Player Matchup

Baron Samedi
Baron Samedi
GrafBoer
Baron Samedi
Level 26
God Stats
1W - 2L
1,771 SR
Queue Stats
1W - 2L
1,651 Elo+
Party 2
Charon
Charon
MARC_0184
Charon
Level 31
God Stats
5W - 5L
1,562 SR
Queue Stats
7W - 7L
1,475 Elo+
Party 2
Neith
Neith
PAULVS_0184
Neith
Level 28
God Stats
1W - 3L
1,536 SR
Queue Stats
4W - 7L
1,475 Elo+
Party 2
Team Averages
Level 28
1,623 SR
1,534 Elo+

VS

Team Averages
Level 69
1,460 SR
1,407 Elo+
Set
Set
Brisingr-istalri
Set
Level 39
God Stats
7W - 6L
1,247 SR
Queue Stats
46W - 49L
1,336 Elo+
Solo
Merlin
Merlin
ComboJones
Merlin
Level 100
God Stats
4W - 1L
1,454 SR
Queue Stats
14W - 13L
1,421 Elo+
Party 1
Ymir
Ymir
nocopy1
Ymir
Level 69
God Stats
12W - 9L
1,680 SR
Queue Stats
41W - 42L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GrafBoer
Baron Samedi
15
0 / 4 / 3
9,375
586
6,339
11,495
7,056
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon
MARC_0184
Charon
16
1 / 2 / 2
9,697
606
6,540
14,510
9,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 3 / 1
9,821
614
8,650
11,965
5,193
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 5
13,326
833
17,472
11,078
7,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
ComboJones
Merlin
17
5 / 1 / 2
11,176
699
11,672
5,572
2,432
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
nocopy1
Ymir
14
0 / 2 / 7
9,838
615
5,270
16,210
13,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
9
9
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Merlin
ComboJones
Merlin
5
1
2
6
L
Baron Samedi
GrafBoer
Baron Samedi
0
4
3
0.38
L
Charon
MARC_0184
Charon
1
2
2
1
L
2
3
1
0.83
W
Ymir
nocopy1
Ymir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,529
Damage
34,414
37,970
Taken
32,860
22,094
Mitigated
23,220
8,905
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,472
5,848
0
6,730
11,078
7,548
2,275
3,344
7,734
0
103,368
W
Merlin
ComboJones
Merlin
11,672
181
0
878
5,572
2,432
471
2,818
2,754
35,772
0
L
Baron Samedi
GrafBoer
Baron Samedi
6,339
34
369
1,687
11,495
7,056
0
3,710
7,511
33,896
407
L
Charon
MARC_0184
Charon
6,540
799
0
3,054
14,510
9,845
0
6,854
7,233
26,634
0
L
8,650
2,434
0
3,795
11,965
5,193
0
5,593
6,023
0
45,718
W
Ymir
nocopy1
Ymir
5,270
201
94
3,165
16,210
13,240
0
7,363
8,847
19,004
759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,893
Gold Earned
34,340
192
Minions Killed
240
0
Camps Cleared
0
784,156
Distance Traveled
859,920
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,326
833
151
9
0
309,074
0
W
Merlin
11,176
699
65
4
0
272,889
0
L
Baron Samedi
9,375
586
57
4
0
249,330
0
L
Charon
9,697
606
44
3
0
282,778
5
L
Neith
9,821
614
91
6
0
252,048
0
W
Ymir
9,838
615
24
2
0
277,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role