Player Matchup

Guan Yu
Guan Yu
ALoneCracker
Guan Yu
Level 115
God Stats
3W - 3L
1,408 SR
Queue Stats
222W - 220L
1,510 Elo+
Party 2
Tiamat
Tiamat
DeadEye Phoenix
Tiamat
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 220L
1,482 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SumYngGui
Tsukuyomi
Level 85
God Stats
3W - 1L
1,742 SR
Queue Stats
336W - 322L
1,478 Elo+
Party 2
Khepri
Khepri
WrathofViper
Khepri
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 62L
1,611 Elo+
Solo
Geb
Geb
mr_crash002
Geb
Level 69
God Stats
3W - 3L
1,210 SR
Queue Stats
176W - 149L
1,531 Elo+
Party 1
Team Averages
Level 108
1,472 SR
1,522 Elo+

VS

Team Averages
Level 118
1,600 SR
1,533 Elo+
Thoth
Thoth
AtomicNuts6542
Thoth
Level 64
God Stats
3W - 4L
1,262 SR
Queue Stats
391W - 433L
1,504 Elo+
Party 3
Terra
Terra
Huntterpig
Terra
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,527 Elo+
Solo
Sol
Sol
Pelikanesis
Sol
Level 109
God Stats
6W - 3L
1,747 SR
Queue Stats
160W - 180L
1,552 Elo+
Solo
Zhong Kui
Zhong Kui
skullcrusherz17
Zhong Kui
Level 153
God Stats
10W - 4L
1,732 SR
Queue Stats
236W - 242L
1,518 Elo+
Party 3
Agni
Agni
uWATm824
Agni
Level 126
God Stats
0W - 1L
1,759 SR
Queue Stats
43W - 42L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ALoneCracker
Guan Yu
14
1 / 1 / 15
8,122
812
10,039
14,071
16,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 0 / 11
9,566
957
11,692
8,494
7,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SumYngGui
Tsukuyomi
15
11 / 3 / 4
9,352
935
12,667
13,842
13,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
14
0 / 1 / 16
8,610
861
6,351
12,456
15,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
1 / 1 / 13
8,128
813
11,324
9,614
13,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,336
734
5,535
7,169
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
16
3 / 4 / 2
9,071
907
8,233
15,250
12,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 5 / 4
6,881
688
7,729
13,050
4,589
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
skullcrusherz17
Zhong Kui
13
2 / 3 / 2
7,546
755
16,132
13,228
12,076
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Agni
13
0 / 3 / 4
7,082
708
8,016
6,603
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
19
Kills
6
6
Deaths
19
59
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ALoneCracker
Guan Yu
1
1
15
8.5
L
1
4
4
0.75
W
6
0
11
11.5
L
Terra
3
4
2
1
L
0
5
4
0.4
W
Tsukuyomi
SumYngGui
Tsukuyomi
11
3
4
4.33
W
Khepri
0
1
16
8
W
1
1
13
7.5
L
Zhong Kui
skullcrusherz17
Zhong Kui
2
3
2
1
L
Agni
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,073
Damage
45,645
58,477
Taken
55,300
65,425
Mitigated
34,415
34,457
Healing
21,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ALoneCracker
Guan Yu
10,039
461
10,314
5,614
14,071
16,893
156
10,366
3,705
0
21,920
L
5,535
198
411
338
7,169
2,666
0
2,874
4,295
13,934
0
W
11,692
853
3,473
2,688
8,494
7,302
574
7,100
1,394
25,424
1,362
L
Terra
8,233
391
4,907
3,763
15,250
12,169
0
8,683
6,567
19,468
127
L
7,729
1,377
1,238
3,693
13,050
4,589
0
6,491
6,559
16,087
595
W
Tsukuyomi
SumYngGui
Tsukuyomi
12,667
2,868
1,847
1,827
13,842
13,174
51
9,185
4,657
0
19,418
W
Khepri
6,351
536
2,312
2,509
12,456
15,013
250
10,856
1,600
11,846
0
W
11,324
243
2,471
1,402
9,614
13,043
495
7,676
1,938
20,259
1,562
L
Zhong Kui
skullcrusherz17
Zhong Kui
16,132
1,105
1,775
4,445
13,228
12,076
0
6,769
6,459
23,649
0
L
Agni
8,016
574
374
212
6,603
2,915
0
3,536
3,067
18,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,778
Gold Earned
37,916
113
Minions Killed
104
0
Camps Cleared
0
1,097,290
Distance Traveled
916,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,122
812
28
3
0
247,717
0
L
Thoth
7,336
734
11
1
0
184,835
0
W
Tiamat
9,566
957
45
5
0
194,468
0
L
Terra
9,071
907
26
3
0
207,262
0
L
Sol
6,881
688
16
2
0
161,608
0
W
Tsukuyomi
9,352
935
16
2
0
219,955
0
W
Khepri
8,610
861
15
2
0
216,223
0
W
Geb
8,128
813
9
1
0
218,927
0
L
Zhong Kui
7,546
755
25
3
0
185,264
0
L
Agni
7,082
708
26
3
0
177,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role