Player Matchup

King Arthur
King Arthur
Platinum II
DTechh
King Arthur
Platinum II
Level 143
God Stats
1W - 1L
1,682 SR
Queue Stats
78W - 73L
1,979 MMR
Party 1
Neith
Neith
Platinum II
Piedrini
Neith
Platinum II
Level 157
God Stats
51W - 53L
1,669 SR
Queue Stats
364W - 355L
1,855 MMR
Solo
Chang'e
Chang'e
Platinum II
PlugMeInPlz
Chang'e
Platinum II
Level 83
God Stats
21W - 30L
1,578 SR
Queue Stats
303W - 293L
1,920 MMR
Party 2
Thor
Thor
Platinum IV
Westport
Thor
Platinum IV
Level 109
God Stats
11W - 7L
1,874 SR
Queue Stats
85W - 81L
1,826 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
spunkj
Cthulhu
Platinum V
Level 143
God Stats
4W - 2L
1,983 SR
Queue Stats
25W - 35L
1,771 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,757 SR
1,870 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,562 SR
1,723 MMR
Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum I
CantNurfMeCT
Hou Yi
Platinum I
Level 158
God Stats
1W - 0L
1,544 SR
Queue Stats
194W - 186L
1,875 MMR
Solo
Thanatos
Thanatos
Platinum III
Snôrlax
Thanatos
Platinum III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 44L
1,854 MMR
Solo
Scylla
Scylla
Platinum I
TheMildBurrito
Scylla
Platinum I
Level 121
God Stats
8W - 7L
1,764 SR
Queue Stats
136W - 134L
1,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DTechh
King Arthur
12
2 / 4 / 0
7,291
486
9,392
17,099
19,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Piedrini
Neith
14
0 / 3 / 0
7,246
483
7,815
10,151
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
PlugMeInPlz
Chang'e
14
4 / 1 / 0
8,018
535
9,826
12,085
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
13
0 / 1 / 4
6,813
454
5,788
14,070
6,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
spunkj
Cthulhu
12
0 / 2 / 1
6,882
459
7,231
12,107
9,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SurtrOsirisAthena

VS

Bans
RavanaThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 1 / 1
10,144
676
12,705
15,636
14,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sobek
 
Sobek
13
0 / 0 / 7
7,655
510
5,593
13,059
11,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
14
2 / 1 / 1
7,665
511
6,481
9,126
4,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Snôrlax
Thanatos
13
4 / 3 / 2
7,589
506
8,703
15,470
6,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 0
8,461
564
6,094
7,519
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
11
11
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
1
4.5
W
Sobek
 
Sobek
0
0
7
3.5
W
Hou Yi
2
1
1
2.5
L
King Arthur
DTechh
King Arthur
2
4
0
0.5
L
Neith
Piedrini
Neith
0
3
0
0
L
Chang'e
PlugMeInPlz
Chang'e
4
1
0
4
W
Thanatos
Snôrlax
Thanatos
4
3
2
1.67
W
1
1
0
1
L
Thor
0
1
4
2
L
Cthulhu
spunkj
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,052
Damage
39,576
65,512
Taken
60,810
43,677
Mitigated
39,308
16,014
Healing
32,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,705
3,136
0
8,029
15,636
14,199
0
515
15,121
0
99,155
W
Sobek
 
Sobek
5,593
552
0
6,634
13,059
11,873
0
5,184
7,679
29,920
0
W
Hou Yi
6,481
3,415
0
3,930
9,126
4,015
0
1,576
7,550
0
64,921
L
King Arthur
DTechh
King Arthur
9,392
1,439
0
2,278
17,099
19,392
0
291
16,808
2,047
57,180
L
Neith
Piedrini
Neith
7,815
3,637
0
2,796
10,151
4,340
0
1,697
8,454
0
68,630
L
Chang'e
PlugMeInPlz
Chang'e
9,826
469
1,801
4,999
12,085
4,328
0
4,386
7,699
60,475
1,629
W
Thanatos
Snôrlax
Thanatos
8,703
2,035
0
12,861
15,470
6,680
0
4,102
11,108
0
52,433
W
6,094
1,197
0
1,047
7,519
2,541
0
4,947
2,122
67,991
1,423
L
Thor
5,788
1,357
0
836
14,070
6,394
0
2,187
11,883
0
59,389
L
Cthulhu
spunkj
Cthulhu
7,231
984
1,213
2,091
12,107
9,223
0
2,718
9,389
33,182
2,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,250
Gold Earned
41,514
453
Minions Killed
524
0
Camps Cleared
0
1,495,947
Distance Traveled
1,525,591
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,144
676
173
12
0
281,125
0
W
Sobek
7,655
510
30
2
0
340,978
5
W
Hou Yi
7,665
511
123
8
0
262,234
2
L
King Arthur
7,291
486
93
6
0
268,304
0
L
Neith
7,246
483
116
8
0
270,809
1
L
Chang'e
8,018
535
106
7
0
334,693
2
W
Thanatos
7,589
506
79
5
0
336,143
0
W
Scylla
8,461
564
119
8
0
305,111
0
L
Thor
6,813
454
88
6
0
308,368
4
L
Cthulhu
6,882
459
50
3
0
313,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role