Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
Jak Snack
Ah Muzen Cab
Gold II
Level 127
God Stats
5W - 4L
1,548 SR
Queue Stats
162W - 149L
1,450 MMR
Party 2
Geb
Geb
Gold V
Thebe27
Geb
Gold V
Level 79
God Stats
2W - 2L
1,376 SR
Queue Stats
141W - 137L
1,193 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
itzkellerblitch
Baron Samedi
Gold III
Level 109
God Stats
27W - 24L
1,534 SR
Queue Stats
127W - 114L
1,515 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,486 SR
1,386 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 74
1,478 SR
1,152 MMR
Cthulhu
Cthulhu
Silver I
MrStankGoblin
Cthulhu
Silver I
Level 85
God Stats
3W - 2L
1,498 SR
Queue Stats
7W - 7L
1,472 MMR
Party 1
Neith
Neith
Silver IV
iSavageNoct
Neith
Silver IV
Level 69
God Stats
12W - 10L
1,565 SR
Queue Stats
74W - 104L
614 MMR
Solo
Janus
Janus
Silver III
strongriped3
Janus
Silver III
Level 69
God Stats
1W - 3L
1,371 SR
Queue Stats
9W - 11L
1,370 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jak Snack
Ah Muzen Cab
17
6 / 0 / 4
11,220
801
15,767
12,611
6,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
13
0 / 4 / 6
8,754
625
8,410
13,524
10,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baron Samedi
itzkellerblitch
Baron Samedi
17
4 / 1 / 6
10,692
764
10,112
9,031
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThothAchillesAthenaNe ZhaKukulkan

VS

Bans
KuzenboAnhurCharonBastetChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 5 / 2
9,079
649
8,359
15,911
14,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 2
9,124
652
8,120
11,501
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

13
0 / 3 / 4
8,817
630
7,322
10,511
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
5
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Jak Snack
Ah Muzen Cab
6
0
4
8
L
Cthulhu
2
5
2
0.6
W
Geb
0
4
6
0.75
L
3
2
2
2
W
Baron Samedi
itzkellerblitch
Baron Samedi
4
1
6
7
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,289
Damage
23,801
35,166
Taken
37,923
22,485
Mitigated
23,203
11,033
Healing
5,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Jak Snack
Ah Muzen Cab
15,767
4,577
0
3,882
12,611
6,682
2,033
5,232
6,831
0
66,061
L
Cthulhu
8,359
105
229
1,532
15,911
14,768
0
6,482
8,182
27,502
257
W
Geb
8,410
502
0
2,159
13,524
10,827
232
4,284
8,428
16,767
1,843
L
8,120
855
0
2,983
11,501
4,649
0
5,272
5,154
0
28,145
W
Baron Samedi
itzkellerblitch
Baron Samedi
10,112
216
2,000
2,992
9,031
4,976
720
4,025
4,424
49,901
855
L
7,322
64
0
742
10,511
3,786
0
4,517
5,306
46,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,666
Gold Earned
27,020
180
Minions Killed
195
0
Camps Cleared
0
777,770
Distance Traveled
753,904
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,220
801
83
6
0
261,362
1
L
Cthulhu
9,079
649
49
4
0
252,927
0
W
Geb
8,754
625
28
2
0
257,420
0
L
Neith
9,124
652
59
4
0
264,107
0
W
Baron Samedi
10,692
764
69
5
0
258,988
2
L
Janus
8,817
630
87
6
0
236,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role