Player Matchup

Ra
Ra
Atomic-justice2
Ra
Level 155
God Stats
23W - 23L
1,518 SR
Queue Stats
1,117W - 1,188L
1,462 Elo+
Solo
Yemoja
Yemoja
GioIsNotOnFire
Yemoja
Level 56
God Stats
12W - 14L
1,550 SR
Queue Stats
201W - 210L
1,468 Elo+
Solo
Ah Puch
Ah Puch
Obiwankablowme
Ah Puch
Level 85
God Stats
1W - 1L
1,750 SR
Queue Stats
3W - 3L
1,472 Elo+
Solo
Izanami
Izanami
PasaSerko
Izanami
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 94L
1,535 Elo+
Solo
Vulcan
Vulcan
grieverstone
Vulcan
Level 188
God Stats
32W - 25L
1,566 SR
Queue Stats
670W - 680L
1,502 Elo+
Solo
Team Averages
Level 125
1,577 SR
1,488 Elo+

VS

Team Averages
Level 106
1,631 SR
1,525 Elo+
Vulcan
Vulcan
 
Vulcan
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Fofucho3400
Fenrir
Level 75
God Stats
4W - 4L
1,528 SR
Queue Stats
340W - 366L
1,437 Elo+
Solo
Geb
Geb
NegligentWings
Geb
Level 56
God Stats
25W - 11L
1,601 SR
Queue Stats
39W - 27L
1,625 Elo+
Party 1
Ishtar
Ishtar
Oldsniper29
Ishtar
Level 73
God Stats
4W - 1L
1,810 SR
Queue Stats
389W - 213L
1,583 Elo+
Solo
Horus
Horus
Terban
Horus
Level 76
God Stats
4W - 2L
1,714 SR
Queue Stats
58W - 51L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,461
1,092
2,491
3,241
1,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 0 / 0
4,884
977
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 1 / 1
5,447
1,089
3,935
3,857
1,293
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
PasaSerko
Izanami
10
0 / 2 / 0
5,633
1,127
2,374
3,520
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
10
0 / 2 / 1
5,763
1,153
5,278
6,584
4,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

358

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
2 / 0 / 4
6,392
1,278
3,830
522
224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
10
0 / 0 / 4
5,304
1,061
1,343
2,989
1,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 1 / 5
6,094
1,219
2,414
5,143
4,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
10
0 / 0 / 5
5,551
1,110
2,440
3,382
1,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Horus
Terban
Horus
11
4 / 0 / 2
6,564
1,313
5,092
4,842
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
6
6
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
0
4
4
L
1
1
0
1
W
Fenrir
0
0
4
2
L
0
0
0
0
W
0
1
5
2.5
L
0
1
1
0.5
W
Ishtar
0
0
5
2.5
L
Izanami
PasaSerko
Izanami
0
2
0
0
W
Horus
Terban
Horus
4
0
2
5
L
Vulcan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,078
Damage
15,119
17,202
Taken
16,878
8,177
Mitigated
10,596
2,324
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
3,830
1,126
0
0
522
224
0
466
56
22,509
0
L
2,491
177
112
229
3,241
1,271
0
685
2,448
4,233
0
W
Fenrir
1,343
137
0
75
2,989
1,784
0
1,363
1,544
0
1,889
L
0
0
80
0
0
0
0
0
0
0
0
W
2,414
327
0
754
5,143
4,015
0
4,292
746
5,457
1,523
L
3,935
326
0
269
3,857
1,293
0
1,341
2,442
19,660
0
W
Ishtar
2,440
1,508
0
654
3,382
1,313
0
2,085
1,258
0
15,510
L
Izanami
PasaSerko
Izanami
2,374
1,217
0
543
3,520
1,081
0
1,003
2,321
0
19,658
W
Horus
Terban
Horus
5,092
1,656
608
2,063
4,842
3,260
0
3,228
1,570
89
11,539
L
Vulcan
5,278
3,121
0
1,091
6,584
4,532
0
2,853
3,176
10,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,188
Gold Earned
29,905
102
Minions Killed
101
5
Camps Cleared
6
354,807
Distance Traveled
517,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,392
1,278
45
9
5
107,792
0
L
Ra
5,461
1,092
4
1
0
76,851
0
W
Fenrir
5,304
1,061
2
0
0
114,911
0
L
Yemoja
4,884
977
0
0
0
0
0
W
Geb
6,094
1,219
8
2
0
103,530
0
L
Ah Puch
5,447
1,089
35
7
1
86,861
0
W
Ishtar
5,551
1,110
36
7
1
91,958
0
L
Izanami
5,633
1,127
50
10
3
89,265
0
W
Horus
6,564
1,313
10
2
0
99,571
0
L
Vulcan
5,763
1,153
13
3
1
101,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role