Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Basticalbee
Ah Muzen Cab
Level 66
God Stats
32W - 16L
1,802 SR
Queue Stats
60W - 40L
1,692 Elo+
Solo
Neith
Neith
Grumpz69
Neith
Level 159
God Stats
16W - 17L
1,414 SR
Queue Stats
511W - 459L
1,563 Elo+
Solo
Kukulkan
Kukulkan
KoalaShlok
Kukulkan
Level 69
God Stats
0W - 2L
1,785 SR
Queue Stats
7W - 3L
1,905 Elo+
Solo
Cu Chulainn
Cu Chulainn
NonStickStuff
Cu Chulainn
Level 104
God Stats
46W - 47L
1,536 SR
Queue Stats
296W - 281L
1,511 Elo+
Solo
Charon
Charon
Urieleatscereal
Charon
Level 158
God Stats
0W - 2L
1,301 SR
Queue Stats
221W - 213L
1,560 Elo+
Solo
Team Averages
Level 111
1,568 SR
1,646 Elo+

VS

Team Averages
Level 141
1,487 SR
1,549 Elo+
Zeus
Zeus
ChadLONGPP
Zeus
Level 87
God Stats
4W - 7L
1,500 SR
Queue Stats
170W - 163L
1,572 Elo+
Party 1
King Arthur
King Arthur
ElderStifNoodle
King Arthur
Level 148
God Stats
27W - 35L
1,349 SR
Queue Stats
506W - 485L
1,549 Elo+
Solo
Ares
Ares
Mickeyyaboi
Ares
Level 154
God Stats
15W - 11L
1,637 SR
Queue Stats
486W - 481L
1,471 Elo+
Solo
Rama
Rama
TheMuffinater
Rama
Level 162
God Stats
27W - 16L
1,612 SR
Queue Stats
297W - 281L
1,588 Elo+
Party 1
Shiva
Shiva
Tydaguy
Shiva
Level 155
God Stats
21W - 27L
1,339 SR
Queue Stats
279W - 266L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Basticalbee
Ah Muzen Cab
14
3 / 3 / 2
7,680
452
7,457
14,640
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Grumpz69
Neith
16
2 / 1 / 0
9,229
543
9,146
6,235
2,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
KoalaShlok
Kukulkan
14
0 / 2 / 4
8,374
493
6,192
9,753
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
NonStickStuff
Cu Chulainn
15
1 / 5 / 0
9,023
531
11,907
20,215
15,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 1 / 3
8,502
500
10,469
17,744
17,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
8,666
510
7,098
9,096
3,423
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
ElderStifNoodle
King Arthur
16
3 / 1 / 3
9,458
556
13,480
17,966
21,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 2 / 2
9,202
541
10,972
15,632
12,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 0 / 1
9,239
543
3,622
10,146
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Tydaguy
Shiva
12
1 / 2 / 5
7,200
424
10,053
17,403
12,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
9
Kills
12
12
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Basticalbee
Ah Muzen Cab
3
3
2
1.33
W
1
4
2
0.5
W
King Arthur
ElderStifNoodle
King Arthur
3
1
3
4.5
L
Neith
Grumpz69
Neith
2
1
0
2
L
Kukulkan
KoalaShlok
Kukulkan
0
2
4
1
W
7
2
2
4
L
Cu Chulainn
NonStickStuff
Cu Chulainn
1
5
0
0.2
W
0
0
1
0.5
W
Shiva
Tydaguy
Shiva
1
2
5
1.75
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,171
Damage
45,225
68,587
Taken
70,243
45,025
Mitigated
54,060
21,761
Healing
17,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Basticalbee
Ah Muzen Cab
7,457
2,821
0
6,849
14,640
6,101
0
4,255
10,299
0
65,642
W
7,098
1,305
0
2,538
9,096
3,423
0
3,029
6,067
67,323
0
W
King Arthur
ElderStifNoodle
King Arthur
13,480
1,823
0
3,316
17,966
21,959
0
1,902
16,064
2,255
74,412
L
Neith
Grumpz69
Neith
9,146
2,896
0
2,611
6,235
2,392
130
978
5,103
0
90,961
L
Kukulkan
KoalaShlok
Kukulkan
6,192
402
0
2,860
9,753
3,593
0
5,495
4,132
73,621
916
W
10,972
1,303
0
2,127
15,632
12,122
0
4,768
10,864
69,137
1,156
L
Cu Chulainn
NonStickStuff
Cu Chulainn
11,907
2,006
0
5,562
20,215
15,741
0
2,613
17,554
1,511
90,124
W
3,622
2,049
0
6,301
10,146
4,079
851
1,513
8,633
0
89,727
W
Shiva
Tydaguy
Shiva
10,053
2,144
372
2,532
17,403
12,477
195
6,446
10,957
514
38,042
L
10,469
1,799
0
3,879
17,744
17,198
0
6,104
10,924
36,974
1,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,808
Gold Earned
43,765
587
Minions Killed
558
0
Camps Cleared
0
1,577,612
Distance Traveled
1,707,673
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,680
452
97
6
0
294,844
0
W
Zeus
8,666
510
126
7
0
301,310
2
W
King Arthur
9,458
556
124
7
0
343,362
0
L
Neith
9,229
543
173
10
0
323,095
1
L
Kukulkan
8,374
493
141
8
0
337,953
1
W
Ares
9,202
541
87
5
0
355,357
2
L
Cu Chulainn
9,023
531
137
8
0
295,045
0
W
Rama
9,239
543
163
10
0
314,936
5
W
Shiva
7,200
424
58
3
0
392,708
0
L
Charon
8,502
500
39
2
0
326,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role