Player Matchup

Horus
Horus
DivineAceTTV
Horus
Level 30
God Stats
1W - 3L
1,653 SR
Queue Stats
38W - 41L
1,436 Elo+
Solo
Osiris
Osiris
Mazaryn
Osiris
Level 87
God Stats
4W - 5L
1,527 SR
Queue Stats
117W - 122L
1,521 Elo+
Solo
Hou Yi
Hou Yi
Mushu88mm
Hou Yi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 77L
1,341 Elo+
Party 2
Ix Chel
Ix Chel
NishiMakiDesu
Ix Chel
Level 44
God Stats
4W - 15L
1,298 SR
Queue Stats
70W - 100L
1,361 Elo+
Party 2
Ah Puch
Ah Puch
Synerjesus
Ah Puch
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 59L
1,500 Elo+
Solo
Team Averages
Level 58
1,496 SR
1,432 Elo+

VS

Team Averages
Level 114
1,512 SR
1,436 Elo+
Skadi
Skadi
CrazyKilla1469
Skadi
Level 81
God Stats
25W - 29L
1,510 SR
Queue Stats
237W - 262L
1,475 Elo+
Solo
Achilles
Achilles
FireYeti502
Achilles
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 88L
1,401 Elo+
Solo
Kuzenbo
Kuzenbo
UnshapedSnow
Kuzenbo
Level 138
God Stats
1W - 1L
1,514 SR
Queue Stats
17W - 21L
1,403 Elo+
Solo
Bastet
Bastet
ad8906
Bastet
Level 133
God Stats
47W - 36L
1,535 SR
Queue Stats
202W - 190L
1,471 Elo+
Party 1
Baron Samedi
Baron Samedi
mnoa7227
Baron Samedi
Level 157
God Stats
15W - 16L
1,500 SR
Queue Stats
223W - 217L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,926
440
8,892
17,564
11,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Mazaryn
Osiris
17
9 / 4 / 1
10,039
558
15,811
20,635
13,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Mushu88mm
Hou Yi
12
0 / 5 / 1
7,217
401
3,656
12,506
4,288
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ix Chel
14
3 / 5 / 1
8,998
500
10,800
14,711
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Synerjesus
Ah Puch
12
1 / 3 / 3
7,546
419
6,707
10,432
3,915
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 6
10,029
557
10,051
9,866
4,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
FireYeti502
Achilles
18
2 / 1 / 3
11,119
618
9,062
17,994
17,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
UnshapedSnow
Kuzenbo
15
4 / 2 / 8
9,792
544
8,346
15,982
20,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
ad8906
Bastet
19
8 / 4 / 4
11,328
629
11,846
18,404
7,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
mnoa7227
Baron Samedi
16
3 / 5 / 1
10,545
586
8,196
14,525
7,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
14
Kills
21
21
Deaths
14
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
1
4
0
0.25
W
Achilles
FireYeti502
Achilles
2
1
3
3.5
L
Osiris
Mazaryn
Osiris
9
4
1
2.38
L
Hou Yi
Mushu88mm
Hou Yi
0
5
1
0.1
L
Ix Chel
3
5
1
0.7
L
Ah Puch
Synerjesus
Ah Puch
1
3
3
0.83
W
Kuzenbo
UnshapedSnow
Kuzenbo
4
2
8
4
W
Bastet
ad8906
Bastet
8
4
4
2.5
W
Baron Samedi
mnoa7227
Baron Samedi
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
47,501
75,848
Taken
76,771
39,077
Mitigated
58,658
15,493
Healing
27,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,051
3,183
0
1,729
9,866
4,764
58
2,756
7,110
0
94,536
L
8,892
3,785
0
2,677
17,564
11,370
0
0
16,627
419
45,960
W
Achilles
FireYeti502
Achilles
9,062
1,912
0
7,642
17,994
17,334
84
1,954
15,170
0
80,896
L
Osiris
Mazaryn
Osiris
15,811
8,258
0
5,972
20,635
13,786
0
3,492
17,143
0
99,300
L
Hou Yi
Mushu88mm
Hou Yi
3,656
2,365
0
2,998
12,506
4,288
416
3,343
9,163
0
45,266
L
Ix Chel
10,800
860
0
2,877
14,711
5,718
60
6,730
7,925
56,370
2,232
L
Ah Puch
Synerjesus
Ah Puch
6,707
1,093
0
969
10,432
3,915
217
2,657
7,719
39,481
0
W
Kuzenbo
UnshapedSnow
Kuzenbo
8,346
2,999
0
3,488
15,982
20,835
6
3,571
12,411
24,805
1,024
W
Bastet
ad8906
Bastet
11,846
2,850
0
10,199
18,404
7,963
0
3,007
15,320
0
99,924
W
Baron Samedi
mnoa7227
Baron Samedi
8,196
243
238
3,810
14,525
7,762
217
6,794
7,731
68,457
1,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,726
Gold Earned
52,813
437
Minions Killed
521
0
Camps Cleared
0
1,499,268
Distance Traveled
1,693,922
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,029
557
143
8
0
321,309
0
L
Horus
7,926
440
75
4
0
259,719
1
W
Achilles
11,119
618
124
7
0
331,999
1
L
Osiris
10,039
558
128
7
0
331,623
0
L
Hou Yi
7,217
401
75
4
0
296,834
0
L
Ix Chel
8,998
500
94
5
0
311,425
1
L
Ah Puch
7,546
419
65
4
0
299,667
0
W
Kuzenbo
9,792
544
25
1
0
362,872
0
W
Bastet
11,328
629
107
6
0
369,819
4
W
Baron Samedi
10,545
586
122
7
0
307,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role