Player Matchup

Thanatos
Thanatos
BMTreecko
Thanatos
Level 109
God Stats
18W - 13L
1,623 SR
Queue Stats
574W - 417L
1,666 Elo+
Party 2
Anhur
Anhur
LagSwitcher
Anhur
Level 159
God Stats
31W - 16L
1,801 SR
Queue Stats
445W - 350L
1,649 Elo+
Party 2
Cthulhu
Cthulhu
VoIIu
Cthulhu
Level 129
God Stats
1W - 1L
1,307 SR
Queue Stats
55W - 50L
1,512 Elo+
Party 1
Hercules
Hercules
farflying
Hercules
Level 122
God Stats
9W - 10L
1,541 SR
Queue Stats
233W - 201L
1,538 Elo+
Solo
Thoth
Thoth
jomanb34
Thoth
Level 157
God Stats
2W - 1L
1,660 SR
Queue Stats
103W - 92L
1,553 Elo+
Party 1
Team Averages
Level 135
1,586 SR
1,584 Elo+

VS

Team Averages
Level 125
1,596 SR
1,608 Elo+
Cernunnos
Cernunnos
BigShiv13
Cernunnos
Level 109
God Stats
0W - 2L
1,917 SR
Queue Stats
122W - 78L
1,650 Elo+
Party 4
Mercury
Mercury
CrypticHail
Mercury
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 49L
1,560 Elo+
Party 3
Thoth
Thoth
Iνan
Thoth
Level 180
God Stats
2W - 6L
1,335 SR
Queue Stats
206W - 144L
1,669 Elo+
Party 4
Horus
Horus
SadoEchi
Horus
Level 129
God Stats
4W - 6L
1,685 SR
Queue Stats
80W - 79L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
oddballkta
Cthulhu
Level 120
God Stats
5W - 7L
1,545 SR
Queue Stats
46W - 39L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BMTreecko
Thanatos
15
7 / 1 / 5
9,002
900
9,528
9,286
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 5
8,452
845
5,106
6,705
2,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
VoIIu
Cthulhu
14
2 / 1 / 8
8,116
812
8,105
9,388
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
farflying
Hercules
15
3 / 0 / 7
8,380
838
6,936
9,942
9,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
jomanb34
Thoth
15
0 / 0 / 10
8,336
834
8,789
3,389
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BigShiv13
Cernunnos
14
1 / 3 / 3
7,862
786
7,481
9,923
3,663
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
CrypticHail
Mercury
12
0 / 4 / 3
6,845
685
4,044
10,363
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
Iνan
Thoth
13
1 / 2 / 1
7,874
787
8,598
5,853
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
SadoEchi
Horus
11
0 / 3 / 2
6,569
657
2,344
9,283
5,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
oddballkta
Cthulhu
13
2 / 1 / 1
7,662
766
8,543
9,352
7,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
13
Kills
4
4
Deaths
13
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BMTreecko
Thanatos
7
1
5
9.5
L
Cernunnos
BigShiv13
Cernunnos
1
3
3
0.83
L
Mercury
CrypticHail
Mercury
0
4
3
0.38
L
Thoth
Iνan
Thoth
1
2
1
0.75
W
1
2
5
1.75
L
Horus
SadoEchi
Horus
0
3
2
0.33
W
Cthulhu
VoIIu
Cthulhu
2
1
8
6
W
Hercules
farflying
Hercules
3
0
7
6.5
W
Thoth
jomanb34
Thoth
0
0
10
5
L
Cthulhu
oddballkta
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,464
Damage
31,010
38,710
Taken
44,774
23,137
Mitigated
21,939
13,162
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BMTreecko
Thanatos
9,528
2,028
0
7,910
9,286
3,641
509
3,649
5,028
0
31,014
L
Cernunnos
BigShiv13
Cernunnos
7,481
3,097
0
1,535
9,923
3,663
0
3,302
6,323
0
31,522
L
Mercury
CrypticHail
Mercury
4,044
1,546
0
1,002
10,363
3,514
0
4,116
5,818
0
11,655
L
Thoth
Iνan
Thoth
8,598
180
0
500
5,853
1,787
0
1,319
4,485
25,014
474
W
5,106
3,221
0
1,298
6,705
2,482
2,611
1,534
4,848
0
24,793
L
Horus
SadoEchi
Horus
2,344
974
691
3,260
9,283
5,840
0
3,539
5,467
0
3,309
W
Cthulhu
VoIIu
Cthulhu
8,105
73
371
1,029
9,388
6,665
30
4,964
3,874
23,094
305
W
Hercules
farflying
Hercules
6,936
1,864
0
2,304
9,942
9,114
229
3,316
5,938
0
12,753
W
Thoth
jomanb34
Thoth
8,789
344
0
250
3,389
1,235
354
1,475
1,755
30,537
254
L
Cthulhu
oddballkta
Cthulhu
8,543
523
175
1,972
9,352
7,135
0
3,538
5,490
24,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,286
Gold Earned
36,812
205
Minions Killed
172
0
Camps Cleared
0
1,119,435
Distance Traveled
986,619
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,002
900
38
4
0
243,742
0
L
Cernunnos
7,862
786
55
6
0
203,192
0
L
Mercury
6,845
685
11
1
0
211,458
0
L
Thoth
7,874
787
67
7
0
206,304
2
W
Anhur
8,452
845
49
5
0
182,033
0
L
Horus
6,569
657
6
1
0
167,120
0
W
Cthulhu
8,116
812
38
4
0
235,784
0
W
Hercules
8,380
838
23
2
0
247,249
0
W
Thoth
8,336
834
57
6
0
210,627
0
L
Cthulhu
7,662
766
33
3
0
198,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role