Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
E115EIKO
Neith
Level 157
God Stats
1W - 2L
1,397 SR
Queue Stats
40W - 38L
1,537 Elo+
Party 2
King Arthur
King Arthur
Mrpepinillo09
King Arthur
Level 149
God Stats
1W - 3L
1,608 SR
Queue Stats
62W - 56L
1,535 Elo+
Party 2
Scylla
Scylla
Orxhu
Scylla
Level 124
God Stats
0W - 2L
1,319 SR
Queue Stats
189W - 192L
1,493 Elo+
Solo
Bastet
Bastet
j053ph6
Bastet
Level 140
God Stats
0W - 1L
1,937 SR
Queue Stats
276W - 250L
1,524 Elo+
Solo
Team Averages
Level 143
1,552 SR
1,518 Elo+

VS

Team Averages
Level 153
1,548 SR
1,571 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
KGMack
Artemis
Level 139
God Stats
16W - 14L
1,694 SR
Queue Stats
188W - 186L
1,573 Elo+
Solo
Ravana
Ravana
MRPOPOSOS
Ravana
Level 158
God Stats
1W - 1L
1,841 SR
Queue Stats
87W - 75L
1,598 Elo+
Party 1
Chang'e
Chang'e
Oddball44
Chang'e
Level 120
God Stats
10W - 7L
1,210 SR
Queue Stats
247W - 221L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
RAMILLOS78
Kuzenbo
Level 173
God Stats
1W - 1L
1,497 SR
Queue Stats
67W - 38L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 4
6,313
526
6,788
16,106
15,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
E115EIKO
Neith
11
3 / 3 / 2
6,222
519
6,853
7,936
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Mrpepinillo09
King Arthur
12
0 / 3 / 0
6,392
533
6,384
13,671
8,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Orxhu
Scylla
13
1 / 1 / 0
6,742
562
3,485
4,698
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
j053ph6
Bastet
11
2 / 3 / 2
6,039
503
4,580
11,967
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 4
6,250
521
4,985
10,632
7,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
KGMack
Artemis
10
0 / 4 / 3
5,683
474
7,500
8,943
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
MRPOPOSOS
Ravana
15
9 / 0 / 2
7,793
649
10,862
6,478
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
Oddball44
Chang'e
13
1 / 0 / 1
7,196
600
4,514
7,318
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
RAMILLOS78
Kuzenbo
13
2 / 0 / 1
7,785
649
7,717
9,384
9,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
12
12
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
4
1.5
W
Danzaburou
 
Danzaburou
0
3
4
0.67
L
Neith
E115EIKO
Neith
3
3
2
1.33
W
Artemis
KGMack
Artemis
0
4
3
0.38
W
Ravana
MRPOPOSOS
Ravana
9
0
2
10
L
King Arthur
Mrpepinillo09
King Arthur
0
3
0
0
W
Chang'e
Oddball44
Chang'e
1
0
1
1.5
L
Scylla
Orxhu
Scylla
1
1
0
1
W
Kuzenbo
RAMILLOS78
Kuzenbo
2
0
1
2.5
L
Bastet
j053ph6
Bastet
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,090
Damage
35,578
54,378
Taken
42,755
32,693
Mitigated
26,652
16,423
Healing
15,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,788
2,057
420
3,950
16,106
15,597
0
1,533
14,573
31,715
2,151
W
Danzaburou
 
Danzaburou
4,985
1,254
0
3,475
10,632
7,839
0
3,146
7,416
0
30,792
L
Neith
E115EIKO
Neith
6,853
2,677
0
1,912
7,936
2,762
0
0
7,936
0
43,170
W
Artemis
KGMack
Artemis
7,500
3,724
0
1,487
8,943
3,205
0
2,651
6,292
0
32,002
W
Ravana
MRPOPOSOS
Ravana
10,862
4,288
0
3,470
6,478
3,037
0
1,100
5,378
0
63,045
L
King Arthur
Mrpepinillo09
King Arthur
6,384
508
0
3,982
13,671
8,378
0
5,943
7,104
0
54,574
W
Chang'e
Oddball44
Chang'e
4,514
491
589
3,788
7,318
2,843
0
2,789
4,359
62,956
1,585
L
Scylla
Orxhu
Scylla
3,485
426
0
1,185
4,698
1,654
0
1,932
2,766
50,253
0
W
Kuzenbo
RAMILLOS78
Kuzenbo
7,717
2,687
0
2,303
9,384
9,728
0
0
8,599
45,042
3,510
L
Bastet
j053ph6
Bastet
4,580
1,805
0
4,974
11,967
4,302
0
1,609
10,318
0
47,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,708
Gold Earned
34,707
411
Minions Killed
380
0
Camps Cleared
0
1,119,413
Distance Traveled
1,196,195
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,313
526
46
4
0
208,251
0
W
Danzaburou
6,250
521
31
3
0
214,135
2
L
Neith
6,222
519
74
6
0
197,915
1
W
Artemis
5,683
474
41
3
0
211,280
0
W
Ravana
7,793
649
92
8
0
297,406
0
L
King Arthur
6,392
533
96
8
0
225,908
2
W
Chang'e
7,196
600
118
10
0
259,672
1
L
Scylla
6,742
562
121
10
0
238,286
0
W
Kuzenbo
7,785
649
98
8
0
213,702
3
L
Bastet
6,039
503
74
6
0
249,053
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role