Player Matchup

Medusa
Medusa
Platinum V
Ambitions xo
Medusa
Platinum V
Level 149
God Stats
23W - 10L
1,622 SR
Queue Stats
328W - 322L
1,580 MMR
Party 2
Achilles
Achilles
Gold II
McChubinn
Achilles
Gold II
Level 125
God Stats
10W - 6L
1,613 SR
Queue Stats
301W - 300L
1,490 MMR
Solo
Agni
Agni
Gold III
MyTh VELAS
Agni
Gold III
Level 144
God Stats
69W - 56L
1,665 SR
Queue Stats
222W - 207L
1,535 MMR
Solo
Bastet
Bastet
Platinum V
Patron Nick
Bastet
Platinum V
Level 149
God Stats
131W - 124L
1,610 SR
Queue Stats
319W - 319L
1,522 MMR
Solo
Geb
Geb
Gold V
s4va4ge
Geb
Gold V
Level 155
God Stats
58W - 43L
1,591 SR
Queue Stats
196W - 215L
1,375 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,620 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,556 SR
1,494 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold III
EJsCashSports
Xing Tian
Gold III
Level 258
God Stats
3W - 4L
1,596 SR
Queue Stats
272W - 311L
1,467 MMR
Solo
Ne Zha
Ne Zha
Silver II
GotPenta
Ne Zha
Silver II
Level 66
God Stats
0W - 1L
1,326 SR
Queue Stats
5W - 11L
1,512 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver II
Vexfimy
Cu Chulainn
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,512 MMR
Party 1
Nut
Nut
Gold II
thenegusayo
Nut
Gold II
Level 144
God Stats
1W - 2L
1,858 SR
Queue Stats
53W - 51L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 1 / 1
8,516
568
3,774
7,080
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
McChubinn
Achilles
15
6 / 0 / 2
9,151
610
9,217
10,546
7,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
5 / 0 / 4
9,305
620
13,120
7,058
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
3 / 4 / 10
8,693
580
14,314
15,209
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
13
3 / 0 / 11
8,482
565
4,358
10,340
7,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AwilixBellonaSun WukongThanatosVamana

VS

Bans
LancelotOsirisAthenaCharybdisHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 3 / 2
7,939
529
8,398
10,162
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xing Tian
EJsCashSports
Xing Tian
14
2 / 2 / 2
7,593
506
4,247
14,260
7,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
GotPenta
Ne Zha
10
0 / 6 / 4
6,544
436
3,318
14,188
8,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Vexfimy
Cu Chulainn
12
0 / 6 / 0
7,393
493
7,332
16,645
11,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 2
8,236
549
6,712
7,870
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
18
Kills
5
5
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
2
1
W
Medusa
1
1
1
1.5
L
Xing Tian
EJsCashSports
Xing Tian
2
2
2
1.5
L
Ne Zha
GotPenta
Ne Zha
0
6
4
0.33
W
Achilles
McChubinn
Achilles
6
0
2
7
W
5
0
4
7
W
Bastet
3
4
10
2
L
Cu Chulainn
Vexfimy
Cu Chulainn
0
6
0
0
W
Geb
3
0
11
8.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,783
Damage
30,007
50,233
Taken
63,125
25,849
Mitigated
33,485
17,964
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,398
360
0
2,541
10,162
3,352
0
4,869
5,242
57,709
2,081
W
Medusa
3,774
1,168
0
3,021
7,080
2,927
524
675
6,387
0
80,781
L
Xing Tian
EJsCashSports
Xing Tian
4,247
308
0
710
14,260
7,091
0
4,153
10,012
55,672
1,211
L
Ne Zha
GotPenta
Ne Zha
3,318
580
0
1,807
14,188
8,396
0
4,478
9,710
142
21,621
W
Achilles
McChubinn
Achilles
9,217
1,638
0
4,238
10,546
7,293
192
1,976
8,514
0
56,229
W
13,120
821
0
750
7,058
2,444
165
3,417
3,475
83,028
0
W
Bastet
14,314
3,997
0
7,251
15,209
5,698
298
4,830
10,201
0
77,606
L
Cu Chulainn
Vexfimy
Cu Chulainn
7,332
843
0
1,524
16,645
11,861
0
2,236
13,502
9,027
41,967
W
Geb
4,358
667
0
2,704
10,340
7,487
252
3,066
7,048
17,693
0
L
6,712
3,779
0
4,349
7,870
2,785
0
1,843
5,976
0
77,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,147
Gold Earned
37,705
491
Minions Killed
460
0
Camps Cleared
0
1,515,667
Distance Traveled
1,472,486
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,939
529
113
8
0
294,901
2
W
Medusa
8,516
568
136
9
0
271,383
3
L
Xing Tian
7,593
506
77
5
0
322,499
2
L
Ne Zha
6,544
436
44
3
0
285,117
6
W
Achilles
9,151
610
91
6
0
292,279
2
W
Agni
9,305
620
145
10
0
309,095
2
W
Bastet
8,693
580
104
7
0
319,447
0
L
Cu Chulainn
7,393
493
99
7
0
267,615
2
W
Geb
8,482
565
15
1
0
323,463
5
L
Nut
8,236
549
127
8
0
302,354
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role