Player Matchup

Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Masters
 
Sol
Masters
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Masters
Briоche
Anubis
Masters
Level 159
God Stats
1W - 1L
1,911 SR
Queue Stats
190W - 164L
3,023 MMR
Solo
Ares
Ares
Masters
Completed485
Ares
Masters
Level 116
God Stats
8W - 6L
1,965 SR
Queue Stats
355W - 342L
2,460 MMR
Solo
Lancelot
Lancelot
Masters
Иixon
Lancelot
Masters
Level 189
God Stats
8W - 13L
1,584 SR
Queue Stats
40W - 44L
2,554 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 172
1,692 SR
2,207 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 149
1,497 SR
2,102 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
 
Neith
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
EIchaP0o
Fenrir
Masters
Level 159
God Stats
2W - 2L
1,526 SR
Queue Stats
125W - 88L
2,604 MMR
Solo
Bacchus
Bacchus
Masters
NotBandes
Bacchus
Masters
Level 158
God Stats
6W - 5L
1,698 SR
Queue Stats
254W - 224L
2,551 MMR
Solo
Thoth
Thoth
Diamond II
Zεroαim
Thoth
Diamond II
Level 100
God Stats
1W - 2L
1,262 SR
Queue Stats
46W - 27L
2,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
1 / 1 / 1
3,404
681
3,949
3,861
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
 
Sol
4
0 / 1 / 0
3,083
617
730
2,197
544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
Briоche
Anubis
7
0 / 1 / 3
4,031
806
1,431
2,235
1,016
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 3 / 1
3,578
716
2,658
5,990
3,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Lancelot
Иixon
Lancelot
8
4 / 0 / 1
4,245
849
2,762
3,270
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ah Muzen CabAnhurSusano

VS

Bans
SobekHeimdallrDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
1 / 1 / 0
4,163
833
940
2,612
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
 
Neith
5
1 / 1 / 2
3,399
680
3,259
3,520
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
EIchaP0o
Fenrir
6
2 / 2 / 2
3,889
778
3,123
4,839
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
NotBandes
Bacchus
6
1 / 2 / 2
3,729
746
2,930
5,445
4,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
Zεroαim
Thoth
8
1 / 0 / 0
4,397
879
1,336
2,010
563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
6
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
1
1.5
L
Sol
 
Sol
0
1
0
0
W
Tiamat
 
Tiamat
1
1
0
1
W
Neith
 
Neith
1
1
2
2
L
Anubis
Briоche
Anubis
0
1
3
1.5
L
1
3
1
0.5
W
Fenrir
EIchaP0o
Fenrir
2
2
2
1.5
W
Bacchus
NotBandes
Bacchus
1
2
2
1
W
Thoth
Zεroαim
Thoth
1
0
0
1
L
Lancelot
Иixon
Lancelot
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,530
Damage
11,588
17,553
Taken
18,426
7,364
Mitigated
8,575
6,657
Healing
5,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,949
2,032
0
2,217
3,861
1,249
0
1,643
2,218
0
18,879
L
Sol
 
Sol
730
450
0
1,270
2,197
544
0
1,098
861
8,281
2,106
W
Tiamat
 
Tiamat
940
44
0
901
2,612
1,119
0
842
1,770
22,074
0
W
Neith
 
Neith
3,259
1,854
0
946
3,520
1,096
0
1,319
2,201
0
15,576
L
Anubis
Briоche
Anubis
1,431
98
0
837
2,235
1,016
0
324
1,822
27,489
0
L
2,658
491
0
577
5,990
3,426
0
1,287
4,703
7,191
0
W
Fenrir
EIchaP0o
Fenrir
3,123
1,337
0
1,744
4,839
1,313
0
590
4,249
0
16,452
W
Bacchus
NotBandes
Bacchus
2,930
604
0
1,356
5,445
4,484
0
1,338
4,107
8,131
0
W
Thoth
Zεroαim
Thoth
1,336
267
0
653
2,010
563
0
606
1,404
24,621
1,018
L
Lancelot
Иixon
Lancelot
2,762
911
0
1,756
3,270
1,129
0
435
2,743
0
16,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,341
Gold Earned
19,577
143
Minions Killed
182
0
Camps Cleared
0
506,150
Distance Traveled
516,405
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,404
681
27
5
0
100,795
0
L
Sol
3,083
617
21
4
0
43,240
0
W
Tiamat
4,163
833
59
12
0
111,227
0
W
Neith
3,399
680
19
4
0
77,073
0
L
Anubis
4,031
806
50
10
0
106,781
0
L
Ares
3,578
716
7
1
0
112,455
1
W
Fenrir
3,889
778
31
6
0
115,490
0
W
Bacchus
3,729
746
16
3
0
114,561
1
W
Thoth
4,397
879
57
11
0
98,054
0
L
Lancelot
4,245
849
38
8
0
142,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role