Player Matchup

Fafnir
Fafnir
Gold IV
Akatsukid
Fafnir
Gold IV
Level 152
God Stats
4W - 0L
1,500 SR
Queue Stats
103W - 105L
1,463 MMR
Solo
Bakasura
Bakasura
Gold I
RIICKYROZAYY
Bakasura
Gold I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 126L
1,471 MMR
Party 2
King Arthur
King Arthur
Gold V
Zenkrix
King Arthur
Gold V
Level 66
God Stats
6W - 7L
1,599 SR
Queue Stats
20W - 24L
1,460 MMR
Party 1
Danzaburou
Danzaburou
Gold V
oSnowyz
Danzaburou
Gold V
Level 65
God Stats
1W - 1L
1,628 SR
Queue Stats
20W - 23L
1,460 MMR
Party 1
Anubis
Anubis
Gold I
xeI3
Anubis
Gold I
Level 126
God Stats
18W - 8L
1,703 SR
Queue Stats
129W - 126L
1,471 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,586 SR
1,465 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,564 SR
1,464 MMR
Thoth
Thoth
Bronze III
CrimsenForehead
Thoth
Bronze III
Level 65
God Stats
4W - 5L
1,479 SR
Queue Stats
32W - 31L
1,456 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
EllaNovaStrange
Sun Wukong
Bronze III
Level 147
God Stats
0W - 1L
1,699 SR
Queue Stats
7W - 11L
1,455 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Fanatic680
Tsukuyomi
Gold III
Level 190
God Stats
21W - 16L
1,688 SR
Queue Stats
236W - 240L
1,555 MMR
Party 4
Athena
Athena
Gold IV
Runnerbilly
Athena
Gold IV
Level 146
God Stats
2W - 3L
1,505 SR
Queue Stats
126W - 127L
1,400 MMR
Party 4
Rama
Rama
Bronze III
SirSketchy
Rama
Bronze III
Level 73
God Stats
0W - 1L
1,447 SR
Queue Stats
22W - 24L
1,456 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akatsukid
Fafnir
16
4 / 1 / 7
10,584
557
7,076
13,756
18,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
RIICKYROZAYY
Bakasura
17
6 / 3 / 7
10,326
543
15,508
25,120
11,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Zenkrix
King Arthur
17
2 / 0 / 3
10,447
550
8,811
17,253
19,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
oSnowyz
Danzaburou
19
4 / 1 / 2
11,416
601
8,663
11,198
5,064
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
xeI3
Anubis
18
4 / 1 / 4
10,703
563
11,496
14,068
6,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AnhurNutThanatosBellona

VS

Bans
AgniKukulkanThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
9,140
481
10,221
7,962
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
EllaNovaStrange
Sun Wukong
17
1 / 2 / 1
10,379
546
12,787
16,929
16,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
Fanatic680
Tsukuyomi
16
4 / 5 / 2
9,579
504
14,920
16,750
7,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Athena
13
1 / 3 / 0
8,340
439
4,579
13,048
12,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 6 / 0
8,963
472
9,015
16,451
6,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
20
Kills
6
6
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Akatsukid
Fafnir
4
1
7
7.5
L
0
4
2
0.25
L
Sun Wukong
EllaNovaStrange
Sun Wukong
1
2
1
0.75
L
Tsukuyomi
Fanatic680
Tsukuyomi
4
5
2
1
W
Bakasura
RIICKYROZAYY
Bakasura
6
3
7
3.17
L
Athena
1
3
0
0.33
L
0
6
0
0
W
King Arthur
Zenkrix
King Arthur
2
0
3
3.5
W
Danzaburou
oSnowyz
Danzaburou
4
1
2
5
W
Anubis
xeI3
Anubis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,554
Damage
51,522
81,395
Taken
71,140
61,518
Mitigated
46,231
34,458
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Akatsukid
Fafnir
7,076
2,268
0
4,313
13,756
18,504
80
3,179
10,577
30,924
225
L
10,221
335
0
0
7,962
2,760
467
3,793
3,799
72,550
0
L
Sun Wukong
EllaNovaStrange
Sun Wukong
12,787
3,074
0
4,619
16,929
16,965
0
3,936
12,843
300
88,758
L
Tsukuyomi
Fanatic680
Tsukuyomi
14,920
2,534
0
5,935
16,750
7,491
0
4,133
11,455
0
92,567
W
Bakasura
RIICKYROZAYY
Bakasura
15,508
9,738
0
12,936
25,120
11,898
532
3,146
21,974
0
80,368
L
Athena
4,579
1,179
0
1,854
13,048
12,363
0
5,326
7,118
30,233
0
L
9,015
7,308
0
3,886
16,451
6,652
951
1,304
13,905
0
77,500
W
King Arthur
Zenkrix
King Arthur
8,811
957
0
2,178
17,253
19,216
0
1,083
16,170
162
78,797
W
Danzaburou
oSnowyz
Danzaburou
8,663
3,729
0
4,589
11,198
5,064
2,410
830
10,368
0
102,771
W
Anubis
xeI3
Anubis
11,496
298
210
10,232
14,068
6,836
1,087
6,862
7,206
104,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,476
Gold Earned
46,401
612
Minions Killed
584
0
Camps Cleared
0
1,937,170
Distance Traveled
1,835,012
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,584
557
35
2
0
404,736
2
L
Thoth
9,140
481
135
7
0
315,088
0
L
Sun Wukong
10,379
546
155
8
0
384,226
5
L
Tsukuyomi
9,579
504
116
6
0
408,565
1
W
Bakasura
10,326
543
110
6
0
452,837
2
L
Athena
8,340
439
42
2
0
397,225
4
L
Rama
8,963
472
136
7
0
329,908
0
W
King Arthur
10,447
550
140
7
0
357,141
0
W
Danzaburou
11,416
601
160
8
0
377,317
0
W
Anubis
10,703
563
167
9
0
345,139
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role