Player Matchup

Scylla
Scylla
Ladybug8673
Scylla
Level 17
God Stats
0W - 2L
1,246 SR
Queue Stats
6W - 11L
1,197 Elo+
Party 2
Thanatos
Thanatos
Memeboy0206
Thanatos
Level 57
God Stats
2W - 3L
1,142 SR
Queue Stats
16W - 21L
1,197 Elo+
Party 2
Mulan
Mulan
sommyisswag
Mulan
Level 69
God Stats
0W - 2L
1,246 SR
Queue Stats
23W - 23L
1,183 Elo+
Party 2
Team Averages
Level 48
1,211 SR
1,192 Elo+

VS

Team Averages
Level 64
1,589 SR
1,421 Elo+
Izanami
Izanami
Ethereal2521
Izanami
Level 85
God Stats
20W - 9L
1,636 SR
Queue Stats
63W - 66L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
Jester_322000
Cthulhu
Level 42
God Stats
17W - 14L
1,641 SR
Queue Stats
29W - 37L
1,400 Elo+
Party 1
Nemesis
Nemesis
naoki-kosaka
Nemesis
Level 66
God Stats
23W - 23L
1,489 SR
Queue Stats
623W - 660L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 8 / 3
8,409
601
3,233
13,207
5,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Memeboy0206
Thanatos
12
2 / 7 / 0
8,452
604
7,253
15,729
6,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 5 / 2
9,070
648
15,862
23,305
22,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ethereal2521
Izanami
16
8 / 3 / 10
11,332
809
12,974
8,135
3,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
17
10 / 1 / 10
11,527
823
15,892
16,252
17,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
naoki-kosaka
Nemesis
15
2 / 0 / 14
10,046
718
13,933
15,242
11,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
20
20
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ethereal2521
Izanami
8
3
10
4.33
W
Cthulhu
10
1
10
15
L
Scylla
0
8
3
0.19
L
Thanatos
Memeboy0206
Thanatos
2
7
0
0.29
W
Nemesis
naoki-kosaka
Nemesis
2
0
14
9
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,348
Damage
42,799
52,241
Taken
39,629
34,043
Mitigated
32,740
7,639
Healing
4,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ethereal2521
Izanami
12,974
9,782
0
470
8,135
3,627
1,419
253
7,645
0
50,479
W
Cthulhu
15,892
995
1,213
250
16,252
17,554
446
1,455
14,211
40,401
1,532
L
Scylla
3,233
1,075
0
1,182
13,207
5,236
0
4,475
8,728
18,913
763
L
Thanatos
Memeboy0206
Thanatos
7,253
1,791
0
3,866
15,729
6,548
0
3,495
12,038
0
23,174
W
Nemesis
naoki-kosaka
Nemesis
13,933
5,793
0
2,310
15,242
11,559
721
1,276
13,411
0
29,663
L
15,862
3,029
0
2,591
23,305
22,259
0
6,494
16,744
363
43,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,931
Gold Earned
32,905
130
Minions Killed
153
0
Camps Cleared
0
640,931
Distance Traveled
751,797
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,332
809
93
7
0
210,482
0
W
Cthulhu
11,527
823
35
3
0
275,585
3
L
Scylla
8,409
601
44
3
0
184,375
0
L
Thanatos
8,452
604
32
2
0
219,572
0
W
Nemesis
10,046
718
25
2
0
265,730
0
L
Mulan
9,070
648
54
4
0
236,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role