Player Matchup

Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CharliiB
Baron Samedi
Level 207
God Stats
18W - 14L
1,537 SR
Queue Stats
269W - 212L
1,535 Elo+
Party 2
Nemesis
Nemesis
Plasmatix69
Nemesis
Level 139
God Stats
3W - 3L
1,749 SR
Queue Stats
129W - 116L
1,537 Elo+
Party 1
Medusa
Medusa
solci13
Medusa
Level 129
God Stats
5W - 2L
1,610 SR
Queue Stats
52W - 52L
1,491 Elo+
Party 1
Team Averages
Level 152
1,579 SR
1,512 Elo+

VS

Team Averages
Level 94
1,449 SR
1,430 Elo+
Thor
Thor
 
Thor
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Aphocripos
Terra
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 16L
1,291 Elo+
Solo
Bakasura
Bakasura
GowtherMarionete
Bakasura
Level 128
God Stats
0W - 4L
1,247 SR
Queue Stats
50W - 80L
1,492 Elo+
Solo
Neith
Neith
Tchelin
Neith
Level 77
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 20L
1,439 Elo+
Solo
Anubis
Anubis
rorropirroro2a
Anubis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 66L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 0 / 4
6,689
1,338
6,813
1,812
505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
 
Discordia
11
1 / 0 / 4
5,700
1,140
1,268
325
93
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
CharliiB
Baron Samedi
11
0 / 0 / 8
6,118
1,224
2,829
458
214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Plasmatix69
Nemesis
11
2 / 0 / 6
6,448
1,290
6,041
4,817
2,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
solci13
Medusa
11
2 / 0 / 5
6,403
1,281
4,597
849
337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

400

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 0 / 0
5,148
1,030
220
369
108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
10
0 / 3 / 0
5,582
1,116
1,085
8,289
5,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 0
5,556
1,111
2,016
8,126
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Tchelin
Neith
10
0 / 1 / 0
5,737
1,147
2,124
5,140
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,270
1,054
1,413
2,928
1,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
9
Kills
0
0
Deaths
9
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
4
6
W
Discordia
 
Discordia
1
0
4
3
L
Thor
 
Thor
0
0
0
0
L
Terra
0
3
0
0
W
Baron Samedi
CharliiB
Baron Samedi
0
0
8
4
L
0
4
0
0
W
Nemesis
Plasmatix69
Nemesis
2
0
6
5
L
Neith
Tchelin
Neith
0
1
0
0
L
0
1
0
0
W
Medusa
solci13
Medusa
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,548
Damage
6,858
8,261
Taken
24,852
3,492
Mitigated
12,886
3,418
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,813
1,020
0
0
1,812
505
0
1,169
643
13,585
1,192
W
Discordia
 
Discordia
1,268
68
0
102
325
93
0
0
325
11,911
0
L
Thor
 
Thor
220
0
0
0
369
108
0
18
351
0
1,387
L
Terra
1,085
145
757
1,002
8,289
5,309
0
3,081
4,853
4,879
0
W
Baron Samedi
CharliiB
Baron Samedi
2,829
69
399
193
458
214
0
73
385
15,569
0
L
2,016
1,134
0
773
8,126
4,074
0
3,021
4,748
0
7,309
W
Nemesis
Plasmatix69
Nemesis
6,041
1,812
0
2,641
4,817
2,343
0
1,021
3,661
0
15,971
L
Neith
Tchelin
Neith
2,124
399
0
500
5,140
1,905
0
2,510
2,295
0
20,608
L
1,413
44
0
244
2,928
1,490
0
1,190
1,518
9,903
0
W
Medusa
solci13
Medusa
4,597
1,877
0
83
849
337
0
235
614
0
12,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,358
Gold Earned
27,293
123
Minions Killed
97
7
Camps Cleared
4
531,403
Distance Traveled
354,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,689
1,338
24
5
2
109,675
0
W
Discordia
5,700
1,140
21
4
1
93,330
0
L
Thor
5,148
1,030
2
0
1
17,991
0
L
Terra
5,582
1,116
9
2
1
86,533
0
W
Baron Samedi
6,118
1,224
37
7
1
101,422
0
L
Bakasura
5,556
1,111
12
2
2
100,465
0
W
Nemesis
6,448
1,290
25
5
2
115,534
0
L
Neith
5,737
1,147
49
10
0
97,031
0
L
Anubis
5,270
1,054
25
5
0
52,391
0
W
Medusa
6,403
1,281
16
3
1
111,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role