Player Matchup

Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BobJenk
Ne Zha
Level 146
God Stats
21W - 19L
1,544 SR
Queue Stats
227W - 197L
1,545 Elo+
Solo
Serqet
Serqet
D3ATHR10T69
Serqet
Level 155
God Stats
2W - 3L
1,062 SR
Queue Stats
25W - 39L
1,447 Elo+
Solo
Zeus
Zeus
PDM Echo
Zeus
Level 119
God Stats
19W - 17L
1,604 SR
Queue Stats
146W - 147L
1,470 Elo+
Party 2
Medusa
Medusa
PDM Midnight
Medusa
Level 129
God Stats
4W - 2L
1,660 SR
Queue Stats
68W - 75L
1,484 Elo+
Party 2
Team Averages
Level 127
1,474 SR
1,489 Elo+

VS

Team Averages
Level 151
1,418 SR
1,506 Elo+
Maui
Maui
CommieComrade
Maui
Level 149
God Stats
3W - 4L
1,446 SR
Queue Stats
42W - 42L
1,492 Elo+
Party 1
King Arthur
King Arthur
Faso y Canca
King Arthur
Level 127
God Stats
1W - 1L
1,326 SR
Queue Stats
29W - 33L
1,471 Elo+
Party 1
Fenrir
Fenrir
PityFunk
Fenrir
Level 148
God Stats
9W - 14L
1,376 SR
Queue Stats
74W - 61L
1,546 Elo+
Party 3
Izanami
Izanami
Slidez286
Izanami
Level 127
God Stats
0W - 2L
1,276 SR
Queue Stats
18W - 11L
1,585 Elo+
Party 3
Ah Puch
Ah Puch
jaluvisi
Ah Puch
Level 205
God Stats
19W - 10L
1,665 SR
Queue Stats
501W - 482L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
2 / 0 / 1
9,216
614
8,027
14,285
17,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
BobJenk
Ne Zha
12
2 / 3 / 1
7,926
528
5,980
11,872
9,462
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Serqet
13
2 / 2 / 2
7,680
512
6,835
11,607
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
1 / 3 / 2
8,072
538
8,241
8,921
3,063
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
13
0 / 4 / 3
7,801
520
6,446
8,990
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
7,691
513
3,770
13,300
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Faso y Canca
King Arthur
13
0 / 2 / 0
7,715
514
9,734
15,952
16,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
PityFunk
Fenrir
16
4 / 1 / 2
8,132
542
7,916
18,501
8,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
Slidez286
Izanami
14
5 / 0 / 3
8,916
594
10,609
7,881
2,919
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
jaluvisi
Ah Puch
7
0 / 2 / 0
5,659
377
2,058
4,287
1,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
12
12
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
0
1
2.5
W
Ne Zha
BobJenk
Ne Zha
2
3
1
0.83
L
3
2
5
2.75
W
Serqet
2
2
2
1.5
L
King Arthur
Faso y Canca
King Arthur
0
2
0
0
W
Zeus
1
3
2
0.67
W
Medusa
0
4
3
0.38
L
Fenrir
PityFunk
Fenrir
4
1
2
5
L
Izanami
Slidez286
Izanami
5
0
3
6.5
L
Ah Puch
jaluvisi
Ah Puch
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,529
Damage
34,087
55,675
Taken
59,921
37,851
Mitigated
42,085
18,455
Healing
20,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,027
2,834
0
7,220
14,285
17,266
252
1,073
13,212
0
72,450
W
Ne Zha
BobJenk
Ne Zha
5,980
1,675
0
2,896
11,872
9,462
96
1,291
10,581
0
27,201
L
3,770
919
148
3,442
13,300
12,760
0
1,482
11,818
14,479
1,185
W
Serqet
6,835
1,183
0
4,278
11,607
4,735
0
1,092
10,515
0
48,848
L
King Arthur
Faso y Canca
King Arthur
9,734
1,459
0
3,012
15,952
16,657
0
0
15,682
954
64,899
W
Zeus
8,241
683
0
1,497
8,921
3,063
0
1,767
7,154
61,108
1,152
W
Medusa
6,446
2,562
0
2,564
8,990
3,325
992
1,222
7,768
0
55,686
L
Fenrir
PityFunk
Fenrir
7,916
1,826
0
8,411
18,501
8,367
0
5,146
12,923
0
80,365
L
Izanami
Slidez286
Izanami
10,609
6,875
0
4,046
7,881
2,919
870
345
7,536
0
81,722
L
Ah Puch
jaluvisi
Ah Puch
2,058
42
0
1,482
4,287
1,382
0
1,026
3,024
25,509
832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
38,113
434
Minions Killed
419
0
Camps Cleared
0
1,491,689
Distance Traveled
1,332,314
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,216
614
137
9
0
270,562
1
W
Ne Zha
7,926
528
37
2
0
339,618
0
L
Maui
7,691
513
13
1
0
277,824
1
W
Serqet
7,680
512
73
5
0
349,754
0
L
King Arthur
7,715
514
115
8
0
276,901
1
W
Zeus
8,072
538
96
6
0
269,742
0
W
Medusa
7,801
520
91
6
0
262,013
1
L
Fenrir
8,132
542
121
8
0
367,789
2
L
Izanami
8,916
594
138
9
0
291,966
0
L
Ah Puch
5,659
377
32
2
0
117,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role