Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GotGotGot
Ah Muzen Cab
Level 80
God Stats
1W - 1L
1,321 SR
Queue Stats
10W - 6L
1,548 Elo+
Solo
Cernunnos
Cernunnos
LargeCold
Cernunnos
Level 80
God Stats
2W - 2L
1,280 SR
Queue Stats
132W - 145L
1,396 Elo+
Solo
Zeus
Zeus
LordLazerus
Zeus
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 174L
1,444 Elo+
Solo
Pele
Pele
Math000
Pele
Level 42
God Stats
7W - 3L
1,500 SR
Queue Stats
240W - 270L
1,312 Elo+
Solo
Charon
Charon
xVIIxMARSxVIIx
Charon
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 152L
1,369 Elo+
Solo
Team Averages
Level 79
1,420 SR
1,414 Elo+

VS

Team Averages
Level 100
1,438 SR
1,472 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
B0l04TH3W0lf28
Martichoras
Level 106
God Stats
1W - 3L
1,098 SR
Queue Stats
116W - 104L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
CmonVa 2
Gilgamesh
Level 105
God Stats
19W - 13L
1,377 SR
Queue Stats
433W - 428L
1,458 Elo+
Solo
Nemesis
Nemesis
STRONG4EVER
Nemesis
Level 101
God Stats
4W - 2L
1,715 SR
Queue Stats
124W - 119L
1,480 Elo+
Party 1
Ravana
Ravana
iConTROLLYou814
Ravana
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 116L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GotGotGot
Ah Muzen Cab
20
4 / 2 / 4
11,528
769
19,216
14,967
7,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
LargeCold
Cernunnos
18
2 / 7 / 9
10,833
722
13,226
15,834
6,789
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 4 / 2
10,174
678
16,389
8,878
3,836
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
Math000
Pele
5
0 / 2 / 1
6,916
461
1,094
2,953
955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

18
1 / 3 / 4
10,826
722
13,982
17,368
17,846
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
7 / 4 / 6
12,178
812
21,281
12,137
5,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
B0l04TH3W0lf28
Martichoras
17
1 / 3 / 7
10,588
706
7,739
11,893
6,183
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
CmonVa 2
Gilgamesh
17
3 / 2 / 9
10,298
687
10,406
15,916
16,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
STRONG4EVER
Nemesis
16
5 / 3 / 5
10,900
727
8,213
17,453
18,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

19
2 / 0 / 10
10,919
728
10,375
18,289
14,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
11
Kills
18
18
Deaths
12
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
4
6
2.5
W
Martichoras
B0l04TH3W0lf28
Martichoras
1
3
7
1.5
W
Gilgamesh
CmonVa 2
Gilgamesh
3
2
9
3.75
L
Ah Muzen Cab
GotGotGot
Ah Muzen Cab
4
2
4
3
L
Cernunnos
LargeCold
Cernunnos
2
7
9
0.93
L
4
4
2
1.25
L
Pele
Math000
Pele
0
2
1
0.25
W
Nemesis
STRONG4EVER
Nemesis
5
3
5
2.5
W
2
0
10
7
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,907
Damage
58,014
60,000
Taken
75,688
36,487
Mitigated
60,604
10,792
Healing
25,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
21,281
194
2,011
1,572
12,137
5,485
431
5,335
6,785
45,311
0
W
Martichoras
B0l04TH3W0lf28
Martichoras
7,739
2,609
4,423
2,054
11,893
6,183
710
3,736
8,118
0
30,336
W
Gilgamesh
CmonVa 2
Gilgamesh
10,406
871
2,987
3,459
15,916
16,488
165
5,086
10,793
0
14,658
L
Ah Muzen Cab
GotGotGot
Ah Muzen Cab
19,216
6,614
672
3,686
14,967
7,061
0
5,030
9,330
0
42,636
L
Cernunnos
LargeCold
Cernunnos
13,226
5,712
681
1,500
15,834
6,789
0
5,092
9,941
0
32,945
L
16,389
1,809
665
1,165
8,878
3,836
0
2,504
6,163
32,037
1,104
L
Pele
Math000
Pele
1,094
37
0
366
2,953
955
0
944
1,845
0
1,096
W
Nemesis
STRONG4EVER
Nemesis
8,213
514
1,644
4,339
17,453
18,236
473
5,444
11,955
0
19,159
W
10,375
1,533
724
2,173
18,289
14,212
0
8,321
9,927
0
20,212
L
13,982
1,207
430
1,627
17,368
17,846
0
6,277
10,137
24,230
1,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,277
Gold Earned
54,883
170
Minions Killed
188
0
Camps Cleared
0
1,174,792
Distance Traveled
1,576,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,178
812
77
5
0
313,553
0
W
Martichoras
10,588
706
40
3
0
288,694
0
W
Gilgamesh
10,298
687
9
1
0
291,451
0
L
Ah Muzen Cab
11,528
769
56
4
0
350,430
0
L
Cernunnos
10,833
722
57
4
0
261,959
0
L
Zeus
10,174
678
34
2
0
233,711
0
L
Pele
6,916
461
1
0
0
51,385
0
W
Nemesis
10,900
727
27
2
0
342,043
0
W
Ravana
10,919
728
35
2
0
341,181
0
L
Charon
10,826
722
22
1
0
277,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role