Player Matchup

Nut
Nut
 
Nut
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
KaretaYume
Janus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,404 Elo+
Party 2
Lancelot
Lancelot
Thats Perkk
Lancelot
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 14L
1,449 Elo+
Party 3
Ymir
Ymir
Thats Rickyy
Ymir
Level 14
God Stats
4W - 6L
1,479 SR
Queue Stats
12W - 11L
1,421 Elo+
Party 3
Gilgamesh
Gilgamesh
Thats Swizz
Gilgamesh
Level 23
God Stats
10W - 6L
1,505 SR
Queue Stats
16W - 12L
1,440 Elo+
Party 3
Team Averages
Level 42
1,497 SR
1,443 Elo+

VS

Team Averages
Level 74
1,481 SR
1,444 Elo+
Nox
Nox
DaGuyWithTheTie
Nox
Level 98
God Stats
3W - 2L
1,443 SR
Queue Stats
207W - 213L
1,386 Elo+
Party 1
Chaac
Chaac
KingMashu
Chaac
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
141W - 146L
1,420 Elo+
Party 1
Ra
Ra
TTV_Flux170
Ra
Level 43
God Stats
2W - 1L
1,273 SR
Queue Stats
86W - 101L
1,397 Elo+
Party 1
Chiron
Chiron
ThePork1
Chiron
Level 44
God Stats
68W - 53L
1,624 SR
Queue Stats
147W - 140L
1,486 Elo+
Party 4
Arachne
Arachne
iits all luck
Arachne
Level 80
God Stats
27W - 13L
1,566 SR
Queue Stats
130W - 114L
1,529 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
1 / 7 / 2
6,714
448
7,525
14,208
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
10
0 / 7 / 1
6,480
432
3,005
10,249
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Thats Perkk
Lancelot
13
7 / 3 / 0
8,001
533
10,369
11,922
5,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
0 / 6 / 3
6,771
451
4,109
15,410
13,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Thats Swizz
Gilgamesh
13
0 / 1 / 2
7,932
529
5,588
9,906
8,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 15
7,182
479
5,852
6,271
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
KingMashu
Chaac
14
0 / 2 / 2
8,098
540
4,495
14,649
10,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 4
7,802
520
6,942
7,081
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
ThePork1
Chiron
12
8 / 3 / 2
7,999
533
13,200
12,667
4,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
15
11 / 0 / 2
8,714
581
11,291
14,835
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
24
24
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
7
2
0.29
W
1
1
15
8.5
L
Janus
0
7
1
0.07
W
Chaac
KingMashu
Chaac
0
2
2
0.5
W
4
2
4
3
L
Lancelot
Thats Perkk
Lancelot
7
3
0
2.33
L
0
6
3
0.25
L
Gilgamesh
Thats Swizz
Gilgamesh
0
1
2
1
W
Chiron
ThePork1
Chiron
8
3
2
3
W
Arachne
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,596
Damage
41,780
61,695
Taken
55,503
36,851
Mitigated
28,564
9,901
Healing
21,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
7,525
4,488
222
4,132
14,208
5,154
878
1,362
12,846
0
46,322
W
5,852
1,192
0
945
6,271
4,132
15
1,903
4,328
19,996
0
L
Janus
3,005
440
0
125
10,249
3,364
520
5,538
4,614
34,250
0
W
Chaac
KingMashu
Chaac
4,495
801
0
6,619
14,649
10,117
132
59
13,869
0
73,678
W
6,942
1,126
494
1,401
7,081
2,890
40
2,099
4,708
53,143
1,660
L
Lancelot
Thats Perkk
Lancelot
10,369
1,848
0
2,748
11,922
5,903
0
1,432
10,490
0
55,561
L
4,109
1,009
0
842
15,410
13,658
0
2,852
12,558
25,299
0
L
Gilgamesh
Thats Swizz
Gilgamesh
5,588
1,494
0
1,832
9,906
8,772
0
1,423
8,483
0
51,387
W
Chiron
ThePork1
Chiron
13,200
6,834
144
3,299
12,667
4,983
135
1,838
10,829
0
56,579
W
Arachne
11,291
7,039
0
8,506
14,835
6,442
180
845
13,895
0
56,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,898
Gold Earned
39,795
347
Minions Killed
382
0
Camps Cleared
0
1,371,861
Distance Traveled
1,481,799
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,714
448
64
4
0
244,621
0
W
Nox
7,182
479
20
1
0
294,230
3
L
Janus
6,480
432
52
3
0
220,053
0
W
Chaac
8,098
540
121
8
0
322,225
4
W
Ra
7,802
520
86
6
0
280,090
0
L
Lancelot
8,001
533
95
6
0
351,123
0
L
Ymir
6,771
451
40
3
0
276,882
0
L
Gilgamesh
7,932
529
96
6
0
279,182
0
W
Chiron
7,999
533
78
5
0
261,984
0
W
Arachne
8,714
581
77
5
0
323,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role