Player Matchup

Ymir
Ymir
Flydroz
Ymir
Level 106
God Stats
7W - 7L
1,685 SR
Queue Stats
108W - 105L
1,421 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Il_Mitico_Gandhi
Cu Chulainn
Level 144
God Stats
6W - 4L
1,435 SR
Queue Stats
222W - 230L
1,480 Elo+
Party 2
Izanami
Izanami
IrishWolfxx
Izanami
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 165L
1,488 Elo+
Solo
Nu Wa
Nu Wa
Mr_Bobo99
Nu Wa
Level 146
God Stats
7W - 9L
1,295 SR
Queue Stats
172W - 192L
1,490 Elo+
Party 2
Ao Kuang
Ao Kuang
Vendetta-of-Ivar
Ao Kuang
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 112L
1,440 Elo+
Party 3
Team Averages
Level 132
1,483 SR
1,464 Elo+

VS

Team Averages
Level 90
1,489 SR
1,463 Elo+
Fenrir
Fenrir
BionicSphinx
Fenrir
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 138L
1,471 Elo+
Party 1
Merlin
Merlin
DuckDad5345
Merlin
Level 63
God Stats
3W - 7L
1,437 SR
Queue Stats
176W - 192L
1,477 Elo+
Solo
Kali
Kali
GabrialSmith
Kali
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
268W - 264L
1,502 Elo+
Party 1
Anhur
Anhur
Miguelete03
Anhur
Level 123
God Stats
11W - 15L
1,555 SR
Queue Stats
171W - 173L
1,484 Elo+
Party 4
Sobek
Sobek
VegaaLove
Sobek
Level 46
God Stats
5W - 5L
1,455 SR
Queue Stats
68W - 109L
1,383 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Flydroz
Ymir
13
1 / 0 / 2
8,412
561
3,530
5,864
4,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Il_Mitico_Gandhi
Cu Chulainn
16
2 / 0 / 0
10,264
684
10,323
11,950
8,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
IrishWolfxx
Izanami
13
1 / 4 / 1
7,981
532
6,256
11,751
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Mr_Bobo99
Nu Wa
15
2 / 1 / 1
8,866
591
8,516
5,666
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 0 / 0
8,061
537
7,102
13,156
6,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 1 / 0
6,419
428
2,985
11,705
10,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
12
0 / 4 / 1
6,994
466
3,516
8,919
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 0
6,922
461
5,120
16,454
7,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 0 / 3
7,198
480
8,047
9,029
3,616
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sobek
VegaaLove
Sobek
12
3 / 3 / 1
7,089
473
2,911
13,270
10,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
8
Kills
5
5
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
1
0
0
L
Merlin
0
4
1
0.13
W
Ymir
Flydroz
Ymir
1
0
2
2
L
1
0
0
1
W
Cu Chulainn
Il_Mitico_Gandhi
Cu Chulainn
2
0
0
2
W
Izanami
IrishWolfxx
Izanami
1
4
1
0.38
L
1
0
3
2.5
W
Nu Wa
Mr_Bobo99
Nu Wa
2
1
1
2.5
L
Sobek
VegaaLove
Sobek
3
3
1
1.17
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,727
Damage
22,579
48,387
Taken
59,377
25,223
Mitigated
35,362
19,767
Healing
20,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,985
1,146
0
4,173
11,705
10,170
0
657
10,908
0
36,245
L
Merlin
3,516
93
0
1,163
8,919
3,041
0
4,945
3,681
49,694
0
W
Ymir
Flydroz
Ymir
3,530
160
0
1,915
5,864
4,407
93
767
5,097
28,353
0
L
5,120
3,111
0
7,167
16,454
7,925
0
4,523
11,703
0
64,093
W
Cu Chulainn
Il_Mitico_Gandhi
Cu Chulainn
10,323
3,098
0
8,485
11,950
8,977
451
327
11,270
0
95,887
W
Izanami
IrishWolfxx
Izanami
6,256
3,411
0
4,414
11,751
3,593
1,259
2,089
9,662
0
70,267
L
8,047
4,268
0
3,731
9,029
3,616
0
3,511
5,378
0
61,356
W
Nu Wa
Mr_Bobo99
Nu Wa
8,516
2,058
0
841
5,666
1,928
0
2,238
3,006
59,817
1,110
L
Sobek
VegaaLove
Sobek
2,911
358
0
3,873
13,270
10,610
0
4,390
8,740
24,137
1,299
W
7,102
1,955
0
4,112
13,156
6,318
236
1,130
11,892
67,533
5,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
34,622
519
Minions Killed
407
0
Camps Cleared
0
1,501,376
Distance Traveled
1,287,310
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,419
428
75
5
0
191,613
0
L
Merlin
6,994
466
100
7
0
259,459
0
W
Ymir
8,412
561
35
2
0
302,916
0
L
Kali
6,922
461
91
6
0
303,985
0
W
Cu Chulainn
10,264
684
158
11
0
316,543
0
W
Izanami
7,981
532
104
7
0
246,483
1
L
Anhur
7,198
480
111
7
0
260,544
0
W
Nu Wa
8,866
591
117
8
0
294,947
5
L
Sobek
7,089
473
30
2
0
271,709
2
W
Ao Kuang
8,061
537
105
7
0
340,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role