Player Matchup

Yu Huang
Yu Huang
SlyStayFlyBoi
Yu Huang
Level 129
God Stats
11W - 15L
1,325 SR
Queue Stats
257W - 269L
1,454 Elo+
Solo
Nut
Nut
Thatmoomsguy
Nut
Level 67
God Stats
1W - 2L
1,368 SR
Queue Stats
25W - 24L
1,551 Elo+
Party 2
Horus
Horus
TypicalH
Horus
Level 44
God Stats
3W - 4L
1,410 SR
Queue Stats
25W - 24L
1,551 Elo+
Party 2
Team Averages
Level 80
1,368 SR
1,519 Elo+

VS

Team Averages
Level 110
1,473 SR
1,457 Elo+
Sylvanus
Sylvanus
BUBBURITO
Sylvanus
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,347 Elo+
Party 1
Zhong Kui
Zhong Kui
BloatedDolphins
Zhong Kui
Level 124
God Stats
59W - 51L
1,635 SR
Queue Stats
115W - 127L
1,410 Elo+
Solo
Ne Zha
Ne Zha
Coopus
Ne Zha
Level 117
God Stats
5W - 4L
1,284 SR
Queue Stats
44W - 36L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
SlyStayFlyBoi
Yu Huang
18
5 / 2 / 7
11,535
721
14,415
11,105
4,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
4 / 1 / 7
11,461
716
10,574
10,150
4,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
TypicalH
Horus
17
4 / 2 / 8
11,426
714
14,781
20,929
14,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BUBBURITO
Sylvanus
16
1 / 5 / 3
10,099
631
10,170
17,488
15,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
BloatedDolphins
Zhong Kui
13
0 / 6 / 4
9,074
567
9,769
16,419
10,223
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
Coopus
Ne Zha
17
4 / 2 / 1
10,993
687
14,245
14,793
5,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
5
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BUBBURITO
Sylvanus
1
5
3
0.5
L
Zhong Kui
BloatedDolphins
Zhong Kui
0
6
4
0.33
L
Ne Zha
Coopus
Ne Zha
4
2
1
2.25
W
Yu Huang
SlyStayFlyBoi
Yu Huang
5
2
7
4.25
W
4
1
7
7.5
W
Horus
TypicalH
Horus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,770
Damage
34,184
42,184
Taken
48,700
23,102
Mitigated
31,008
6,911
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BUBBURITO
Sylvanus
10,170
4,103
1,703
4,308
17,488
15,713
180
5,523
11,908
32,185
9,475
L
Zhong Kui
BloatedDolphins
Zhong Kui
9,769
1,804
0
475
16,419
10,223
0
6,094
10,287
27,448
325
L
Ne Zha
Coopus
Ne Zha
14,245
3,264
0
2,308
14,793
5,072
0
2,782
11,998
0
63,012
W
Yu Huang
SlyStayFlyBoi
Yu Huang
14,415
1,738
0
375
11,105
4,089
1,868
4,239
6,844
61,825
755
W
10,574
4,391
0
2,268
10,150
4,015
1,103
4,864
5,273
0
52,363
W
Horus
TypicalH
Horus
14,781
5,419
1,040
3,228
20,929
14,998
0
9,864
11,043
0
27,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,422
Gold Earned
30,166
211
Minions Killed
184
0
Camps Cleared
0
821,464
Distance Traveled
777,807
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,099
631
62
4
0
233,931
0
L
Zhong Kui
9,074
567
51
3
0
226,672
0
L
Ne Zha
10,993
687
71
4
0
317,204
0
W
Yu Huang
11,535
721
86
5
0
273,917
0
W
Nut
11,461
716
89
6
0
252,747
5
W
Horus
11,426
714
36
2
0
294,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role