Player Matchup

Charon
Charon
AdventureSalmon
Charon
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
40W - 37L
1,583 Elo+
Party 3
Ishtar
Ishtar
ExquisiteFailure
Ishtar
Level 27
God Stats
7W - 4L
1,692 SR
Queue Stats
16W - 24L
1,583 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ShoccTrooper
Morgan Le Fay
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 12L
1,500 Elo+
Party 3
Arachne
Arachne
blackwing0222
Arachne
Level 36
God Stats
1W - 1L
1,739 SR
Queue Stats
46W - 69L
1,531 Elo+
Solo
Fenrir
Fenrir
s7arwarsgeek
Fenrir
Level 23
God Stats
11W - 7L
1,731 SR
Queue Stats
36W - 32L
1,583 Elo+
Party 3
Team Averages
Level 71
1,632 SR
1,556 Elo+

VS

Team Averages
Level 86
1,557 SR
1,597 Elo+
He Bo
He Bo
 
He Bo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Dinonugg0523
Hercules
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,558 Elo+
Solo
Thanatos
Thanatos
Gooogster
Thanatos
Level 159
God Stats
4W - 1L
1,660 SR
Queue Stats
77W - 51L
1,589 Elo+
Party 1
Cerberus
Cerberus
KryptoKitty
Cerberus
Level 39
God Stats
9W - 3L
1,625 SR
Queue Stats
80W - 62L
1,575 Elo+
Party 1
Odin
Odin
KubrayKan
Odin
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,761 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,789
1,298
4,690
9,303
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 1 / 3
7,107
1,185
6,624
6,978
2,771
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morgan Le Fay
ShoccTrooper
Morgan Le Fay
11
0 / 0 / 0
5,933
989
0
0
0
Arachne
11
1 / 4 / 2
6,897
1,150
3,453
7,859
3,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
12
1 / 3 / 3
7,111
1,185
6,641
7,229
3,309
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Team 1 Tickets

303

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 1 / 8
7,126
1,188
6,116
2,474
921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Dinonugg0523
Hercules
12
1 / 2 / 6
7,012
1,169
6,656
10,563
8,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thanatos
Gooogster
Thanatos
12
4 / 1 / 4
7,921
1,320
7,318
6,254
2,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
KryptoKitty
Cerberus
12
1 / 0 / 8
6,955
1,159
3,867
2,247
2,302
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
12
2 / 0 / 7
7,436
1,239
4,672
3,203
1,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
4
Kills
9
9
Deaths
4
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
1
8
5
L
1
1
2
2
W
Hercules
Dinonugg0523
Hercules
1
2
6
2
L
1
1
3
2.5
W
Thanatos
Gooogster
Thanatos
4
1
4
6
W
Cerberus
KryptoKitty
Cerberus
1
0
8
5
W
Odin
2
0
7
5.5
L
Morgan Le Fay
ShoccTrooper
Morgan Le Fay
0
0
0
0
L
Arachne
1
4
2
0.5
L
Fenrir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,408
Damage
28,629
31,369
Taken
24,741
16,846
Mitigated
16,494
1,204
Healing
8,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,116
460
0
0
2,474
921
0
369
2,105
16,998
0
L
4,690
850
0
653
9,303
7,326
0
3,003
6,028
20,113
0
W
Hercules
Dinonugg0523
Hercules
6,656
2,338
0
3,869
10,563
8,466
0
2,039
8,524
0
15,790
L
6,624
3,273
0
0
6,978
2,771
0
852
6,040
0
16,497
W
Thanatos
Gooogster
Thanatos
7,318
2,002
0
3,262
6,254
2,859
0
1,353
4,901
0
28,262
W
Cerberus
KryptoKitty
Cerberus
3,867
24
0
721
2,247
2,302
0
519
1,728
9,063
1,183
W
Odin
4,672
1,068
0
372
3,203
1,946
0
410
2,793
0
10,670
L
Morgan Le Fay
ShoccTrooper
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
3,453
2,737
0
313
7,859
3,440
0
3,753
3,849
0
12,039
L
Fenrir
6,641
1,079
0
238
7,229
3,309
0
1,484
5,404
0
16,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,837
Gold Earned
36,450
96
Minions Killed
138
5
Camps Cleared
6
501,697
Distance Traveled
661,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,126
1,188
34
6
1
134,832
0
L
Charon
7,789
1,298
29
5
0
129,479
0
W
Hercules
7,012
1,169
26
4
1
126,947
0
L
Ishtar
7,107
1,185
36
6
1
117,613
0
W
Thanatos
7,921
1,320
44
7
2
130,061
0
W
Cerberus
6,955
1,159
15
3
0
144,175
0
W
Odin
7,436
1,239
19
3
2
125,679
0
L
Morgan Le Fay
5,933
989
0
0
0
0
0
L
Arachne
6,897
1,150
11
2
2
117,038
0
L
Fenrir
7,111
1,185
20
3
2
137,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role