Player Matchup

Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze IV
GleeZee
Ra
Bronze IV
Level 114
God Stats
0W - 2L
1,511 SR
Queue Stats
8W - 11L
1,400 MMR
Solo
Cupid
Cupid
Gold V
Saturn9940
Cupid
Gold V
Level 159
God Stats
0W - 5L
1,219 SR
Queue Stats
221W - 233L
1,390 MMR
Solo
Aphrodite
Aphrodite
Silver IV
Thebestloki123
Aphrodite
Silver IV
Level 104
God Stats
0W - 5L
1,206 SR
Queue Stats
43W - 46L
1,385 MMR
Solo
Jormungandr
Jormungandr
Gold V
elitesigmadr
Jormungandr
Gold V
Level 118
God Stats
1W - 1L
1,719 SR
Queue Stats
712W - 740L
1,392 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,431 SR
1,413 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,502 SR
1,416 MMR
Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
ChRiSss619
Chiron
Gold IV
Level 147
God Stats
7W - 7L
1,534 SR
Queue Stats
152W - 156L
1,389 MMR
Solo
Ymir
Ymir
Gold V
Iil Jay
Ymir
Gold V
Level 147
God Stats
12W - 21L
1,465 SR
Queue Stats
44W - 47L
1,390 MMR
Solo
Yu Huang
Yu Huang
Silver II
PoisonedPawn
Yu Huang
Silver II
Level 158
God Stats
5W - 3L
1,509 SR
Queue Stats
64W - 59L
1,392 MMR
Solo
Kali
Kali
Bronze III
TiittyBoy2
Kali
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 1 / 0
5,966
542
5,390
8,431
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 1
5,491
499
5,434
7,381
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
11
0 / 0 / 0
5,635
512
4,167
9,485
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Thebestloki123
Aphrodite
9
0 / 1 / 0
5,407
492
3,045
8,794
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
elitesigmadr
Jormungandr
9
0 / 4 / 0
5,385
490
4,516
9,659
4,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KukulkanMercuryMartichorasThanatos

VS

Bans
ArachneJanusSun WukongThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
1 / 0 / 2
6,019
547
6,105
11,897
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
ChRiSss619
Chiron
12
0 / 0 / 0
6,331
576
4,663
6,218
2,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
Iil Jay
Ymir
11
3 / 1 / 0
6,522
593
5,220
7,630
5,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
PoisonedPawn
Yu Huang
11
2 / 1 / 1
5,847
532
5,878
5,184
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 3
6,101
555
4,961
12,664
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
1
0
3
W
Xing Tian
 
Xing Tian
1
0
2
2
W
Chiron
ChRiSss619
Chiron
0
0
0
0
L
0
1
1
0.5
W
Ymir
Iil Jay
Ymir
3
1
0
3
W
Yu Huang
PoisonedPawn
Yu Huang
2
1
1
2.5
L
Cupid
0
0
0
0
L
Aphrodite
Thebestloki123
Aphrodite
0
1
0
0
W
1
1
3
2.5
L
Jormungandr
elitesigmadr
Jormungandr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,552
Damage
26,827
43,750
Taken
43,593
18,181
Mitigated
25,187
21,851
Healing
16,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,390
1,438
0
5,221
8,431
2,823
0
2,483
5,948
0
37,514
W
Xing Tian
 
Xing Tian
6,105
533
0
3,547
11,897
9,271
0
3,581
7,916
15,592
4,169
W
Chiron
ChRiSss619
Chiron
4,663
2,560
144
2,710
6,218
2,492
0
67
6,151
0
58,500
L
5,434
223
798
2,740
7,381
2,801
0
4,298
3,083
40,091
0
W
Ymir
Iil Jay
Ymir
5,220
2,338
0
2,137
7,630
5,934
0
3,614
4,016
39,275
0
W
Yu Huang
PoisonedPawn
Yu Huang
5,878
1,339
0
1,037
5,184
1,799
0
2,272
2,604
49,565
0
L
Cupid
4,167
2,683
260
5,236
9,485
3,656
0
1,156
8,329
0
43,210
L
Aphrodite
Thebestloki123
Aphrodite
3,045
500
1,580
4,347
8,794
4,326
0
3,161
5,633
24,348
1,024
W
4,961
2,099
0
6,858
12,664
5,691
0
1,809
10,613
0
51,168
L
Jormungandr
elitesigmadr
Jormungandr
4,516
1,338
0
1,669
9,659
4,575
0
4,778
4,439
31,560
3,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,884
Gold Earned
30,820
321
Minions Killed
384
0
Camps Cleared
0
1,009,249
Distance Traveled
1,074,662
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,966
542
64
6
0
216,745
0
W
Xing Tian
6,019
547
19
2
0
233,200
0
W
Chiron
6,331
576
101
9
0
191,636
1
L
Ra
5,491
499
79
7
0
231,205
3
W
Ymir
6,522
593
59
5
0
202,382
1
W
Yu Huang
5,847
532
96
9
0
211,603
1
L
Cupid
5,635
512
77
7
0
209,948
2
L
Aphrodite
5,407
492
47
4
0
210,356
0
W
Kali
6,101
555
109
10
0
235,841
0
L
Jormungandr
5,385
490
54
5
0
140,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role