Player Matchup

Hun Batz
Hun Batz
Platinum I
HardSolo
Hun Batz
Platinum I
Level 201
God Stats
15W - 15L
1,633 SR
Queue Stats
132W - 116L
1,950 MMR
Party 3
Kukulkan
Kukulkan
Diamond IV
NocedalN
Kukulkan
Diamond IV
Level 282
God Stats
3W - 4L
1,578 SR
Queue Stats
98W - 85L
2,177 MMR
Party 3
Apollo
Apollo
Diamond IV
camlo
Apollo
Diamond IV
Level 197
God Stats
2W - 5L
1,452 SR
Queue Stats
261W - 250L
2,142 MMR
Solo
Sobek
Sobek
Platinum I
maldivess
Sobek
Platinum I
Level 157
God Stats
5W - 11L
1,601 SR
Queue Stats
197W - 187L
2,034 MMR
Solo
Gilgamesh
Gilgamesh
Masters
silverskull23
Gilgamesh
Masters
Level 190
God Stats
1W - 3L
1,745 SR
Queue Stats
172W - 145L
2,140 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 205
1,602 SR
2,089 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,602 SR
1,959 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond V
HeannaSumire
Geb
Diamond V
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 47L
2,073 MMR
Party 1
Kali
Kali
Platinum II
MisterPanquecito
Kali
Platinum II
Level 153
God Stats
3W - 5L
1,663 SR
Queue Stats
171W - 153L
1,922 MMR
Party 2
Merlin
Merlin
Diamond IV
Timerandit150
Merlin
Diamond IV
Level 102
God Stats
4W - 0L
1,757 SR
Queue Stats
55W - 23L
2,183 MMR
Solo
Odin
Odin
Diamond IV
player61423
Odin
Diamond IV
Level 155
God Stats
16W - 10L
1,587 SR
Queue Stats
353W - 338L
2,116 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HardSolo
Hun Batz
6
2 / 1 / 0
3,419
684
887
3,429
970
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
NocedalN
Kukulkan
7
1 / 1 / 2
3,838
768
703
1,503
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
camlo
Apollo
6
0 / 1 / 0
3,501
700
811
2,844
855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
maldivess
Sobek
2
0 / 1 / 1
2,752
550
505
2,208
1,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
silverskull23
Gilgamesh
1
0 / 0 / 1
986
197
0
134
50
Bans
KuzenboAgniThorAthena

VS

Bans
Sun WukongDa JiThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 0 / 1
4,046
809
1,409
2,926
829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

2
0 / 2 / 0
2,649
530
355
3,423
1,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

6
2 / 0 / 1
3,627
725
2,396
3,511
1,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

7
0 / 0 / 1
3,623
725
0
1,049
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 1 / 1
3,833
767
1,126
2,726
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
4
4
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
1
1.5
L
Hun Batz
HardSolo
Hun Batz
2
1
0
2
W
0
2
0
0
W
2
0
1
2.5
L
Kukulkan
NocedalN
Kukulkan
1
1
2
2
W
0
0
1
0.5
L
Apollo
camlo
Apollo
0
1
0
0
L
Sobek
maldivess
Sobek
0
1
1
0.5
W
1
1
1
1.5
L
Gilgamesh
silverskull23
Gilgamesh
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,906
Damage
5,286
10,118
Taken
13,635
3,615
Mitigated
4,880
3,874
Healing
4,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,409
914
0
1,489
2,926
829
0
251
2,675
0
23,213
L
Hun Batz
HardSolo
Hun Batz
887
356
0
1,830
3,429
970
0
90
3,339
0
12,560
W
355
90
0
386
3,423
1,081
0
167
2,465
1,862
0
W
2,396
1,387
0
2,030
3,511
1,102
0
511
3,000
0
16,173
L
Kukulkan
NocedalN
Kukulkan
703
0
0
0
1,503
470
0
72
1,431
20,471
0
W
0
0
0
451
1,049
304
0
124
925
19,749
0
L
Apollo
camlo
Apollo
811
366
0
1,245
2,844
855
0
0
2,844
0
20,225
L
Sobek
maldivess
Sobek
505
182
0
799
2,208
1,270
0
59
2,149
2,098
0
W
1,126
37
0
402
2,726
1,564
0
155
2,571
0
19,706
L
Gilgamesh
silverskull23
Gilgamesh
0
0
0
0
134
50
0
134
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,496
Gold Earned
17,778
115
Minions Killed
161
0
Camps Cleared
0
377,782
Distance Traveled
482,272
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,046
809
40
8
0
108,428
1
L
Hun Batz
3,419
684
33
7
0
101,763
0
W
Geb
2,649
530
0
0
0
99,342
0
W
Kali
3,627
725
22
4
0
121,911
0
L
Kukulkan
3,838
768
41
8
0
114,922
0
W
Merlin
3,623
725
52
10
0
72,180
0
L
Apollo
3,501
700
37
7
0
81,747
0
L
Sobek
2,752
550
4
1
0
77,870
0
W
Odin
3,833
767
47
9
0
80,411
0
L
Gilgamesh
986
197
0
0
0
1,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role