Player Matchup

Cernunnos
Cernunnos
Diamond III
BellSlay
Cernunnos
Diamond III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
2,302 MMR
Party 1
Bacchus
Bacchus
Diamond III
DJGP
Bacchus
Diamond III
Level 176
God Stats
4W - 6L
1,570 SR
Queue Stats
238W - 224L
2,334 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
heretіc
Sun Wukong
Diamond II
Level 158
God Stats
19W - 10L
1,840 SR
Queue Stats
134W - 114L
2,435 MMR
Party 1
Thor
Thor
Diamond III
kevinRQ123
Thor
Diamond III
Level 164
God Stats
30W - 20L
1,685 SR
Queue Stats
191W - 177L
2,261 MMR
Solo
Thoth
Thoth
Diamond III
wistfully
Thoth
Diamond III
Level 165
God Stats
24W - 17L
1,693 SR
Queue Stats
157W - 165L
2,326 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,658 SR
2,331 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 168
1,591 SR
2,169 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Diamond III
SwaggyCanadian
Tiamat
Diamond III
Level 127
God Stats
1W - 0L
1,241 SR
Queue Stats
281W - 276L
2,260 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
ZeroGreen
Ao Kuang
Diamond III
Level 206
God Stats
5W - 4L
1,615 SR
Queue Stats
139W - 102L
2,349 MMR
Party 2
Xing Tian
Xing Tian
Diamond II
Zukuwu
Xing Tian
Diamond II
Level 204
God Stats
7W - 3L
1,736 SR
Queue Stats
133W - 125L
2,314 MMR
Solo
Hachiman
Hachiman
Diamond I
makeupesex
Hachiman
Diamond I
Level 102
God Stats
4W - 1L
1,864 SR
Queue Stats
107W - 73L
2,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BellSlay
Cernunnos
12
0 / 4 / 2
6,911
461
9,990
14,107
5,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
DJGP
Bacchus
12
1 / 3 / 2
7,281
485
6,171
13,135
10,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
heretіc
Sun Wukong
12
0 / 3 / 1
7,372
491
6,896
13,966
12,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 1 / 2
7,041
469
5,443
13,818
5,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thoth
wistfully
Thoth
14
2 / 3 / 1
7,835
522
6,020
7,277
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThanatosNeithAresBellona

VS

Bans
ShivaOsirisAnhurCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 0 / 8
7,875
525
5,191
14,157
13,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 1 / 3
8,760
584
4,854
5,131
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
ZeroGreen
Ao Kuang
15
5 / 0 / 4
8,300
553
10,129
13,350
5,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Zukuwu
Xing Tian
14
2 / 1 / 2
8,257
550
10,636
13,983
12,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
makeupesex
Hachiman
16
3 / 2 / 1
8,692
579
14,153
13,200
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
14
14
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
8
5
L
Cernunnos
BellSlay
Cernunnos
0
4
2
0.25
L
Bacchus
DJGP
Bacchus
1
3
2
0.67
W
3
1
3
4.5
W
Ao Kuang
ZeroGreen
Ao Kuang
5
0
4
7
W
Xing Tian
Zukuwu
Xing Tian
2
1
2
3
L
Sun Wukong
heretіc
Sun Wukong
0
3
1
0.17
L
1
1
2
2
W
Hachiman
makeupesex
Hachiman
3
2
1
1.75
L
Thoth
wistfully
Thoth
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,520
Damage
44,963
62,303
Taken
59,821
36,559
Mitigated
39,734
18,966
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,191
364
0
4,404
14,157
13,313
0
4,235
9,922
24,831
1,619
L
Cernunnos
BellSlay
Cernunnos
9,990
4,955
0
4,534
14,107
5,946
0
3,010
11,071
0
60,495
L
Bacchus
DJGP
Bacchus
6,171
779
1,394
2,227
13,135
10,201
0
5,675
7,369
27,142
0
W
4,854
561
0
1,876
5,131
3,126
0
2,050
3,081
51,284
228
W
Ao Kuang
ZeroGreen
Ao Kuang
10,129
2,034
0
4,592
13,350
5,461
0
2,479
10,871
72,119
3,115
W
Xing Tian
Zukuwu
Xing Tian
10,636
945
0
1,596
13,983
12,800
0
1,070
12,913
58,008
0
L
Sun Wukong
heretіc
Sun Wukong
6,896
751
0
4,684
13,966
12,107
0
10,906
2,992
0
53,074
L
5,443
2,076
0
5,337
13,818
5,619
0
5,436
8,256
0
58,687
W
Hachiman
makeupesex
Hachiman
14,153
9,365
0
6,722
13,200
5,034
0
2,973
10,227
0
91,061
L
Thoth
wistfully
Thoth
6,020
633
0
790
7,277
2,686
0
5,067
1,926
66,871
1,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,440
Gold Earned
41,884
449
Minions Killed
451
0
Camps Cleared
0
1,497,637
Distance Traveled
1,582,449
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,875
525
32
2
0
335,163
7
L
Cernunnos
6,911
461
90
6
0
260,114
1
L
Bacchus
7,281
485
39
3
0
303,943
6
W
Tiamat
8,760
584
123
8
0
311,372
1
W
Ao Kuang
8,300
553
87
6
0
374,132
1
W
Xing Tian
8,257
550
78
5
0
289,752
1
L
Sun Wukong
7,372
491
107
7
0
289,554
2
L
Thor
7,041
469
104
7
0
341,649
0
W
Hachiman
8,692
579
131
9
0
272,030
0
L
Thoth
7,835
522
109
7
0
302,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role