Player Matchup

Ymir
Ymir
Bronze III
F3VIZIONS
Ymir
Bronze III
Level 68
God Stats
20W - 24L
1,505 SR
Queue Stats
28W - 32L
1,418 MMR
Party 1
Anubis
Anubis
Gold V
HotSaucett
Anubis
Gold V
Level 99
God Stats
5W - 12L
1,348 SR
Queue Stats
121W - 122L
1,425 MMR
Party 2
Danzaburou
Danzaburou
Bronze I
THE LIQUIDGATOR
Danzaburou
Bronze I
Level 164
God Stats
0W - 1L
1,384 SR
Queue Stats
8W - 20L
1,148 MMR
Solo
King Arthur
King Arthur
Silver III
dementedkoala24
King Arthur
Silver III
Level 152
God Stats
17W - 31L
1,415 SR
Queue Stats
280W - 314L
939 MMR
Party 2
Arachne
Arachne
Bronze III
i Yuhta i
Arachne
Bronze III
Level 88
God Stats
4W - 2L
1,760 SR
Queue Stats
28W - 32L
1,484 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,483 SR
1,283 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,487 SR
1,269 MMR
Medusa
Medusa
Silver I
D4rku20
Medusa
Silver I
Level 134
God Stats
7W - 7L
1,613 SR
Queue Stats
141W - 164L
1,195 MMR
Solo
Cthulhu
Cthulhu
Silver II
Death XIVxPRx
Cthulhu
Silver II
Level 126
God Stats
3W - 4L
1,445 SR
Queue Stats
208W - 210L
1,077 MMR
Solo
Bacchus
Bacchus
Silver I
JustAnAveragePP
Bacchus
Silver I
Level 137
God Stats
3W - 2L
1,717 SR
Queue Stats
28W - 33L
1,295 MMR
Solo
Mercury
Mercury
Gold V
VKGThor118
Mercury
Gold V
Level 149
God Stats
1W - 0L
1,141 SR
Queue Stats
96W - 111L
1,381 MMR
Solo
He Bo
He Bo
Gold V
iSkinny J
He Bo
Gold V
Level 156
God Stats
12W - 9L
1,518 SR
Queue Stats
152W - 159L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 0
7,989
444
3,741
15,144
13,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
HotSaucett
Anubis
17
1 / 4 / 0
10,216
568
2,921
9,020
3,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
THE LIQUIDGATOR
Danzaburou
13
0 / 4 / 0
7,906
439
5,170
15,145
7,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
dementedkoala24
King Arthur
14
0 / 4 / 0
8,642
480
6,000
19,818
11,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
i Yuhta i
Arachne
15
0 / 4 / 0
8,040
447
6,463
16,755
8,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Bake KujiraAthenaAchillesJormungandr

VS

Bans
BellonaThorIx ChelThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
D4rku20
Medusa
16
6 / 0 / 1
9,781
543
11,476
8,126
4,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
17
4 / 0 / 4
10,951
608
14,196
13,087
15,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 0 / 8
9,200
511
8,187
9,589
11,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
VKGThor118
Mercury
17
4 / 0 / 5
9,607
534
7,004
14,027
6,053
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
iSkinny J
He Bo
19
5 / 1 / 3
11,516
640
8,320
9,189
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
19
19
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
D4rku20
Medusa
6
0
1
6.5
W
Cthulhu
4
0
4
6
L
Ymir
0
3
0
0
L
Anubis
HotSaucett
Anubis
1
4
0
0.25
W
0
0
8
4
L
Danzaburou
THE LIQUIDGATOR
Danzaburou
0
4
0
0
W
Mercury
VKGThor118
Mercury
4
0
5
6.5
L
King Arthur
dementedkoala24
King Arthur
0
4
0
0
L
Arachne
i Yuhta i
Arachne
0
4
0
0
W
He Bo
iSkinny J
He Bo
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,295
Damage
49,183
75,882
Taken
54,018
44,465
Mitigated
41,115
18,250
Healing
9,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
D4rku20
Medusa
11,476
4,459
0
2,628
8,126
4,203
541
1,161
6,965
0
75,568
W
Cthulhu
14,196
666
720
2,488
13,087
15,840
44
314
12,773
78,321
2,059
L
Ymir
3,741
279
89
3,634
15,144
13,174
0
4,601
10,471
36,732
1,234
L
Anubis
HotSaucett
Anubis
2,921
0
0
2,588
9,020
3,997
352
5,880
3,140
86,019
653
W
8,187
850
0
2,343
9,589
11,759
369
1,623
7,966
37,132
475
L
Danzaburou
THE LIQUIDGATOR
Danzaburou
5,170
1,271
0
4,992
15,145
7,490
482
3,622
11,424
0
57,862
W
Mercury
VKGThor118
Mercury
7,004
3,913
0
500
14,027
6,053
0
1,356
12,671
0
92,928
L
King Arthur
dementedkoala24
King Arthur
6,000
773
0
4,300
19,818
11,298
69
9,466
9,201
0
70,133
L
Arachne
i Yuhta i
Arachne
6,463
4,645
0
2,647
16,755
8,506
0
5,327
11,323
0
77,289
W
He Bo
iSkinny J
He Bo
8,320
125
0
931
9,189
3,260
360
2,744
6,445
102,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,793
Gold Earned
51,055
544
Minions Killed
615
0
Camps Cleared
0
1,678,669
Distance Traveled
1,928,342
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,781
543
111
6
0
377,848
10
W
Cthulhu
10,951
608
155
9
0
362,634
0
L
Ymir
7,989
444
65
4
0
351,673
2
L
Anubis
10,216
568
162
9
0
308,632
0
W
Bacchus
9,200
511
50
3
0
373,679
4
L
Danzaburou
7,906
439
93
5
0
301,190
3
W
Mercury
9,607
534
117
7
0
430,495
0
L
King Arthur
8,642
480
109
6
0
326,420
2
L
Arachne
8,040
447
115
6
0
390,754
0
W
He Bo
11,516
640
182
10
0
383,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role