Player Matchup

Baron Samedi
Baron Samedi
H0NS60
Baron Samedi
Level 85
God Stats
3W - 3L
1,494 SR
Queue Stats
143W - 132L
1,541 Elo+
Party 1
Ymir
Ymir
Luka_Magic_0077
Ymir
Level 99
God Stats
30W - 18L
1,619 SR
Queue Stats
241W - 221L
1,442 Elo+
Party 2
Bellona
Bellona
dualblayde2
Bellona
Level 59
God Stats
13W - 16L
1,688 SR
Queue Stats
60W - 66L
1,452 Elo+
Party 1
Ra
Ra
hamsandwitch6969
Ra
Level 67
God Stats
6W - 7L
1,483 SR
Queue Stats
211W - 201L
1,390 Elo+
Party 2
Izanami
Izanami
joj44
Izanami
Level 92
God Stats
2W - 1L
1,312 SR
Queue Stats
117W - 107L
1,561 Elo+
Party 1
Team Averages
Level 80
1,519 SR
1,477 Elo+

VS

Team Averages
Level 113
1,563 SR
1,496 Elo+
Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Audiomental
Ne Zha
Level 142
God Stats
12W - 20L
1,464 SR
Queue Stats
129W - 128L
1,523 Elo+
Solo
Ymir
Ymir
BLADE-WING1234
Ymir
Level 83
God Stats
2W - 3L
1,655 SR
Queue Stats
239W - 220L
1,507 Elo+
Party 3
Surtr
Surtr
TheCreed1234567
Surtr
Level 66
God Stats
62W - 40L
1,663 SR
Queue Stats
131W - 141L
1,523 Elo+
Party 3
Neith
Neith
xThEWhitEPLaGuEx
Neith
Level 115
God Stats
0W - 5L
1,535 SR
Queue Stats
7W - 16L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
H0NS60
Baron Samedi
9
1 / 0 / 1
5,708
571
3,056
5,657
3,695
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 2
5,452
545
3,570
6,576
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
dualblayde2
Bellona
10
0 / 0 / 0
5,569
557
3,450
9,463
6,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,455
546
1,901
5,508
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
joj44
Izanami
10
0 / 0 / 2
5,369
537
5,701
4,896
1,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 2 / 1
5,813
581
3,830
3,805
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
1 / 0 / 0
4,989
499
2,783
4,644
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 0
4,782
478
2,393
7,629
4,788
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
4,475
448
4,566
8,195
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 0
5,077
508
5,114
5,833
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
1
0.25
L
Ne Zha
1
0
0
1
L
0
0
0
0
W
Baron Samedi
H0NS60
Baron Samedi
1
0
1
1.5
W
3
0
2
4
L
0
2
0
0
W
Bellona
dualblayde2
Bellona
0
0
0
0
W
1
1
0
1
W
Izanami
joj44
Izanami
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,678
Damage
18,686
32,100
Taken
30,106
17,486
Mitigated
13,252
16,273
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,830
622
0
607
3,805
1,264
0
2,269
1,199
39,935
2,681
L
Ne Zha
2,783
245
0
985
4,644
1,782
0
168
4,476
0
30,912
L
2,393
327
728
1,317
7,629
4,788
0
2,084
5,541
17,999
1,705
W
Baron Samedi
H0NS60
Baron Samedi
3,056
736
308
2,188
5,657
3,695
409
1,075
4,582
20,612
0
W
3,570
280
0
3,636
6,576
3,255
0
1,105
5,471
26,279
603
L
4,566
2,329
0
3,209
8,195
3,398
0
2,377
5,818
342
29,193
W
Bellona
dualblayde2
Bellona
3,450
1,170
0
5,033
9,463
6,730
681
0
9,463
0
42,927
W
1,901
205
118
2,093
5,508
2,198
0
2,614
2,894
35,594
0
W
Izanami
joj44
Izanami
5,701
4,598
0
2,897
4,896
1,608
162
1,352
3,544
0
53,682
L
5,114
1,902
0
3,356
5,833
2,020
0
1,101
4,732
0
32,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,553
Gold Earned
25,136
320
Minions Killed
248
0
Camps Cleared
0
892,073
Distance Traveled
966,640
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,813
581
71
7
0
175,708
2
L
Ne Zha
4,989
499
55
6
0
235,632
2
L
Ymir
4,782
478
34
3
0
193,069
0
W
Baron Samedi
5,708
571
33
3
0
145,099
2
W
Ymir
5,452
545
54
5
0
197,068
0
L
Surtr
4,475
448
39
4
0
201,609
0
W
Bellona
5,569
557
71
7
0
179,812
2
W
Ra
5,455
546
69
7
0
206,549
0
W
Izanami
5,369
537
93
9
0
163,545
0
L
Neith
5,077
508
49
5
0
160,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role