Player Matchup

Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Bluffee
Bastet
Level 154
God Stats
2W - 6L
1,431 SR
Queue Stats
49W - 49L
1,520 Elo+
Party 1
Kukulkan
Kukulkan
EPIC-KILLER246
Kukulkan
Level 157
God Stats
22W - 19L
1,626 SR
Queue Stats
290W - 247L
1,500 Elo+
Solo
Heimdallr
Heimdallr
YouthfulTwink
Heimdallr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 88L
1,575 Elo+
Party 1
Ra
Ra
arrows3097
Ra
Level 83
God Stats
1W - 4L
1,324 SR
Queue Stats
64W - 71L
1,437 Elo+
Party 1
Team Averages
Level 117
1,476 SR
1,507 Elo+

VS

Team Averages
Level 137
1,544 SR
1,584 Elo+
Kali
Kali
Flyin9Nobody
Kali
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 203L
1,598 Elo+
Party 3
Ra
Ra
Flyin9Sloth
Ra
Level 96
God Stats
31W - 29L
1,607 SR
Queue Stats
197W - 181L
1,617 Elo+
Party 3
Scylla
Scylla
HM08
Scylla
Level 147
God Stats
1W - 0L
1,671 SR
Queue Stats
8W - 3L
1,687 Elo+
Solo
Athena
Athena
RandomPanda155
Athena
Level 146
God Stats
1W - 2L
1,246 SR
Queue Stats
19W - 17L
1,496 Elo+
Party 2
Tyr
Tyr
slytigerdogx
Tyr
Level 148
God Stats
1W - 0L
1,695 SR
Queue Stats
41W - 36L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 0 / 0
5,531
691
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Bluffee
Bastet
14
2 / 1 / 2
7,473
934
9,033
5,644
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
13
1 / 3 / 2
7,009
876
4,246
5,077
2,069
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
YouthfulTwink
Heimdallr
13
1 / 1 / 1
6,585
823
5,564
5,858
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 1
6,371
796
4,919
3,355
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
6,947
868
4,687
6,988
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 2
6,881
860
1,882
5,140
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
HM08
Scylla
14
2 / 0 / 3
7,316
915
5,044
3,200
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 3
6,738
842
1,445
7,970
6,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 2
7,009
876
3,531
8,519
6,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
7
7
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
L
Bastet
Bluffee
Bastet
2
1
2
3
L
Kukulkan
1
3
2
0.67
W
3
1
0
3
W
1
0
2
2
W
Scylla
HM08
Scylla
2
0
3
3.5
W
0
2
3
0.75
L
Heimdallr
YouthfulTwink
Heimdallr
1
1
1
1.5
L
0
2
1
0.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,762
Damage
16,589
19,934
Taken
31,817
8,410
Mitigated
18,697
4,415
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
Bluffee
Bastet
9,033
1,834
0
1,804
5,644
2,204
0
1,788
3,810
0
25,879
L
Kukulkan
4,246
30
0
122
5,077
2,069
0
2,332
2,571
24,136
0
W
4,687
735
0
1,308
6,988
3,015
480
2,064
4,924
0
13,506
W
1,882
93
1,245
2,007
5,140
1,915
443
1,796
3,278
23,155
458
W
Scylla
HM08
Scylla
5,044
621
0
325
3,200
1,135
0
807
2,312
24,595
896
W
1,445
453
1,064
1,725
7,970
6,082
0
3,064
4,906
3,280
343
L
Heimdallr
YouthfulTwink
Heimdallr
5,564
2,484
0
1,444
5,858
2,795
0
1,529
4,277
0
18,973
L
4,919
408
551
494
3,355
1,342
0
2,057
1,166
21,920
0
W
3,531
378
0
1,994
8,519
6,550
0
1,287
7,232
0
20,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
34,891
177
Minions Killed
191
0
Camps Cleared
0
696,533
Distance Traveled
995,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,531
691
0
0
0
7,214
0
L
Bastet
7,473
934
48
6
0
221,222
0
L
Kukulkan
7,009
876
49
6
0
142,226
0
W
Kali
6,947
868
23
3
0
186,663
0
W
Ra
6,881
860
51
6
0
176,659
0
W
Scylla
7,316
915
63
8
0
181,265
0
W
Athena
6,738
842
6
1
0
203,421
0
L
Heimdallr
6,585
823
35
4
0
156,893
0
L
Ra
6,371
796
45
6
0
168,978
0
W
Tyr
7,009
876
48
6
0
247,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role