Player Matchup

Yemoja
Yemoja
Silver I
McDemo
Yemoja
Silver I
Level 66
God Stats
5W - 6L
1,234 SR
Queue Stats
112W - 158L
1,266 MMR
Solo
Shiva
Shiva
Silver III
jooooooooligan
Shiva
Silver III
Level 106
God Stats
3W - 1L
1,505 SR
Queue Stats
21W - 28L
1,118 MMR
Party 2
Cerberus
Cerberus
Silver II
valentainsbahia
Cerberus
Silver II
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,118 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,413 SR
1,168 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,431 SR
1,259 MMR
Tyr
Tyr
Silver IV
ArrowDoctor
Tyr
Silver IV
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 214L
1,133 MMR
Solo
Neith
Neith
Silver V
PTKoala
Neith
Silver V
Level 46
God Stats
0W - 1L
1,577 SR
Queue Stats
1W - 6L
1,314 MMR
Party 1
Hel
Hel
Bronze III
Yukiez
Hel
Bronze III
Level 126
God Stats
0W - 1L
1,216 SR
Queue Stats
2W - 6L
1,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
McDemo
Yemoja
16
6 / 2 / 8
10,964
731
17,954
9,450
6,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
3 / 3 / 11
10,808
721
13,701
15,668
17,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
18
8 / 1 / 9
12,432
829
16,667
23,738
24,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesAresKuzenboAnubisThoth

VS

Bans
GilgameshHerculesSobekMulanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
9,730
649
11,164
22,294
17,983
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
PTKoala
Neith
16
6 / 5 / 0
10,738
716
15,116
16,899
5,669
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
Yukiez
Hel
14
0 / 6 / 2
8,976
598
4,573
15,330
6,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
17
Kills
6
6
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Yemoja
McDemo
Yemoja
6
2
8
5
L
Neith
PTKoala
Neith
6
5
0
1.2
L
Hel
Yukiez
Hel
0
6
2
0.17
W
3
3
11
2.83
W
Cerberus
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,322
Damage
30,853
48,856
Taken
54,523
47,984
Mitigated
30,044
15,845
Healing
15,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,164
766
0
1,564
22,294
17,983
0
13,241
7,679
11,280
24,193
W
Yemoja
McDemo
Yemoja
17,954
1,994
2,752
1,062
9,450
6,136
1,444
2,098
7,352
40,727
876
L
Neith
PTKoala
Neith
15,116
7,787
0
3,434
16,899
5,669
132
10,200
5,891
0
39,700
L
Hel
Yukiez
Hel
4,573
623
4,656
5,732
15,330
6,392
0
8,757
5,807
20,217
0
W
13,701
1,045
270
2,581
15,668
17,819
1,063
2,500
13,168
26
35,585
W
Cerberus
16,667
521
189
8,991
23,738
24,029
368
3,349
20,389
43,830
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
29,444
186
Minions Killed
134
0
Camps Cleared
0
806,579
Distance Traveled
732,864
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,730
649
46
3
0
276,533
0
W
Yemoja
10,964
731
46
3
0
262,018
1
L
Neith
10,738
716
56
4
0
241,878
0
L
Hel
8,976
598
32
2
0
214,453
0
W
Shiva
10,808
721
44
3
0
254,366
0
W
Cerberus
12,432
829
96
6
0
290,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role