Player Matchup

Bacchus
Bacchus
DONTBEADSPLZ
Bacchus
Level 30
God Stats
1W - 6L
1,320 SR
Queue Stats
17W - 34L
1,370 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hyphy inF
Morgan Le Fay
Level 63
God Stats
6W - 8L
1,402 SR
Queue Stats
98W - 115L
1,502 Elo+
Party 1
Thanatos
Thanatos
NBA4lex
Thanatos
Level 59
God Stats
18W - 27L
1,480 SR
Queue Stats
45W - 57L
1,345 Elo+
Solo
Nut
Nut
iAmHim830
Nut
Level 66
God Stats
0W - 3L
1,249 SR
Queue Stats
104W - 83L
1,406 Elo+
Solo
Bellona
Bellona
iGankLOLEZ
Bellona
Level 47
God Stats
1W - 3L
1,327 SR
Queue Stats
10W - 9L
1,507 Elo+
Solo
Team Averages
Level 53
1,356 SR
1,426 Elo+

VS

Team Averages
Level 60
1,517 SR
1,398 Elo+
Izanami
Izanami
AwkwardRevenant
Izanami
Level 66
God Stats
1W - 3L
1,208 SR
Queue Stats
32W - 54L
1,356 Elo+
Solo
Nemesis
Nemesis
TimmyTapper
Nemesis
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 112L
1,399 Elo+
Solo
Charon
Charon
XxJakDemonxX
Charon
Level 67
God Stats
5W - 2L
1,700 SR
Queue Stats
241W - 263L
1,435 Elo+
Party 2
Kukulkan
Kukulkan
chiizii01
Kukulkan
Level 27
God Stats
6W - 3L
1,637 SR
Queue Stats
78W - 71L
1,368 Elo+
Party 2
Nut
Nut
ikilyulikdog
Nut
Level 101
God Stats
44W - 37L
1,538 SR
Queue Stats
185W - 177L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DONTBEADSPLZ
Bacchus
11
0 / 3 / 0
7,943
441
6,437
18,285
16,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
Hyphy inF
Morgan Le Fay
16
3 / 3 / 2
9,408
523
10,036
11,583
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Thanatos
NBA4lex
Thanatos
14
3 / 6 / 1
8,984
499
6,251
14,944
7,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 7 / 1
7,780
432
5,875
14,122
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
iGankLOLEZ
Bellona
13
2 / 5 / 1
8,271
460
6,742
23,039
20,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,706
539
10,216
10,434
4,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
TimmyTapper
Nemesis
17
6 / 2 / 6
9,719
540
8,582
14,244
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
16
3 / 0 / 13
10,572
587
8,391
15,120
16,218
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
chiizii01
Kukulkan
17
5 / 2 / 4
10,955
609
15,126
9,503
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
6 / 3 / 5
11,063
615
14,898
9,651
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
8
Kills
24
24
Deaths
8
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Bacchus
DONTBEADSPLZ
Bacchus
0
3
0
0
L
Morgan Le Fay
Hyphy inF
Morgan Le Fay
3
3
2
1.33
L
Thanatos
NBA4lex
Thanatos
3
6
1
0.58
W
Nemesis
TimmyTapper
Nemesis
6
2
6
4.5
W
Charon
3
0
13
9.5
W
Kukulkan
chiizii01
Kukulkan
5
2
4
3.5
L
0
7
1
0.07
L
Bellona
iGankLOLEZ
Bellona
2
5
1
0.5
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,341
Damage
57,213
81,973
Taken
58,952
54,065
Mitigated
36,078
17,740
Healing
14,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,216
6,362
0
2,477
10,434
4,721
2,824
3,200
7,192
0
76,466
L
Bacchus
DONTBEADSPLZ
Bacchus
6,437
1,023
0
3,937
18,285
16,873
67
3,662
14,623
35,208
0
L
Morgan Le Fay
Hyphy inF
Morgan Le Fay
10,036
1,256
0
1,134
11,583
4,869
0
6,397
5,186
64,866
1,087
L
Thanatos
NBA4lex
Thanatos
6,251
1,848
0
6,837
14,944
7,242
0
4,274
10,670
0
53,181
W
Nemesis
TimmyTapper
Nemesis
8,582
4,069
0
1,101
14,244
6,511
0
3,648
10,325
0
78,008
W
Charon
8,391
1,420
2,923
3,341
15,120
16,218
367
3,771
11,205
36,948
1,405
W
Kukulkan
chiizii01
Kukulkan
15,126
1,279
0
2,170
9,503
3,898
623
4,245
4,916
82,624
688
L
5,875
2,991
0
1,330
14,122
5,080
1,014
5,387
8,735
0
46,794
L
Bellona
iGankLOLEZ
Bellona
6,742
1,735
0
4,502
23,039
20,001
0
3,454
19,585
0
57,800
W
14,898
7,646
0
2,510
9,651
4,730
1,736
634
8,955
0
85,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,386
Gold Earned
52,015
401
Minions Killed
536
0
Camps Cleared
0
1,665,698
Distance Traveled
1,772,661
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,706
539
132
7
0
344,864
5
L
Bacchus
7,943
441
38
2
0
365,264
1
L
Morgan Le Fay
9,408
523
123
7
0
374,328
5
L
Thanatos
8,984
499
78
4
0
348,178
0
W
Nemesis
9,719
540
100
6
0
429,253
0
W
Charon
10,572
587
34
2
0
342,996
0
W
Kukulkan
10,955
609
130
7
0
340,814
0
L
Nut
7,780
432
78
4
0
280,903
0
L
Bellona
8,271
460
84
5
0
297,025
0
W
Nut
11,063
615
140
8
0
314,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role