Player Matchup

Geb
Geb
DigitalRemedyz
Geb
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,678 Elo+
Party 2
Ra
Ra
Elit joshep
Ra
Level 127
God Stats
1W - 4L
1,310 SR
Queue Stats
82W - 76L
1,496 Elo+
Solo
Neith
Neith
GetFraggedOn
Neith
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,678 Elo+
Party 2
Loki
Loki
Griswalt23
Loki
Level 28
God Stats
0W - 1L
1,875 SR
Queue Stats
2W - 4L
1,882 Elo+
Party 2
Guan Yu
Guan Yu
tazer573
Guan Yu
Level 156
God Stats
3W - 2L
1,858 SR
Queue Stats
89W - 76L
1,474 Elo+
Solo
Team Averages
Level 115
1,609 SR
1,642 Elo+

VS

Team Averages
Level 119
1,453 SR
1,482 Elo+
Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Dark Knight7117
Ravana
Level 123
God Stats
10W - 7L
1,423 SR
Queue Stats
97W - 100L
1,457 Elo+
Party 1
Olorun
Olorun
JaySpex1
Olorun
Level 32
God Stats
7W - 5L
1,521 SR
Queue Stats
167W - 156L
1,490 Elo+
Party 1
Anubis
Anubis
Tatsumi09
Anubis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 112L
1,493 Elo+
Party 1
King Arthur
King Arthur
kainaluboy808
King Arthur
Level 141
God Stats
5W - 17L
1,320 SR
Queue Stats
1,227W - 1,187L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 2
5,165
517
3,970
7,705
4,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 5 / 0
5,060
506
2,604
6,563
1,606
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
5 / 4 / 1
5,894
589
6,506
8,501
2,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
5,316
532
2,999
7,623
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
tazer573
Guan Yu
5
1 / 2 / 0
4,499
450
1,760
4,192
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 2 / 4
5,581
558
5,237
8,529
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 0 / 2
5,800
580
3,976
4,693
2,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
JaySpex1
Olorun
9
3 / 5 / 1
5,432
543
5,273
8,171
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Tatsumi09
Anubis
10
4 / 3 / 4
5,985
599
5,241
5,520
2,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
kainaluboy808
King Arthur
11
2 / 1 / 0
6,170
617
2,771
6,055
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
10
Kills
15
15
Deaths
11
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
2
4
1.5
W
5
0
2
6
L
2
2
2
1.5
L
1
5
0
0.2
L
5
4
1
1.38
L
1
2
1
0.75
W
Olorun
JaySpex1
Olorun
3
5
1
0.7
W
Anubis
Tatsumi09
Anubis
4
3
4
2
W
King Arthur
kainaluboy808
King Arthur
2
1
0
2
L
Guan Yu
tazer573
Guan Yu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,839
Damage
22,498
34,584
Taken
32,968
14,232
Mitigated
15,846
8,168
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,237
1,738
0
2,503
8,529
4,662
34
2,740
5,789
0
18,015
W
3,976
807
0
666
4,693
2,066
0
1,486
3,143
0
30,644
L
3,970
955
662
2,586
7,705
4,237
0
1,552
6,153
16,077
0
L
2,604
92
60
1,589
6,563
1,606
0
2,815
3,748
30,682
524
L
6,506
3,143
0
1,595
8,501
2,892
0
4,134
4,367
0
36,819
L
2,999
875
0
500
7,623
2,735
0
1,511
6,112
0
38,840
W
Olorun
JaySpex1
Olorun
5,273
2,730
172
2,360
8,171
2,832
0
786
7,385
32,847
4,560
W
Anubis
Tatsumi09
Anubis
5,241
213
0
1,807
5,520
2,349
0
1,358
4,162
31,170
0
W
King Arthur
kainaluboy808
King Arthur
2,771
834
0
1,621
6,055
3,937
0
0
6,055
0
46,698
L
Guan Yu
tazer573
Guan Yu
1,760
674
0
1,176
4,192
2,762
0
0
4,192
0
17,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,934
Gold Earned
28,968
241
Minions Killed
258
0
Camps Cleared
0
849,184
Distance Traveled
960,889
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,581
558
21
2
0
215,779
2
W
Ravana
5,800
580
45
5
0
226,602
1
L
Geb
5,165
517
14
1
0
189,936
0
L
Ra
5,060
506
41
4
0
186,886
3
L
Neith
5,894
589
71
7
0
181,591
0
L
Loki
5,316
532
77
8
0
211,183
0
W
Olorun
5,432
543
63
6
0
164,048
0
W
Anubis
5,985
599
42
4
0
164,362
0
W
King Arthur
6,170
617
87
9
0
190,098
0
L
Guan Yu
4,499
450
38
4
0
79,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role