Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Pandaiii2
Bacchus
Gold IV
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 152L
1,391 MMR
Solo
Danzaburou
Danzaburou
Gold V
iToXiic_96
Danzaburou
Gold V
Level 147
God Stats
1W - 2L
1,720 SR
Queue Stats
144W - 156L
1,411 MMR
Solo
Bastet
Bastet
Gold V
mohamadbraa
Bastet
Gold V
Level 122
God Stats
20W - 17L
1,582 SR
Queue Stats
87W - 97L
1,339 MMR
Party 3
Baron Samedi
Baron Samedi
Gold II
ŁÖẦY
Baron Samedi
Gold II
Level 121
God Stats
2W - 5L
1,574 SR
Queue Stats
289W - 295L
1,508 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,575 SR
1,430 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,626 SR
1,431 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver III
Blactros59
Geb
Silver III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,408 MMR
Solo
Bellona
Bellona
Silver I
Brenderino
Bellona
Silver I
Level 117
God Stats
9W - 6L
1,572 SR
Queue Stats
72W - 74L
1,430 MMR
Party 1
Nut
Nut
Silver III
Tropicalmissile
Nut
Silver III
Level 149
God Stats
3W - 3L
1,654 SR
Queue Stats
18W - 25L
1,408 MMR
Party 2
Anubis
Anubis
Silver III
Uchihavenger
Anubis
Silver III
Level 151
God Stats
4W - 2L
1,904 SR
Queue Stats
18W - 25L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
4
0 / 1 / 0
3,149
525
1,104
3,765
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Pandaiii2
Bacchus
6
0 / 1 / 2
3,687
615
2,450
4,885
4,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
iToXiic_96
Danzaburou
7
1 / 1 / 1
3,867
645
2,115
2,718
842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
7
1 / 1 / 0
3,613
602
1,974
4,302
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
ŁÖẦY
Baron Samedi
6
0 / 3 / 0
3,430
572
526
4,041
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AwilixSun WukongArachneAh Muzen Cab

VS

Bans
AresThanatosLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
2 / 0 / 2
4,804
801
4,201
2,911
730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 3
3,660
610
1,817
4,346
2,800
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bellona
Brenderino
Bellona
8
0 / 0 / 1
4,473
746
2,500
3,716
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 1 / 2
3,773
629
2,359
3,150
1,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
8
5 / 0 / 0
4,404
734
1,635
2,759
1,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
7
7
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
W
Zeus
 
Zeus
2
0
2
3
W
0
1
3
1.5
W
Bellona
Brenderino
Bellona
0
0
1
0.5
L
Bacchus
Pandaiii2
Bacchus
0
1
2
1
W
0
1
2
1
W
Anubis
5
0
0
5
L
Danzaburou
iToXiic_96
Danzaburou
1
1
1
1.5
L
Bastet
1
1
0
1
L
Baron Samedi
ŁÖẦY
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,169
Damage
12,512
19,711
Taken
16,882
9,200
Mitigated
8,371
7,982
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,104
357
0
1,640
3,765
1,598
0
107
3,320
0
12,388
W
Zeus
 
Zeus
4,201
840
0
1,233
2,911
730
0
373
2,538
27,269
961
W
1,817
334
0
574
4,346
2,800
0
934
3,412
5,610
0
W
Bellona
Brenderino
Bellona
2,500
1,038
0
2,111
3,716
2,595
0
0
3,716
0
32,470
L
Bacchus
Pandaiii2
Bacchus
2,450
650
0
1,665
4,885
4,083
0
1,684
3,201
7,239
1,721
W
2,359
1,678
0
1,080
3,150
1,137
0
1,132
2,018
0
23,563
W
Anubis
1,635
242
0
1,839
2,759
1,109
0
293
2,466
22,646
0
L
Danzaburou
iToXiic_96
Danzaburou
2,115
1,247
0
850
2,718
842
0
906
1,812
0
23,026
L
Bastet
1,974
579
0
2,918
4,302
1,230
0
1,420
2,882
0
16,506
L
Baron Samedi
ŁÖẦY
Baron Samedi
526
35
0
909
4,041
1,447
0
3,421
620
15,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,746
Gold Earned
21,114
146
Minions Killed
203
0
Camps Cleared
0
513,573
Distance Traveled
582,131
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,149
525
22
4
0
52,431
1
W
Zeus
4,804
801
54
9
0
121,783
0
W
Geb
3,660
610
5
1
0
117,293
0
W
Bellona
4,473
746
54
9
0
111,792
0
L
Bacchus
3,687
615
11
2
0
117,309
1
W
Nut
3,773
629
45
8
0
102,595
0
W
Anubis
4,404
734
45
8
0
128,668
0
L
Danzaburou
3,867
645
45
8
0
97,890
0
L
Bastet
3,613
602
38
6
0
134,815
0
L
Baron Samedi
3,430
572
30
5
0
111,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role