Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Crimson0407
Nu Wa
Level 69
God Stats
24W - 23L
1,544 SR
Queue Stats
221W - 239L
1,448 Elo+
Party 1
Arachne
Arachne
HOLLOWofCHAOS
Arachne
Level 105
God Stats
4W - 6L
1,568 SR
Queue Stats
158W - 140L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Killercapibara
Cthulhu
Level 118
God Stats
206W - 154L
1,562 SR
Queue Stats
1,084W - 1,061L
1,434 Elo+
Solo
Neith
Neith
shadow__64z
Neith
Level 66
God Stats
5W - 8L
1,743 SR
Queue Stats
172W - 165L
1,453 Elo+
Party 1
Team Averages
Level 91
1,583 SR
1,460 Elo+

VS

Team Averages
Level 94
1,363 SR
1,440 Elo+
Ares
Ares
ANDREMAG
Ares
Level 63
God Stats
0W - 1L
1,255 SR
Queue Stats
20W - 21L
1,418 Elo+
Solo
Loki
Loki
Alkurn_Soryn
Loki
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,351 Elo+
Solo
Izanami
Izanami
OxtailStew13377
Izanami
Level 109
God Stats
2W - 6L
1,276 SR
Queue Stats
187W - 179L
1,475 Elo+
Solo
Janus
Janus
ZaRoN680
Janus
Level 127
God Stats
0W - 3L
1,246 SR
Queue Stats
262W - 294L
1,483 Elo+
Solo
Sol
Sol
offbeat-cup24
Sol
Level 84
God Stats
501W - 461L
1,537 SR
Queue Stats
503W - 466L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 0 / 2
5,582
507
5,067
8,127
5,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
2 / 2 / 1
5,706
519
3,014
7,679
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
11
2 / 0 / 1
5,889
535
2,756
6,904
2,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
4 / 0 / 2
6,212
565
6,367
9,561
6,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 2 / 5
6,529
594
9,600
8,093
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
0 / 2 / 1
4,697
427
1,582
7,631
4,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 6 / 0
5,309
483
4,340
9,288
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 1
5,590
508
4,065
10,175
3,469
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
ZaRoN680
Janus
11
0 / 0 / 1
6,195
563
4,451
4,499
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 1 / 0
6,753
614
8,657
14,560
4,611
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
2
1
L
Ares
0
2
1
0.25
L
3
6
0
0.5
W
2
2
1
1.25
W
Arachne
2
0
1
2.5
W
4
0
2
5
L
1
4
1
0.38
L
Janus
ZaRoN680
Janus
0
0
1
0.5
L
0
1
0
0
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,804
Damage
23,095
40,364
Taken
46,153
20,005
Mitigated
16,511
14,288
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,067
309
1,149
5,287
8,127
5,306
0
6,185
1,942
29,265
2,253
L
Ares
1,582
295
0
1,297
7,631
4,467
0
1,213
6,281
10,276
0
L
4,340
1,810
0
1,843
9,288
2,527
0
2,041
7,165
0
18,418
W
3,014
1,002
0
1,930
7,679
2,353
229
2,975
4,314
29,925
773
W
Arachne
2,756
1,850
125
1,777
6,904
2,913
0
1,108
5,716
0
38,726
W
6,367
607
85
1,080
9,561
6,796
342
2,394
7,074
37,704
0
L
4,065
2,719
80
2,867
10,175
3,469
0
1,440
8,499
0
40,896
L
Janus
ZaRoN680
Janus
4,451
280
0
740
4,499
1,437
0
2,562
1,789
45,253
1,881
L
8,657
3,378
0
10,639
14,560
4,611
124
5,335
8,297
61,085
1,195
W
9,600
3,298
0
2,855
8,093
2,637
1,278
1,014
7,079
0
39,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,918
Gold Earned
28,544
270
Minions Killed
309
0
Camps Cleared
0
1,067,028
Distance Traveled
921,240
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,582
507
57
5
0
217,896
0
L
Ares
4,697
427
19
2
0
150,649
0
L
Loki
5,309
483
26
2
0
203,065
2
W
Nu Wa
5,706
519
47
4
0
175,423
0
W
Arachne
5,889
535
66
6
0
258,615
0
W
Cthulhu
6,212
565
55
5
0
220,099
0
L
Izanami
5,590
508
81
7
0
203,115
0
L
Janus
6,195
563
90
8
0
181,604
0
L
Sol
6,753
614
93
8
0
182,807
0
W
Neith
6,529
594
45
4
0
194,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role