Player Matchup

Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
BigPapaJuan
Fenrir
Platinum V
Level 126
God Stats
2W - 5L
1,357 SR
Queue Stats
150W - 148L
1,725 MMR
Solo
Kukulkan
Kukulkan
Gold IV
nioylu996
Kukulkan
Gold IV
Level 141
God Stats
4W - 7L
1,512 SR
Queue Stats
96W - 88L
1,737 MMR
Solo
Artio
Artio
Platinum IV
oKengann
Artio
Platinum IV
Level 129
God Stats
0W - 2L
1,341 SR
Queue Stats
233W - 237L
1,714 MMR
Solo
Izanami
Izanami
Platinum IV
xTheDarkestHourx
Izanami
Platinum IV
Level 71
God Stats
1W - 3L
1,572 SR
Queue Stats
254W - 240L
1,694 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,456 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,537 SR
1,714 MMR
Kuzenbo
Kuzenbo
Platinum IV
Crush1230
Kuzenbo
Platinum IV
Level 159
God Stats
9W - 8L
1,157 SR
Queue Stats
429W - 426L
1,684 MMR
Solo
Thanatos
Thanatos
Gold I
GabeUhtsecs
Thanatos
Gold I
Level 129
God Stats
4W - 4L
1,773 SR
Queue Stats
125W - 115L
1,723 MMR
Solo
Neith
Neith
Gold I
I-Jerry-Edmonds
Neith
Gold I
Level 159
God Stats
8W - 5L
1,653 SR
Queue Stats
123W - 124L
1,732 MMR
Party 1
Cerberus
Cerberus
Platinum V
Jungle-Solo
Cerberus
Platinum V
Level 153
God Stats
4W - 8L
1,475 SR
Queue Stats
328W - 321L
1,699 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
Twíx
Morgan Le Fay
Gold II
Level 146
God Stats
1W - 0L
1,626 SR
Queue Stats
29W - 30L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 2 / 0
3,982
498
1,748
6,061
3,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
6
1 / 3 / 0
3,980
498
1,175
6,109
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
nioylu996
Kukulkan
9
0 / 0 / 0
4,800
600
2,067
2,416
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
oKengann
Artio
8
0 / 2 / 1
4,631
579
3,614
8,152
3,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 1 / 0
4,407
551
1,994
4,138
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
BastetArachneThorAthena

VS

Bans
BellonaRavanaAgniGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crush1230
Kuzenbo
7
0 / 0 / 3
4,323
540
2,350
4,566
3,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
GabeUhtsecs
Thanatos
8
3 / 0 / 1
4,851
606
3,438
5,915
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
4,907
613
2,873
3,728
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Jungle-Solo
Cerberus
9
2 / 1 / 0
5,266
658
3,341
7,185
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Twíx
Morgan Le Fay
9
2 / 0 / 1
5,060
633
3,187
3,803
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
L
Fenrir
1
3
0
0.33
W
Kuzenbo
Crush1230
Kuzenbo
0
0
3
1.5
W
Thanatos
GabeUhtsecs
Thanatos
3
0
1
3.5
W
1
1
1
1.5
W
Cerberus
Jungle-Solo
Cerberus
2
1
0
2
W
Morgan Le Fay
Twíx
Morgan Le Fay
2
0
1
2.5
L
Kukulkan
nioylu996
Kukulkan
0
0
0
0
L
Artio
oKengann
Artio
0
2
1
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,598
Damage
15,189
26,876
Taken
25,197
11,137
Mitigated
12,136
7,885
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,748
348
0
1,356
6,061
3,048
0
1,704
4,357
7,909
0
L
Fenrir
1,175
198
0
2,386
6,109
2,082
0
1,803
4,306
0
16,976
W
Kuzenbo
Crush1230
Kuzenbo
2,350
984
0
1,411
4,566
3,849
0
1,238
3,328
10,820
1,847
W
Thanatos
GabeUhtsecs
Thanatos
3,438
1,441
0
7,098
5,915
2,049
0
1,254
4,661
0
29,839
W
2,873
664
0
960
3,728
1,095
90
187
3,541
0
38,615
W
Cerberus
Jungle-Solo
Cerberus
3,341
274
0
2,851
7,185
3,672
0
3,045
3,571
28,347
837
W
Morgan Le Fay
Twíx
Morgan Le Fay
3,187
597
0
1,049
3,803
1,471
0
1,129
2,674
36,201
0
L
Kukulkan
nioylu996
Kukulkan
2,067
166
0
740
2,416
699
0
1,223
1,193
33,754
1,002
L
Artio
oKengann
Artio
3,614
621
0
2,408
8,152
3,954
0
2,861
4,825
26,016
0
L
1,994
1,371
0
995
4,138
1,354
0
603
3,535
0
26,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,800
Gold Earned
24,407
214
Minions Killed
280
0
Camps Cleared
0
756,133
Distance Traveled
836,676
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,982
498
7
1
0
159,999
5
L
Fenrir
3,980
498
32
4
0
136,568
0
W
Kuzenbo
4,323
540
14
2
0
183,483
2
W
Thanatos
4,851
606
58
7
0
192,169
0
W
Neith
4,907
613
57
7
0
149,865
0
W
Cerberus
5,266
658
80
10
0
136,212
1
W
Morgan Le Fay
5,060
633
71
9
0
174,947
0
L
Kukulkan
4,800
600
70
9
0
161,280
2
L
Artio
4,631
579
48
6
0
153,896
0
L
Izanami
4,407
551
57
7
0
144,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role