Player Matchup

Bacchus
Bacchus
Dovah_blaster
Bacchus
Level 38
God Stats
1W - 1L
1,395 SR
Queue Stats
1W - 2L
1,227 Elo+
Solo
Skadi
Skadi
WhoisMulli
Skadi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 68L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
s0ogy
Nu Wa
Level 70
God Stats
17W - 14L
1,576 SR
Queue Stats
92W - 83L
1,461 Elo+
Party 1
Team Averages
Level 56
1,490 SR
1,395 Elo+

VS

Team Averages
Level 66
1,418 SR
1,497 Elo+
Hercules
Hercules
DrNutellaBacon
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,504 Elo+
Party 2
Jormungandr
Jormungandr
light-stage451
Jormungandr
Level 67
God Stats
1W - 3L
1,253 SR
Queue Stats
172W - 171L
1,432 Elo+
Solo
He Bo
He Bo
musketeerguy
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
2 / 5 / 6
11,274
752
6,805
21,148
27,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
17
6 / 2 / 5
11,985
799
15,305
13,311
6,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
s0ogy
Nu Wa
16
4 / 3 / 4
11,515
768
10,968
10,228
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
5 / 6 / 2
11,298
753
11,387
20,176
20,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
light-stage451
Jormungandr
5
0 / 1 / 0
7,593
506
387
1,432
403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 5 / 4
11,163
744
10,645
16,667
5,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
12
Kills
10
10
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
5
6
1
L
Hercules
5
6
2
1
W
Skadi
6
2
5
4.25
L
Jormungandr
light-stage451
Jormungandr
0
1
0
0
L
5
5
4
1.4
W
Nu Wa
s0ogy
Nu Wa
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,078
Damage
22,419
44,687
Taken
38,275
37,455
Mitigated
26,509
11,392
Healing
2,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,805
911
253
7,688
21,148
27,157
293
4,399
16,729
27,210
6,341
L
Hercules
11,387
1,587
0
1,068
20,176
20,167
0
7,794
11,188
0
32,220
W
Skadi
15,305
6,526
0
2,901
13,311
6,052
1,187
4,410
8,885
0
49,886
L
Jormungandr
light-stage451
Jormungandr
387
236
0
0
1,432
403
0
718
608
1,902
0
L
10,645
394
0
1,896
16,667
5,939
0
5,954
9,863
41,606
0
W
Nu Wa
s0ogy
Nu Wa
10,968
2,809
0
550
10,228
4,246
551
2,243
7,969
42,770
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,774
Gold Earned
30,054
173
Minions Killed
89
0
Camps Cleared
0
779,884
Distance Traveled
526,555
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,274
752
37
2
0
285,875
0
L
Hercules
11,298
753
35
2
0
242,693
2
W
Skadi
11,985
799
58
4
0
251,559
1
L
Jormungandr
7,593
506
7
0
0
15,485
0
L
He Bo
11,163
744
47
3
0
268,377
0
W
Nu Wa
11,515
768
78
5
0
242,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role