Player Matchup

Kuzenbo
Kuzenbo
Gold V
Borklet
Kuzenbo
Gold V
Level 167
God Stats
28W - 36L
1,549 SR
Queue Stats
266W - 289L
1,180 MMR
Party 2
Loki
Loki
Silver III
DEITY-RULER
Loki
Silver III
Level 149
God Stats
8W - 7L
1,450 SR
Queue Stats
315W - 316L
985 MMR
Solo
Eset
Eset
Silver I
Duck Daddy69973
Eset
Silver I
Level 128
God Stats
0W - 3L
1,308 SR
Queue Stats
263W - 275L
1,170 MMR
Party 1
Bellona
Bellona
Gold IV
XrAyPrO35
Bellona
Gold IV
Level 129
God Stats
43W - 42L
1,560 SR
Queue Stats
255W - 262L
1,479 MMR
Party 1
Neith
Neith
Silver II
yournotgood420
Neith
Silver II
Level 118
God Stats
16W - 18L
1,500 SR
Queue Stats
252W - 280L
1,031 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,473 SR
1,169 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,437 SR
1,154 MMR
Kali
Kali
Silver II
Dp_510
Kali
Silver II
Level 101
God Stats
9W - 3L
1,721 SR
Queue Stats
39W - 45L
1,107 MMR
Solo
King Arthur
King Arthur
Gold III
NUGGETK22
King Arthur
Gold III
Level 123
God Stats
6W - 4L
1,561 SR
Queue Stats
304W - 318L
1,335 MMR
Solo
Zeus
Zeus
Gold IV
Pain Astro
Zeus
Gold IV
Level 190
God Stats
5W - 2L
1,248 SR
Queue Stats
370W - 364L
1,336 MMR
Solo
Anhur
Anhur
Silver I
WhosDisDuck
Anhur
Silver I
Level 147
God Stats
1W - 3L
1,263 SR
Queue Stats
192W - 202L
1,107 MMR
Solo
Ymir
Ymir
Silver V
facu__ATR
Ymir
Silver V
Level 123
God Stats
62W - 84L
1,394 SR
Queue Stats
112W - 143L
887 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Borklet
Kuzenbo
11
0 / 0 / 0
6,956
464
3,432
7,479
6,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 0
8,119
541
4,051
9,308
3,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 8 / 1
6,639
443
7,360
12,768
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
XrAyPrO35
Bellona
12
0 / 3 / 1
7,436
496
7,322
14,219
12,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 1
7,138
476
6,620
6,744
2,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AresSun WukongThothCharonThanatos

VS

Bans
ArachneAthenaMulanAgniAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Dp_510
Kali
15
6 / 1 / 1
8,134
542
5,596
13,530
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
NUGGETK22
King Arthur
14
3 / 1 / 2
8,586
572
10,477
12,901
12,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 5
8,752
583
9,720
8,839
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 0 / 0
7,234
482
5,100
6,507
2,922
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
0 / 1 / 0
6,887
459
2,071
9,098
10,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
11
12
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Borklet
Kuzenbo
0
0
0
0
L
4
1
0
4
W
Kali
Dp_510
Kali
6
1
1
6.5
L
0
8
1
0.06
W
King Arthur
NUGGETK22
King Arthur
3
1
2
4
W
2
1
5
4.5
W
0
0
0
0
L
Bellona
XrAyPrO35
Bellona
0
3
1
0.17
W
Ymir
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,785
Damage
32,964
50,518
Taken
50,875
28,419
Mitigated
33,827
13,831
Healing
18,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Borklet
Kuzenbo
3,432
1,841
0
2,144
7,479
6,538
0
1,567
5,910
17,577
812
L
4,051
680
0
701
9,308
3,253
0
1,946
7,120
0
61,108
W
Kali
Dp_510
Kali
5,596
2,051
0
8,293
13,530
5,943
0
1,944
11,269
0
66,673
L
7,360
966
0
2,010
12,768
4,072
0
6,763
5,413
40,507
0
W
King Arthur
NUGGETK22
King Arthur
10,477
969
0
2,185
12,901
12,046
0
674
11,145
1,314
64,335
W
9,720
1,084
0
688
8,839
2,815
0
4,341
4,072
62,571
2,892
W
5,100
2,761
0
4,000
6,507
2,922
67
1,011
5,496
0
81,103
L
Bellona
XrAyPrO35
Bellona
7,322
2,372
0
6,530
14,219
12,025
0
482
13,737
0
58,205
W
Ymir
2,071
301
117
3,516
9,098
10,101
0
1,848
7,250
20,717
1,461
L
6,620
2,011
0
2,446
6,744
2,531
0
520
6,224
0
74,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,288
Gold Earned
39,593
439
Minions Killed
489
0
Camps Cleared
0
1,489,259
Distance Traveled
1,478,035
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,956
464
25
2
0
315,422
2
L
Loki
8,119
541
103
7
0
348,689
3
W
Kali
8,134
542
90
6
0
335,093
0
L
Eset
6,639
443
77
5
0
256,215
0
W
King Arthur
8,586
572
111
7
0
303,748
0
W
Zeus
8,752
583
127
8
0
284,791
2
W
Anhur
7,234
482
125
8
0
269,433
2
L
Bellona
7,436
496
99
7
0
279,674
6
W
Ymir
6,887
459
36
2
0
284,970
4
L
Neith
7,138
476
135
9
0
289,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role