Player Matchup

Merlin
Merlin
Diamond IV
AG Fall3n
Merlin
Diamond IV
Level 174
God Stats
17W - 20L
1,607 SR
Queue Stats
384W - 364L
2,264 MMR
Solo
Achilles
Achilles
Diamond IV
Choppykins
Achilles
Diamond IV
Level 86
God Stats
38W - 39L
1,639 SR
Queue Stats
406W - 387L
2,224 MMR
Solo
Maman Brigitte
Maman Brigitte
Diamond IV
Iandavichi
Maman Brigitte
Diamond IV
Level 159
God Stats
2W - 4L
1,632 SR
Queue Stats
123W - 108L
2,204 MMR
Party 1
Rama
Rama
Diamond III
NotStrikër
Rama
Diamond III
Level 130
God Stats
2W - 2L
1,641 SR
Queue Stats
66W - 47L
2,204 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
thechazz
Baron Samedi
Diamond V
Level 158
God Stats
6W - 2L
1,940 SR
Queue Stats
44W - 29L
2,159 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,692 SR
2,211 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 154
1,481 SR
2,059 MMR
Hel
Hel
Diamond III
 
Hel
Diamond III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond III
Chäotic
Chernobog
Diamond III
Level 88
God Stats
6W - 3L
1,589 SR
Queue Stats
178W - 156L
2,180 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
CuddIeCor
Aphrodite
Diamond IV
Level 146
God Stats
31W - 21L
1,583 SR
Queue Stats
61W - 50L
2,260 MMR
Solo
Serqet
Serqet
Masters
Excitotoxin
Serqet
Masters
Level 187
God Stats
6W - 6L
1,425 SR
Queue Stats
202W - 180L
2,138 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
kevinRQ123
Sun Wukong
Diamond III
Level 164
God Stats
1W - 2L
1,307 SR
Queue Stats
191W - 177L
2,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AG Fall3n
Merlin
16
0 / 2 / 1
8,440
496
4,117
5,017
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Choppykins
Achilles
15
0 / 5 / 0
8,431
496
10,743
19,272
13,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Maman Brigitte
Iandavichi
Maman Brigitte
13
1 / 4 / 1
7,646
450
5,300
15,400
5,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
2 / 2 / 0
9,765
574
9,443
11,557
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
thechazz
Baron Samedi
13
0 / 5 / 2
7,848
462
6,756
15,848
11,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OsirisAresThothCabrakan

VS

Bans
NeithThanatosAthenaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 2 / 4
10,081
593
3,660
17,926
13,333
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Chäotic
Chernobog
17
4 / 1 / 6
10,981
646
13,316
11,861
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
CuddIeCor
Aphrodite
15
1 / 0 / 8
9,798
576
6,441
8,530
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
17
6 / 0 / 7
10,161
598
12,628
15,284
6,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
kevinRQ123
Sun Wukong
17
4 / 0 / 2
10,930
643
12,138
16,941
11,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
18
18
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
2
4
2.5
L
Merlin
AG Fall3n
Merlin
0
2
1
0.25
L
Achilles
Choppykins
Achilles
0
5
0
0
W
Chernobog
Chäotic
Chernobog
4
1
6
7
W
Aphrodite
CuddIeCor
Aphrodite
1
0
8
5
W
Serqet
6
0
7
9.5
L
Maman Brigitte
Iandavichi
Maman Brigitte
1
4
1
0.38
L
2
2
0
1
W
Sun Wukong
kevinRQ123
Sun Wukong
4
0
2
5
L
Baron Samedi
thechazz
Baron Samedi
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,359
Damage
48,183
67,094
Taken
70,542
36,494
Mitigated
39,941
21,210
Healing
43,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,660
342
6,348
9,588
17,926
13,333
284
8,015
9,911
34,476
971
L
Merlin
AG Fall3n
Merlin
4,117
104
0
840
5,017
1,817
0
1,373
3,362
78,810
0
L
Achilles
Choppykins
Achilles
10,743
2,604
0
6,550
19,272
13,817
0
548
18,638
0
76,900
W
Chernobog
Chäotic
Chernobog
13,316
7,834
0
4,169
11,861
4,324
3,072
2,836
9,025
0
112,585
W
Aphrodite
CuddIeCor
Aphrodite
6,441
771
5,462
6,158
8,530
3,619
1,326
4,123
4,407
72,734
1,323
W
Serqet
12,628
2,462
0
5,464
15,284
6,730
739
3,384
11,764
0
76,181
L
Maman Brigitte
Iandavichi
Maman Brigitte
5,300
496
0
5,195
15,400
5,287
0
2,368
13,032
59,203
1,189
L
9,443
7,303
0
3,776
11,557
3,729
0
838
10,650
0
94,810
W
Sun Wukong
kevinRQ123
Sun Wukong
12,138
3,049
0
6,207
16,941
11,935
985
1,677
14,161
70
97,048
L
Baron Samedi
thechazz
Baron Samedi
6,756
666
311
4,538
15,848
11,844
0
4,424
10,869
29,223
1,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,130
Gold Earned
51,951
571
Minions Killed
573
0
Camps Cleared
0
1,615,539
Distance Traveled
1,800,691
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,081
593
46
3
0
340,967
6
L
Merlin
8,440
496
180
11
0
300,083
8
L
Achilles
8,431
496
113
7
0
303,317
0
W
Chernobog
10,981
646
139
8
0
326,240
4
W
Aphrodite
9,798
576
134
8
0
352,909
4
W
Serqet
10,161
598
99
6
0
429,194
0
L
Maman Brigitte
7,646
450
85
5
0
378,597
0
L
Rama
9,765
574
167
10
0
296,484
3
W
Sun Wukong
10,930
643
155
9
0
351,381
2
L
Baron Samedi
7,848
462
26
2
0
337,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role