Player Matchup

Hun Batz
Hun Batz
FlashyRoku
Hun Batz
Level 55
God Stats
2W - 2L
1,465 SR
Queue Stats
56W - 49L
1,543 Elo+
Party 1
Geb
Geb
Jorm28
Geb
Level 104
God Stats
4W - 3L
1,672 SR
Queue Stats
186W - 188L
1,535 Elo+
Party 1
Olorun
Olorun
Rickyardo
Olorun
Level 105
God Stats
2W - 1L
1,866 SR
Queue Stats
175W - 171L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
manuelsu
Nu Wa
Level 7
God Stats
9W - 10L
1,420 SR
Queue Stats
94W - 108L
1,479 Elo+
Party 1
Achilles
Achilles
samisan23
Achilles
Level 95
God Stats
28W - 14L
1,722 SR
Queue Stats
236W - 246L
1,503 Elo+
Party 1
Team Averages
Level 73
1,629 SR
1,521 Elo+

VS

Team Averages
Level 17
1,535 SR
1,531 Elo+
Xbalanque
Xbalanque
OnlyKshXPlus
Xbalanque
Level 23
God Stats
4W - 3L
1,736 SR
Queue Stats
29W - 30L
1,409 Elo+
Solo
Fenrir
Fenrir
OrcaGaming274
Fenrir
Level 17
God Stats
27W - 34L
1,439 SR
Queue Stats
114W - 119L
1,374 Elo+
Solo
Maui
Maui
Saint Lytre
Maui
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 62L
1,433 Elo+
Solo
Nu Wa
Nu Wa
vizsandy
Nu Wa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,823 Elo+
Solo
Chaac
Chaac
xxm3gab0md0mxx
Chaac
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 39L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FlashyRoku
Hun Batz
16
2 / 0 / 9
9,533
867
5,527
8,094
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
Jorm28
Geb
16
2 / 0 / 12
10,068
915
9,113
8,551
7,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Rickyardo
Olorun
17
5 / 0 / 7
10,344
940
10,933
11,200
5,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
manuelsu
Nu Wa
16
5 / 1 / 8
9,853
896
9,909
5,536
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
samisan23
Achilles
15
3 / 1 / 8
9,210
837
7,861
11,634
11,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
OnlyKshXPlus
Xbalanque
14
0 / 3 / 0
7,935
721
5,538
9,996
4,166
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 7 / 1
7,429
675
4,750
10,334
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 0 / 0
8,228
748
2,234
8,705
7,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
vizsandy
Nu Wa
14
0 / 4 / 1
7,683
698
11,634
9,483
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 1
8,727
793
6,366
10,241
6,500
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
17
Kills
2
2
Deaths
17
44
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
FlashyRoku
Hun Batz
2
0
9
6.5
W
Geb
Jorm28
Geb
2
0
12
8
L
Xbalanque
OnlyKshXPlus
Xbalanque
0
3
0
0
L
0
7
1
0.07
W
Olorun
Rickyardo
Olorun
5
0
7
8.5
L
1
0
0
1
W
Nu Wa
manuelsu
Nu Wa
5
1
8
9
W
Achilles
samisan23
Achilles
3
1
8
7
L
Nu Wa
vizsandy
Nu Wa
0
4
1
0.13
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,343
Damage
30,522
45,015
Taken
48,759
30,996
Mitigated
26,095
14,644
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
FlashyRoku
Hun Batz
5,527
1,099
0
500
8,094
4,246
2,000
2,045
6,049
0
33,867
W
Geb
Jorm28
Geb
9,113
971
1,715
2,830
8,551
7,829
0
3,528
5,023
27,543
2,076
L
Xbalanque
OnlyKshXPlus
Xbalanque
5,538
2,411
0
0
9,996
4,166
867
5,984
3,885
0
25,860
L
4,750
1,139
0
432
10,334
4,284
0
5,729
4,457
0
10,729
W
Olorun
Rickyardo
Olorun
10,933
6,586
300
7,354
11,200
5,565
4,983
2,579
8,621
54,887
1,396
L
2,234
253
1,174
1,017
8,705
7,395
0
4,938
3,502
6,390
0
W
Nu Wa
manuelsu
Nu Wa
9,909
3,658
0
0
5,536
2,336
989
1,877
3,659
34,942
309
W
Achilles
samisan23
Achilles
7,861
2,088
0
1,945
11,634
11,020
1,586
3,839
7,795
0
22,445
L
Nu Wa
vizsandy
Nu Wa
11,634
3,815
0
1,250
9,483
3,750
0
6,127
3,134
32,239
0
L
6,366
531
0
2,343
10,241
6,500
0
6,495
3,524
0
26,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,008
Gold Earned
40,002
278
Minions Killed
157
0
Camps Cleared
0
1,159,422
Distance Traveled
927,793
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,533
867
63
6
0
269,572
1
W
Geb
10,068
915
37
3
0
249,073
0
L
Xbalanque
7,935
721
60
5
0
173,527
0
L
Fenrir
7,429
675
12
1
0
195,591
0
W
Olorun
10,344
940
81
7
0
207,570
0
L
Maui
8,228
748
9
1
0
162,332
0
W
Nu Wa
9,853
896
69
6
0
210,465
0
W
Achilles
9,210
837
28
3
0
222,742
0
L
Nu Wa
7,683
698
32
3
0
185,852
0
L
Chaac
8,727
793
44
4
0
210,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role