Player Matchup

Ne Zha
Ne Zha
B15MARK
Ne Zha
Level 126
God Stats
2W - 1L
1,778 SR
Queue Stats
151W - 144L
1,484 Elo+
Party 2
Janus
Janus
Ch1n4rd0
Janus
Level 24
God Stats
13W - 13L
1,500 SR
Queue Stats
44W - 42L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
ElPatas20
Danzaburou
Level 54
God Stats
3W - 2L
1,701 SR
Queue Stats
99W - 76L
1,549 Elo+
Party 2
Cerberus
Cerberus
FrostFireMG
Cerberus
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,450 Elo+
Solo
Hun Batz
Hun Batz
Hakomaro
Hun Batz
Level 128
God Stats
1W - 3L
1,316 SR
Queue Stats
137W - 130L
1,474 Elo+
Party 2
Team Averages
Level 75
1,559 SR
1,483 Elo+

VS

Team Averages
Level 27
1,448 SR
1,362 Elo+
Sol
Sol
KingOfTheSkies44
Sol
Level 30
God Stats
8W - 5L
1,701 SR
Queue Stats
232W - 258L
1,154 Elo+
Solo
Bakasura
Bakasura
LemoonadeStand
Bakasura
Level 26
God Stats
1W - 1L
1,247 SR
Queue Stats
55W - 60L
1,354 Elo+
Party 1
Bellona
Bellona
PayDough
Bellona
Level 7
God Stats
1W - 8L
1,327 SR
Queue Stats
57W - 62L
1,481 Elo+
Party 1
Surtr
Surtr
Rinion185
Surtr
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 71L
1,412 Elo+
Party 1
Apollo
Apollo
SkateyTheMatey
Apollo
Level 49
God Stats
26W - 22L
1,463 SR
Queue Stats
88W - 87L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B15MARK
Ne Zha
13
2 / 4 / 2
8,210
513
7,171
20,433
16,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Ch1n4rd0
Janus
16
2 / 2 / 1
8,810
551
7,065
7,861
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
ElPatas20
Danzaburou
13
1 / 3 / 3
7,463
466
8,287
9,375
3,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
FrostFireMG
Cerberus
12
2 / 1 / 3
7,734
483
7,663
15,996
13,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Hakomaro
Hun Batz
14
0 / 1 / 3
7,558
472
3,419
11,117
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,576
536
5,831
7,223
2,497
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
16
3 / 2 / 4
8,671
542
8,102
17,376
8,131
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
PayDough
Bellona
14
2 / 1 / 3
7,771
486
7,492
13,823
12,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Surtr
Rinion185
Surtr
15
3 / 3 / 1
8,894
556
12,698
12,081
10,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 2 / 3
7,614
476
9,035
10,186
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
7
Kills
11
11
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
B15MARK
Ne Zha
2
4
2
0.75
L
Janus
Ch1n4rd0
Janus
2
2
1
1.25
L
Danzaburou
ElPatas20
Danzaburou
1
3
3
0.83
L
Cerberus
FrostFireMG
Cerberus
2
1
3
3.5
L
Hun Batz
Hakomaro
Hun Batz
0
1
3
1.5
W
0
0
1
0.5
W
Bakasura
3
2
4
2.5
W
Bellona
PayDough
Bellona
2
1
3
3.5
W
Surtr
Rinion185
Surtr
3
3
1
1.17
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,605
Damage
43,158
64,782
Taken
60,689
42,240
Mitigated
37,938
21,784
Healing
23,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
B15MARK
Ne Zha
7,171
3,481
0
8,858
20,433
16,262
0
1,404
17,335
0
57,262
L
Janus
Ch1n4rd0
Janus
7,065
163
0
964
7,861
3,529
0
3,836
4,025
70,066
1,130
L
Danzaburou
ElPatas20
Danzaburou
8,287
2,804
0
627
9,375
3,977
0
0
9,235
0
57,771
L
Cerberus
FrostFireMG
Cerberus
7,663
500
0
5,438
15,996
13,565
0
746
15,195
26,578
0
L
Hun Batz
Hakomaro
Hun Batz
3,419
95
0
5,897
11,117
4,907
0
236
10,690
0
73,516
W
5,831
953
0
3,686
7,223
2,497
538
3,375
3,848
52,665
5,119
W
Bakasura
8,102
5,477
0
11,322
17,376
8,131
0
2,116
15,260
0
74,660
W
Bellona
PayDough
Bellona
7,492
1,302
0
2,372
13,823
12,915
166
4,457
9,366
0
32,677
W
Surtr
Rinion185
Surtr
12,698
4,623
0
2,303
12,081
10,352
32
1,616
10,465
1,309
53,448
W
9,035
6,099
0
3,360
10,186
4,043
795
3,319
6,867
0
42,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,775
Gold Earned
41,526
502
Minions Killed
434
0
Camps Cleared
0
1,640,781
Distance Traveled
1,646,266
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,210
513
94
6
0
281,281
0
L
Janus
8,810
551
129
8
0
315,330
0
L
Danzaburou
7,463
466
114
7
0
304,933
0
L
Cerberus
7,734
483
55
3
0
355,552
11
L
Hun Batz
7,558
472
110
7
0
383,685
0
W
Sol
8,576
536
104
7
0
307,950
0
W
Bakasura
8,671
542
127
8
0
388,197
0
W
Bellona
7,771
486
53
3
0
348,602
0
W
Surtr
8,894
556
76
5
0
293,373
0
W
Apollo
7,614
476
74
5
0
308,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role