Player Matchup

Osiris
Osiris
Silver IV
 
Osiris
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver III
GodShacka
Hachiman
Silver III
Level 147
God Stats
13W - 11L
1,612 SR
Queue Stats
124W - 155L
778 MMR
Solo
Janus
Janus
Silver I
Lvl 100 Andy
Janus
Silver I
Level 185
God Stats
4W - 4L
1,670 SR
Queue Stats
69W - 82L
1,188 MMR
Solo
Bastet
Bastet
Silver IV
Purple619916
Bastet
Silver IV
Level 155
God Stats
8W - 6L
1,757 SR
Queue Stats
279W - 302L
750 MMR
Solo
Thanatos
Thanatos
Silver III
ToastyShyGuy
Thanatos
Silver III
Level 69
God Stats
5W - 2L
1,513 SR
Queue Stats
241W - 271L
828 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,610 SR
1,009 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,428 SR
1,090 MMR
Thor
Thor
Silver II
 
Thor
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
ALoneApache
Apollo
Silver I
Level 181
God Stats
0W - 1L
1,226 SR
Queue Stats
284W - 294L
1,117 MMR
Solo
Cernunnos
Cernunnos
Silver V
PoacherTy97
Cernunnos
Silver V
Level 145
God Stats
19W - 26L
1,458 SR
Queue Stats
139W - 166L
626 MMR
Solo
Mulan
Mulan
Silver IV
switchitup99
Mulan
Silver IV
Level 145
God Stats
30W - 28L
1,453 SR
Queue Stats
103W - 110L
705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
8 / 1 / 1
10,415
744
14,761
18,599
19,173
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
GodShacka
Hachiman
13
1 / 1 / 1
7,387
528
7,184
8,716
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 2
8,004
572
8,657
8,869
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
11
0 / 6 / 1
6,672
477
6,997
12,100
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
ToastyShyGuy
Thanatos
13
4 / 2 / 1
7,501
536
5,053
15,904
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
BellonaAgniHerculesHera

VS

Bans
IzanamiArachneAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 0 / 4
7,722
552
5,732
12,569
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
12
3 / 2 / 6
7,480
534
8,212
13,872
14,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
12
1 / 4 / 5
7,527
538
6,469
11,409
4,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
PoacherTy97
Cernunnos
14
2 / 1 / 4
7,642
546
6,197
8,884
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 8 / 0
7,100
507
10,185
17,422
11,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
15
Kills
11
11
Deaths
15
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
1
1
8.5
L
Thor
 
Thor
4
0
4
6
L
Bacchus
 
Bacchus
3
2
6
3
L
Apollo
1
4
5
0.88
W
Hachiman
GodShacka
Hachiman
1
1
1
1.5
W
2
1
2
3
L
Cernunnos
PoacherTy97
Cernunnos
2
1
4
4
W
Bastet
0
6
1
0.08
W
Thanatos
ToastyShyGuy
Thanatos
4
2
1
2.25
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,652
Damage
36,795
64,188
Taken
64,156
37,064
Mitigated
39,369
32,140
Healing
19,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
14,761
6,453
0
10,517
18,599
19,173
1,519
900
17,699
0
82,090
L
Thor
 
Thor
5,732
1,769
0
7,891
12,569
5,167
0
1,344
10,897
0
57,608
L
Bacchus
 
Bacchus
8,212
906
0
2,021
13,872
14,393
99
696
12,981
26,840
582
L
Apollo
6,469
3,835
0
2,277
11,409
4,533
1,210
3,486
7,565
0
44,834
W
Hachiman
GodShacka
Hachiman
7,184
5,020
0
4,143
8,716
3,625
0
2,450
6,266
0
53,442
W
8,657
611
0
2,537
8,869
3,154
144
399
8,470
59,597
971
L
Cernunnos
PoacherTy97
Cernunnos
6,197
2,770
0
2,657
8,884
3,616
389
1,505
7,229
0
59,168
W
Bastet
6,997
2,032
0
1,406
12,100
4,650
341
3,201
8,899
0
37,812
W
Thanatos
ToastyShyGuy
Thanatos
5,053
870
0
13,537
15,904
6,462
0
1,053
14,851
0
49,932
L
10,185
2,547
0
4,696
17,422
11,660
0
538
16,038
305
51,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
37,471
447
Minions Killed
384
0
Camps Cleared
0
1,390,307
Distance Traveled
1,344,930
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,415
744
134
10
0
253,321
0
L
Thor
7,722
552
89
6
0
295,156
0
L
Bacchus
7,480
534
31
2
0
299,502
1
L
Apollo
7,527
538
84
6
0
263,379
3
W
Hachiman
7,387
528
78
6
0
256,552
0
W
Janus
8,004
572
94
7
0
294,419
3
L
Cernunnos
7,642
546
104
7
0
266,991
0
W
Bastet
6,672
477
61
4
0
276,202
4
W
Thanatos
7,501
536
80
6
0
309,813
0
L
Mulan
7,100
507
76
5
0
219,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role