Player Matchup

Kuzenbo
Kuzenbo
Borleu
Kuzenbo
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
198W - 196L
1,439 Elo+
Party 1
Merlin
Merlin
BrianRippedJean
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 59L
1,413 Elo+
Party 2
Neith
Neith
Spicy_quesa9
Neith
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 167L
1,442 Elo+
Party 1
Fenrir
Fenrir
skaterkid1000
Fenrir
Level 28
God Stats
2W - 5L
1,248 SR
Queue Stats
46W - 49L
1,398 Elo+
Party 2
Nike
Nike
xFaIlenAngeI
Nike
Level 121
God Stats
6W - 5L
1,500 SR
Queue Stats
426W - 394L
1,439 Elo+
Party 1
Team Averages
Level 70
1,450 SR
1,426 Elo+

VS

Team Averages
Level 59
1,506 SR
1,436 Elo+
Apollo
Apollo
 
Apollo
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LiLDemonEmperor
Chaac
Level 62
God Stats
9W - 11L
1,465 SR
Queue Stats
53W - 71L
1,438 Elo+
Solo
Nemesis
Nemesis
Tek-_Fabi
Nemesis
Level 46
God Stats
11W - 3L
1,800 SR
Queue Stats
15W - 13L
1,456 Elo+
Solo
He Bo
He Bo
felipemoreno00
He Bo
Level 100
God Stats
6W - 3L
1,474 SR
Queue Stats
284W - 258L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
smiteiestmaximus
Zhong Kui
Level 45
God Stats
3W - 3L
1,291 SR
Queue Stats
15W - 26L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Borleu
Kuzenbo
8
1 / 2 / 0
5,708
519
3,989
8,981
9,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 1
5,073
461
1,842
8,020
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 2 / 1
5,417
492
5,757
6,770
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 2
5,359
487
2,510
11,063
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 3 / 0
6,726
611
7,871
11,940
5,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 1 / 0
7,022
638
6,456
11,022
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 4
5,535
503
4,214
7,980
4,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nemesis
Tek-_Fabi
Nemesis
12
7 / 1 / 2
6,961
633
5,447
7,555
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
5 / 1 / 2
6,767
615
6,398
6,758
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
10
0 / 0 / 3
5,568
506
5,085
6,135
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
16
16
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
0
3
L
Kuzenbo
Borleu
Kuzenbo
1
2
0
0.5
L
0
5
1
0.1
W
1
0
4
3
L
1
2
1
0.75
W
Nemesis
Tek-_Fabi
Nemesis
7
1
2
8
W
5
1
2
6
L
0
4
2
0.25
W
Zhong Kui
0
0
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,969
Damage
27,600
46,774
Taken
39,450
24,747
Mitigated
17,736
15,426
Healing
17,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,456
4,138
0
6,277
11,022
3,863
0
0
11,022
0
50,655
L
Kuzenbo
Borleu
Kuzenbo
3,989
2,059
147
2,912
8,981
9,860
66
2,617
6,364
19,011
324
L
1,842
224
0
1,778
8,020
2,906
0
4,454
3,566
26,563
0
W
4,214
1,187
277
3,682
7,980
4,392
0
2,381
5,599
0
30,555
L
5,757
1,669
0
1,561
6,770
2,371
0
2,195
4,575
0
36,833
W
Nemesis
Tek-_Fabi
Nemesis
5,447
3,094
0
947
7,555
3,130
0
884
6,671
0
45,552
W
6,398
90
0
2,869
6,758
2,014
0
1,622
5,136
33,065
1,861
L
2,510
645
0
4,227
11,063
4,119
0
1,857
9,206
0
31,492
W
Zhong Kui
5,085
1,594
0
3,007
6,135
4,337
944
620
5,515
34,381
6,075
L
7,871
2,260
0
4,801
11,940
5,491
0
0
11,940
0
57,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,283
Gold Earned
31,853
273
Minions Killed
327
0
Camps Cleared
0
1,025,730
Distance Traveled
1,093,151
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,022
638
86
8
0
201,751
3
L
Kuzenbo
5,708
519
18
2
0
212,899
0
L
Merlin
5,073
461
45
4
0
206,136
3
W
Chaac
5,535
503
37
3
0
239,912
4
L
Neith
5,417
492
60
5
0
177,646
0
W
Nemesis
6,961
633
71
6
0
225,775
0
W
He Bo
6,767
615
59
5
0
226,200
0
L
Fenrir
5,359
487
53
5
0
219,077
0
W
Zhong Kui
5,568
506
74
7
0
199,513
0
L
Nike
6,726
611
97
9
0
209,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role