Player Matchup

Danzaburou
Danzaburou
Gold III
Aasblaster
Danzaburou
Gold III
Level 130
God Stats
47W - 32L
1,536 SR
Queue Stats
112W - 113L
1,569 MMR
Solo
Ravana
Ravana
Bronze III
Benkei02
Ravana
Bronze III
Level 88
God Stats
1W - 1L
1,602 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Ra
Ra
Bronze III
ChainArcher201
Ra
Bronze III
Level 120
God Stats
2W - 0L
1,503 SR
Queue Stats
5W - 7L
1,500 MMR
Party 2
Ares
Ares
Bronze III
Phibbean
Ares
Bronze III
Level 126
God Stats
1W - 0L
1,629 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Surtr
Surtr
Bronze III
Stranger1234443
Surtr
Bronze III
Level 144
God Stats
3W - 0L
1,689 SR
Queue Stats
16W - 17L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,592 SR
1,514 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,547 SR
1,512 MMR
Kali
Kali
Gold IV
AkiraRagnas
Kali
Gold IV
Level 158
God Stats
28W - 22L
1,740 SR
Queue Stats
216W - 213L
1,580 MMR
Party 3
King Arthur
King Arthur
Silver I
Chief Matuna
King Arthur
Silver I
Level 141
God Stats
57W - 64L
1,581 SR
Queue Stats
90W - 112L
1,411 MMR
Solo
Anhur
Anhur
Bronze III
GraceAnn1611
Anhur
Bronze III
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,494 MMR
Solo
Neith
Neith
Gold V
RogueFive5
Neith
Gold V
Level 187
God Stats
4W - 7L
1,314 SR
Queue Stats
150W - 137L
1,546 MMR
Party 3
Cthulhu
Cthulhu
Silver II
Unmotivated
Cthulhu
Silver II
Level 173
God Stats
38W - 36L
1,600 SR
Queue Stats
254W - 252L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aasblaster
Danzaburou
8
3 / 0 / 1
4,948
825
4,384
3,550
1,159
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ravana
Benkei02
Ravana
7
0 / 0 / 1
3,933
656
1,597
2,411
971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 0
4,015
669
1,708
4,437
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
7
1 / 0 / 2
4,255
709
2,153
4,544
3,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 3 / 0
4,455
743
3,504
7,687
4,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
OsirisAo KuangBacchusArachne

VS

Bans
SkadiGebThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 1
4,243
707
3,315
5,758
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Chief Matuna
King Arthur
8
2 / 0 / 1
4,474
746
4,574
5,585
3,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 4 / 0
3,156
526
1,416
4,694
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
8
0 / 0 / 2
4,273
712
2,657
4,793
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Unmotivated
Cthulhu
7
0 / 0 / 0
3,856
643
2,013
5,299
3,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
5
5
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aasblaster
Danzaburou
3
0
1
3.5
L
3
1
1
3.5
W
Ravana
Benkei02
Ravana
0
0
1
0.5
W
0
2
0
0
L
King Arthur
Chief Matuna
King Arthur
2
0
1
2.5
L
0
4
0
0
W
Ares
1
0
2
2
L
Neith
0
0
2
1
W
1
3
0
0.33
L
Cthulhu
Unmotivated
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,346
Damage
13,975
22,629
Taken
26,129
11,411
Mitigated
12,335
9,174
Healing
8,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aasblaster
Danzaburou
4,384
2,332
0
2,056
3,550
1,159
0
861
2,689
0
34,343
L
3,315
1,519
0
2,871
5,758
2,011
0
177
5,509
0
21,398
W
Ravana
Benkei02
Ravana
1,597
385
0
1,672
2,411
971
0
271
2,140
0
25,960
W
1,708
428
108
1,530
4,437
1,474
0
0
4,437
24,775
0
L
King Arthur
Chief Matuna
King Arthur
4,574
1,022
0
1,000
5,585
3,962
0
82
5,114
175
27,002
L
1,416
705
0
445
4,694
1,308
0
711
3,983
0
11,931
W
Ares
2,153
111
0
1,654
4,544
3,339
0
881
3,663
12,479
0
L
Neith
2,657
859
0
1,527
4,793
1,698
0
2,327
2,410
0
28,106
W
3,504
1,326
0
2,154
7,687
4,468
0
92
7,595
369
25,561
L
Cthulhu
Unmotivated
Cthulhu
2,013
370
0
2,268
5,299
3,356
0
634
4,665
20,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,606
Gold Earned
20,002
215
Minions Killed
190
0
Camps Cleared
0
655,737
Distance Traveled
628,586
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,948
825
42
7
0
117,253
0
L
Kali
4,243
707
35
6
0
167,041
0
W
Ravana
3,933
656
49
8
0
155,989
0
W
Ra
4,015
669
52
9
0
123,890
0
L
King Arthur
4,474
746
48
8
0
122,496
1
L
Anhur
3,156
526
19
3
0
89,080
1
W
Ares
4,255
709
21
4
0
152,335
3
L
Neith
4,273
712
49
8
0
115,526
0
W
Surtr
4,455
743
51
9
0
106,270
0
L
Cthulhu
3,856
643
39
7
0
134,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role