Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ARchit3KT
Medusa
Level 146
God Stats
15W - 5L
1,757 SR
Queue Stats
246W - 251L
1,455 Elo+
Solo
Eset
Eset
Gunnar_0507
Eset
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
213W - 217L
1,451 Elo+
Solo
Amaterasu
Amaterasu
TreyThaKid3
Amaterasu
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
66W - 62L
1,528 Elo+
Solo
Team Averages
Level 144
1,551 SR
1,487 Elo+

VS

Team Averages
Level 79
1,501 SR
1,432 Elo+
Arachne
Arachne
GodSkill23
Arachne
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
75W - 80L
1,440 Elo+
Solo
He Bo
He Bo
LoKiAegon
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
363W - 389L
1,401 Elo+
Solo
Rama
Rama
P3nguini
Rama
Level 81
God Stats
4W - 5L
1,778 SR
Queue Stats
49W - 46L
1,444 Elo+
Party 1
Shiva
Shiva
Slopss
Shiva
Level 29
God Stats
0W - 2L
1,277 SR
Queue Stats
22W - 34L
1,353 Elo+
Party 1
Nox
Nox
gisellecpeach
Nox
Level 129
God Stats
4W - 9L
1,449 SR
Queue Stats
298W - 296L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 1 / 7
8,004
572
5,858
11,413
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
 
Athena
12
3 / 2 / 11
7,095
507
5,566
11,180
9,769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
ARchit3KT
Medusa
13
6 / 2 / 2
8,427
602
10,712
7,646
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 2
7,494
535
6,461
7,087
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Amaterasu
TreyThaKid3
Amaterasu
12
1 / 1 / 6
7,354
525
6,396
9,646
8,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GodSkill23
Arachne
12
1 / 6 / 0
6,693
478
3,723
15,080
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
LoKiAegon
He Bo
9
0 / 3 / 3
6,402
457
3,325
12,107
5,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
2 / 4 / 0
6,780
484
3,727
9,866
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
Slopss
Shiva
11
2 / 5 / 1
6,945
496
9,245
12,848
6,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 1
7,297
521
6,706
6,649
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
18
Kills
6
6
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
7
8.5
W
Athena
 
Athena
3
2
11
4.25
W
Medusa
ARchit3KT
Medusa
6
2
2
3.5
L
Arachne
GodSkill23
Arachne
1
6
0
0.17
W
3
0
2
4
L
He Bo
LoKiAegon
He Bo
0
3
3
0.5
L
Rama
2
4
0
0.5
L
Shiva
Slopss
Shiva
2
5
1
0.5
W
Amaterasu
TreyThaKid3
Amaterasu
1
1
6
4
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,993
Damage
26,726
46,972
Taken
56,550
29,318
Mitigated
23,551
11,127
Healing
15,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,858
1,479
0
2,033
11,413
5,041
0
1,519
9,761
0
65,304
W
Athena
 
Athena
5,566
561
280
1,727
11,180
9,769
392
4,070
6,975
27,492
0
W
Medusa
ARchit3KT
Medusa
10,712
4,152
0
773
7,646
3,258
1,473
1,655
5,991
0
60,298
L
Arachne
GodSkill23
Arachne
3,723
2,737
0
4,527
15,080
5,460
0
3,217
11,699
0
41,543
W
6,461
371
118
1,759
7,087
2,431
57
2,424
4,663
47,626
0
L
He Bo
LoKiAegon
He Bo
3,325
374
300
2,697
12,107
5,242
0
1,631
10,374
19,573
0
L
Rama
3,727
2,882
0
4,028
9,866
3,477
0
403
9,463
0
48,269
L
Shiva
Slopss
Shiva
9,245
2,971
94
3,362
12,848
6,845
0
2,808
9,938
0
38,641
W
Amaterasu
TreyThaKid3
Amaterasu
6,396
2,828
0
4,437
9,646
8,819
288
131
9,064
0
43,223
L
6,706
788
0
753
6,649
2,527
220
3,482
2,819
54,855
1,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
34,117
383
Minions Killed
307
0
Camps Cleared
0
1,339,348
Distance Traveled
1,306,976
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,004
572
90
6
0
301,524
0
W
Athena
7,095
507
33
2
0
289,299
5
W
Medusa
8,427
602
97
7
0
251,426
4
L
Arachne
6,693
478
60
4
0
284,450
0
W
Eset
7,494
535
95
7
0
251,492
0
L
He Bo
6,402
457
28
2
0
263,508
3
L
Rama
6,780
484
75
5
0
248,574
1
L
Shiva
6,945
496
61
4
0
233,811
4
W
Amaterasu
7,354
525
68
5
0
245,607
0
L
Nox
7,297
521
83
6
0
276,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role