Player Matchup

Horus
Horus
 
Horus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
BuLL37PrOOfx102
Merlin
Level 161
God Stats
10W - 8L
1,701 SR
Queue Stats
442W - 380L
1,503 Elo+
Party 3
Kukulkan
Kukulkan
PHOENIX22xx
Kukulkan
Level 17
God Stats
4W - 3L
1,827 SR
Queue Stats
133W - 142L
1,348 Elo+
Party 1
Jing Wei
Jing Wei
RiseTheTides
Jing Wei
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 45L
1,382 Elo+
Party 3
King Arthur
King Arthur
xTURTLExPOWERx
King Arthur
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 72L
1,348 Elo+
Party 1
Team Averages
Level 92
1,606 SR
1,416 Elo+

VS

Team Averages
Level 55
1,500 SR
1,399 Elo+
Athena
Athena
Bomb443
Athena
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 109L
1,426 Elo+
Party 2
Ra
Ra
DRAGON ROJO XXX
Ra
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 114L
1,379 Elo+
Solo
The Morrigan
The Morrigan
GuardianTP
The Morrigan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 113L
1,448 Elo+
Party 2
Cabrakan
Cabrakan
Metalgear5150
Cabrakan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 81L
1,334 Elo+
Party 2
Hades
Hades
splaterblood
Hades
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 80L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
4 / 2 / 17
10,946
842
6,987
22,339
30,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

19
9 / 1 / 13
11,933
918
27,829
9,947
5,971
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
PHOENIX22xx
Kukulkan
17
4 / 1 / 17
10,350
796
19,027
8,988
4,517
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
RiseTheTides
Jing Wei
16
5 / 3 / 15
10,360
797
15,543
15,633
8,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
xTURTLExPOWERx
King Arthur
16
2 / 1 / 16
9,608
739
7,655
13,876
15,121
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bomb443
Athena
16
1 / 4 / 5
9,191
707
6,783
22,515
29,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
1 / 1 / 4
8,862
682
11,404
10,960
6,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Morrigan
GuardianTP
The Morrigan
14
3 / 7 / 2
8,885
683
15,980
11,335
5,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
Metalgear5150
Cabrakan
13
1 / 8 / 4
8,881
683
4,923
19,688
30,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 4 / 3
8,500
654
12,037
18,405
17,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
26
24
Kills
8
8
Deaths
24
78
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
2
17
6.25
L
Athena
Bomb443
Athena
1
4
5
0.88
W
9
1
13
15.5
L
1
1
4
3
L
The Morrigan
GuardianTP
The Morrigan
3
7
2
0.57
L
Cabrakan
Metalgear5150
Cabrakan
1
8
4
0.38
W
Kukulkan
PHOENIX22xx
Kukulkan
4
1
17
12.5
W
Jing Wei
RiseTheTides
Jing Wei
5
3
15
4.17
L
2
4
3
0.88
W
King Arthur
xTURTLExPOWERx
King Arthur
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,041
Damage
51,127
70,783
Taken
82,903
64,221
Mitigated
89,845
28,042
Healing
32,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,987
3,156
8,396
9,234
22,339
30,254
485
13,122
8,675
0
12,007
L
Athena
Bomb443
Athena
6,783
2,038
2,337
2,611
22,515
29,218
0
11,158
11,357
12,208
0
W
27,829
2,385
1,797
1,714
9,947
5,971
1,451
5,890
4,057
68,148
0
L
11,404
819
14,658
5,840
10,960
6,579
0
7,089
3,871
38,699
0
L
The Morrigan
GuardianTP
The Morrigan
15,980
2,426
1,049
1,289
11,335
5,719
0
7,161
4,174
24,842
0
L
Cabrakan
Metalgear5150
Cabrakan
4,923
760
0
457
19,688
30,453
0
9,793
9,895
9,299
0
W
Kukulkan
PHOENIX22xx
Kukulkan
19,027
1,179
590
951
8,988
4,517
516
7,561
1,381
38,045
844
W
Jing Wei
RiseTheTides
Jing Wei
15,543
11,131
401
2,733
15,633
8,358
2,193
12,148
3,414
0
33,140
L
12,037
1,815
1,485
2,556
18,405
17,876
0
11,476
6,929
22,180
1,253
W
King Arthur
xTURTLExPOWERx
King Arthur
7,655
662
1,074
1,152
13,876
15,121
438
11,090
2,786
0
13,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,197
Gold Earned
44,319
185
Minions Killed
123
0
Camps Cleared
0
1,340,295
Distance Traveled
1,091,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,946
842
12
1
0
268,496
0
L
Athena
9,191
707
14
1
0
258,900
0
W
Merlin
11,933
918
81
6
0
268,411
0
L
Ra
8,862
682
44
3
0
280,625
0
L
The Morrigan
8,885
683
31
2
0
180,829
0
L
Cabrakan
8,881
683
3
0
0
174,334
0
W
Kukulkan
10,350
796
47
4
0
288,168
0
W
Jing Wei
10,360
797
35
3
0
247,468
0
L
Hades
8,500
654
31
2
0
196,987
0
W
King Arthur
9,608
739
10
1
0
267,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role