Player Matchup

Charybdis
Charybdis
Gold V
Alabisi27
Charybdis
Gold V
Level 155
God Stats
0W - 2L
1,308 SR
Queue Stats
9W - 16L
1,470 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
KingJibbe
Cu Chulainn
Gold III
Level 124
God Stats
1W - 2L
1,819 SR
Queue Stats
81W - 80L
1,592 MMR
Party 1
Zeus
Zeus
Platinum V
MonsieurZulu
Zeus
Platinum V
Level 127
God Stats
40W - 23L
1,765 SR
Queue Stats
171W - 162L
1,754 MMR
Party 3
Kuzenbo
Kuzenbo
Gold IV
MrSovietPriest
Kuzenbo
Gold IV
Level 138
God Stats
2W - 3L
1,727 SR
Queue Stats
335W - 350L
1,545 MMR
Solo
Awilix
Awilix
Gold V
saaarky
Awilix
Gold V
Level 129
God Stats
1W - 2L
1,534 SR
Queue Stats
141W - 126L
1,346 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,631 SR
1,541 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,661 SR
1,486 MMR
Artemis
Artemis
Platinum IV
 
Artemis
Platinum IV
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
Skad1n
Bacchus
Gold III
Level 129
God Stats
12W - 4L
1,961 SR
Queue Stats
296W - 300L
1,538 MMR
Solo
Susano
Susano
Gold III
UlIr Axe
Susano
Gold III
Level 75
God Stats
6W - 1L
1,847 SR
Queue Stats
47W - 46L
1,530 MMR
Solo
Scylla
Scylla
Gold III
gitanoempalador
Scylla
Gold III
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 190L
1,360 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alabisi27
Charybdis
11
0 / 2 / 1
5,307
531
1,676
6,057
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
KingJibbe
Cu Chulainn
1
0 / 0 / 0
3,431
343
0
0
0
11
2 / 1 / 0
5,463
546
1,492
4,604
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,119
512
4,120
7,813
5,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
saaarky
Awilix
10
1 / 0 / 2
5,168
517
2,959
7,407
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BellonaAthenaRavanaThanatos

VS

Bans
ThothAnhurAo KuangNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 1 / 0
6,454
645
4,221
5,745
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
 
Cerberus
10
3 / 0 / 0
6,380
638
4,034
6,277
4,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Skad1n
Bacchus
8
1 / 1 / 1
5,294
529
1,613
5,850
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
UlIr Axe
Susano
11
0 / 1 / 3
5,594
559
3,214
6,516
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 1
5,635
564
2,000
4,120
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
6
6
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
0
2
W
Cerberus
 
Cerberus
3
0
0
3
L
Charybdis
Alabisi27
Charybdis
0
2
1
0.25
L
Cu Chulainn
KingJibbe
Cu Chulainn
0
0
0
0
L
2
1
0
2
L
0
3
0
0
W
Bacchus
Skad1n
Bacchus
1
1
1
1.5
W
Susano
UlIr Axe
Susano
0
1
3
1.5
W
0
0
1
0.5
L
Awilix
saaarky
Awilix
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,247
Damage
15,082
25,881
Taken
28,508
12,144
Mitigated
15,173
6,321
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,221
2,465
0
2,454
5,745
2,172
297
0
5,745
0
51,273
W
Cerberus
 
Cerberus
4,034
602
0
1,954
6,277
4,858
0
3,801
2,476
37,050
0
L
Charybdis
Alabisi27
Charybdis
1,676
924
0
1,853
6,057
2,295
0
214
5,843
0
36,075
L
Cu Chulainn
KingJibbe
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
1,492
0
0
1,000
4,604
1,595
0
2,068
2,336
38,996
0
L
4,120
1,896
0
1,837
7,813
5,267
0
3,338
4,041
25,669
292
W
Bacchus
Skad1n
Bacchus
1,613
75
0
2,355
5,850
4,595
0
288
5,518
17,128
0
W
Susano
UlIr Axe
Susano
3,214
1,007
0
4,013
6,516
2,421
0
173
6,303
0
45,107
W
2,000
290
0
500
4,120
1,127
0
961
2,967
35,777
728
L
Awilix
saaarky
Awilix
2,959
1,741
0
1,631
7,407
2,987
0
1,262
6,049
0
31,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,488
Gold Earned
29,357
245
Minions Killed
383
0
Camps Cleared
0
812,077
Distance Traveled
951,161
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,454
645
90
9
0
164,358
4
W
Cerberus
6,380
638
114
11
0
187,114
0
L
Charybdis
5,307
531
65
7
0
158,372
0
L
Cu Chulainn
3,431
343
0
0
0
0
0
L
Zeus
5,463
546
80
8
0
212,520
4
L
Kuzenbo
5,119
512
44
4
0
189,569
0
W
Bacchus
5,294
529
24
2
0
194,897
0
W
Susano
5,594
559
74
7
0
237,854
0
W
Scylla
5,635
564
81
8
0
166,938
3
L
Awilix
5,168
517
56
6
0
251,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role