Player Matchup

Kuzenbo
Kuzenbo
Grandtheftcorgi
Kuzenbo
Level 149
God Stats
10W - 1L
1,726 SR
Queue Stats
207W - 78L
1,670 Elo+
Party 1
Ne Zha
Ne Zha
HeathersMancliff
Ne Zha
Level 107
God Stats
5W - 0L
1,680 SR
Queue Stats
63W - 9L
1,797 Elo+
Party 1
Izanami
Izanami
Illuminator_27
Izanami
Level 103
God Stats
18W - 28L
1,369 SR
Queue Stats
41W - 49L
1,449 Elo+
Solo
Yu Huang
Yu Huang
Person60
Yu Huang
Level 66
God Stats
4W - 2L
1,220 SR
Queue Stats
66W - 60L
1,460 Elo+
Solo
Mulan
Mulan
taystation94
Mulan
Level 142
God Stats
32W - 5L
1,713 SR
Queue Stats
145W - 26L
1,771 Elo+
Party 1
Team Averages
Level 113
1,541 SR
1,629 Elo+

VS

Team Averages
Level 95
1,480 SR
1,450 Elo+
Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DUI2ZO
Arachne
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
203W - 209L
1,433 Elo+
Solo
Scylla
Scylla
Lucas_corv
Scylla
Level 84
God Stats
9W - 10L
1,509 SR
Queue Stats
151W - 164L
1,429 Elo+
Solo
Charybdis
Charybdis
Matty2Strong
Charybdis
Level 84
God Stats
2W - 5L
1,500 SR
Queue Stats
633W - 654L
1,469 Elo+
Solo
Sobek
Sobek
nchstk
Sobek
Level 154
God Stats
4W - 12L
1,393 SR
Queue Stats
299W - 315L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,290
1,258
4,170
2,412
2,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 10
6,405
1,281
6,376
2,961
1,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 0 / 4
7,310
1,462
3,400
2,421
909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Person60
Yu Huang
12
3 / 1 / 8
6,795
1,359
7,783
2,653
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 0 / 7
6,624
1,325
5,237
3,189
2,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

399

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 0 / 0
3,707
741
0
0
0
Arachne
DUI2ZO
Arachne
10
1 / 7 / 0
5,965
1,193
3,469
10,102
4,848
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
Lucas_corv
Scylla
11
0 / 2 / 0
6,029
1,206
1,143
3,260
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Matty2Strong
Charybdis
10
0 / 0 / 0
5,718
1,144
3,918
5,684
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
nchstk
Sobek
10
0 / 3 / 0
5,604
1,121
2,020
10,790
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
12
Kills
1
1
Deaths
12
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
L
Arachne
DUI2ZO
Arachne
1
7
0
0.14
W
1
0
7
4.5
W
0
0
10
5
W
5
0
4
7
L
Scylla
Lucas_corv
Scylla
0
2
0
0
L
Charybdis
Matty2Strong
Charybdis
0
0
0
0
W
Yu Huang
Person60
Yu Huang
3
1
8
7
L
Sobek
nchstk
Sobek
0
3
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,966
Damage
10,550
13,636
Taken
29,836
7,507
Mitigated
14,144
3,189
Healing
2,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
DUI2ZO
Arachne
3,469
2,359
0
447
10,102
4,848
0
3,790
5,701
0
6,935
W
4,170
1,741
0
282
2,412
2,333
0
791
1,456
6,411
2,291
W
6,376
1,726
0
202
2,961
1,168
0
726
2,027
0
17,826
W
3,400
2,357
0
954
2,421
909
0
456
1,882
0
13,192
L
Scylla
Lucas_corv
Scylla
1,143
0
0
0
3,260
719
0
1,190
1,848
14,957
0
L
Charybdis
Matty2Strong
Charybdis
3,918
1,368
0
625
5,684
1,762
0
1,256
4,232
0
15,926
W
Yu Huang
Person60
Yu Huang
7,783
1,303
0
625
2,653
958
0
374
2,239
14,888
432
L
Sobek
nchstk
Sobek
2,020
147
0
942
10,790
6,815
0
3,837
6,386
7,809
0
W
5,237
1,162
0
1,126
3,189
2,139
0
239
2,869
0
13,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
27,023
104
Minions Killed
86
6
Camps Cleared
3
517,267
Distance Traveled
363,228
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,707
741
0
0
0
0
0
L
Arachne
5,965
1,193
10
2
2
100,324
0
W
Kuzenbo
6,290
1,258
14
3
1
80,122
0
W
Ne Zha
6,405
1,281
27
5
0
123,937
0
W
Izanami
7,310
1,462
22
4
5
94,657
0
L
Scylla
6,029
1,206
36
7
0
67,226
0
L
Charybdis
5,718
1,144
28
6
1
97,533
0
W
Yu Huang
6,795
1,359
24
5
0
113,709
0
L
Sobek
5,604
1,121
12
2
0
98,145
0
W
Mulan
6,624
1,325
17
3
0
104,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role