Player Matchup

Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
ARGHH_DR_REQUIN
Vamana
Level 49
God Stats
4W - 5L
1,451 SR
Queue Stats
58W - 61L
1,412 Elo+
Party 2
Sobek
Sobek
GosT-ROYAl-
Sobek
Level 18
God Stats
8W - 7L
1,535 SR
Queue Stats
9W - 8L
1,453 Elo+
Party 2
Anubis
Anubis
Omega_Draco
Anubis
Level 109
God Stats
6W - 8L
1,394 SR
Queue Stats
179W - 171L
1,432 Elo+
Solo
Sol
Sol
xHZA666
Sol
Level 121
God Stats
12W - 8L
1,448 SR
Queue Stats
285W - 281L
1,540 Elo+
Solo
Team Averages
Level 81
1,466 SR
1,467 Elo+

VS

Team Averages
Level 100
1,534 SR
1,410 Elo+
Cupid
Cupid
 
Cupid
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Fungool555
Vulcan
Level 128
God Stats
3W - 3L
1,668 SR
Queue Stats
78W - 89L
1,383 Elo+
Solo
Loki
Loki
Tityy_Rz
Loki
Level 67
God Stats
21W - 15L
1,621 SR
Queue Stats
237W - 261L
1,423 Elo+
Party 1
Anubis
Anubis
gallinazo378
Anubis
Level 67
God Stats
8W - 16L
1,363 SR
Queue Stats
8W - 17L
1,363 Elo+
Solo
Kuzenbo
Kuzenbo
predatorhunter20
Kuzenbo
Level 104
God Stats
9W - 12L
1,517 SR
Queue Stats
407W - 440L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
3 / 0 / 1
4,382
730
4,885
5,163
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 0
3,754
626
1,696
4,379
2,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

6
0 / 3 / 0
3,510
585
1,092
5,582
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
7
0 / 1 / 0
3,664
611
1,176
3,900
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sol
8
1 / 1 / 0
4,359
727
2,179
3,806
1,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
7
2 / 0 / 1
4,225
704
3,121
2,849
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
Fungool555
Vulcan
7
0 / 1 / 2
3,975
663
2,902
2,983
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
7
2 / 0 / 0
3,901
650
1,839
4,722
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
5
0 / 3 / 0
3,304
551
1,396
3,109
1,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
2 / 0 / 2
4,799
800
1,822
4,164
3,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
4
Kills
6
6
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
1
3.5
L
Cupid
 
Cupid
2
0
1
2.5
W
0
1
0
0
L
Vulcan
Fungool555
Vulcan
0
1
2
1
W
0
3
0
0
W
Anubis
0
1
0
0
L
Loki
2
0
0
2
L
Anubis
0
3
0
0
L
2
0
2
3
W
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,028
Damage
11,080
22,830
Taken
17,827
12,814
Mitigated
7,573
6,924
Healing
6,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,885
1,688
0
2,483
5,163
3,254
0
1,948
3,215
0
21,950
L
Cupid
 
Cupid
3,121
1,535
926
1,892
2,849
860
264
365
2,416
0
22,180
W
1,696
630
0
612
4,379
2,840
0
663
3,716
0
21,961
L
Vulcan
Fungool555
Vulcan
2,902
1,144
0
250
2,983
994
0
1,952
1,031
22,445
0
W
1,092
75
0
1,076
5,582
4,002
0
607
4,975
9,553
0
W
Anubis
1,176
45
17
1,529
3,900
1,562
0
1,507
2,393
27,016
0
L
Loki
1,839
319
0
1,768
4,722
1,233
0
1,313
3,375
0
16,729
L
Anubis
1,396
193
0
571
3,109
1,202
0
0
3,109
10,124
0
L
1,822
910
0
1,046
4,164
3,284
123
727
3,343
12,951
0
W
Sol
2,179
647
0
1,207
3,806
1,156
0
1,395
2,411
27,689
3,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,669
Gold Earned
20,204
165
Minions Killed
129
0
Camps Cleared
0
609,190
Distance Traveled
628,175
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,382
730
31
5
0
128,645
0
L
Cupid
4,225
704
32
5
0
124,728
1
W
Vamana
3,754
626
33
6
0
122,199
0
L
Vulcan
3,975
663
33
6
0
128,202
2
W
Sobek
3,510
585
9
2
0
118,491
0
W
Anubis
3,664
611
52
9
0
123,950
2
L
Loki
3,901
650
35
6
0
155,082
0
L
Anubis
3,304
551
13
2
0
82,320
0
L
Kuzenbo
4,799
800
16
3
0
137,843
0
W
Sol
4,359
727
40
7
0
115,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role