Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
JonesC
Sol
Level 150
God Stats
1W - 3L
1,495 SR
Queue Stats
261W - 242L
1,543 Elo+
Solo
Anhur
Anhur
Overgrog33
Anhur
Level 145
God Stats
15W - 11L
1,443 SR
Queue Stats
366W - 342L
1,620 Elo+
Solo
Thor
Thor
RokinRage
Thor
Level 109
God Stats
1W - 4L
1,237 SR
Queue Stats
134W - 112L
1,559 Elo+
Party 2
Mulan
Mulan
stormtrooper2k10
Mulan
Level 142
God Stats
8W - 9L
1,615 SR
Queue Stats
238W - 214L
1,515 Elo+
Solo
Team Averages
Level 134
1,458 SR
1,547 Elo+

VS

Team Averages
Level 150
1,580 SR
1,528 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AlmostADozen
Ravana
Level 128
God Stats
11W - 6L
1,601 SR
Queue Stats
128W - 117L
1,546 Elo+
Party 1
Ra
Ra
Prrseus
Ra
Level 129
God Stats
19W - 13L
1,619 SR
Queue Stats
121W - 114L
1,527 Elo+
Party 1
Ymir
Ymir
R1k369
Ymir
Level 156
God Stats
14W - 24L
1,485 SR
Queue Stats
97W - 93L
1,503 Elo+
Solo
Skadi
Skadi
sithlord245
Skadi
Level 157
God Stats
117W - 64L
1,695 SR
Queue Stats
497W - 487L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 0 / 0
5,737
574
2,327
6,459
6,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
JonesC
Sol
10
0 / 0 / 0
5,201
520
4,614
4,785
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
9
0 / 2 / 0
4,930
493
1,954
6,143
2,005
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
8
0 / 2 / 0
4,596
460
3,515
10,732
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,116
512
3,188
9,450
5,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
0 / 0 / 3
6,289
629
5,629
10,762
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ravana
12
3 / 0 / 0
6,882
688
7,605
5,662
3,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 0
6,365
637
2,790
4,288
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
R1k369
Ymir
10
0 / 0 / 1
5,770
577
2,797
5,800
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 0 / 0
6,097
610
5,621
3,101
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
5
6
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
W
Erlang Shen
 
Erlang Shen
0
0
3
1.5
W
Ravana
3
0
0
3
L
Sol
JonesC
Sol
0
0
0
0
L
Anhur
0
2
0
0
W
1
0
0
1
W
Ymir
R1k369
Ymir
0
0
1
0.5
L
Thor
0
2
0
0
W
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,598
Damage
24,442
37,569
Taken
29,613
19,719
Mitigated
16,471
16,770
Healing
17,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,327
693
0
3,515
6,459
6,640
0
2,479
3,980
10,154
2,150
W
Erlang Shen
 
Erlang Shen
5,629
3,222
0
8,114
10,762
5,660
0
1,673
9,089
0
60,537
W
Ravana
7,605
2,656
0
3,039
5,662
3,714
0
0
5,662
0
49,226
L
Sol
JonesC
Sol
4,614
2,270
0
3,434
4,785
1,428
0
2,022
2,763
44,643
520
L
Anhur
1,954
1,774
0
2,507
6,143
2,005
0
233
5,910
0
41,576
W
2,790
623
1,137
1,836
4,288
1,919
0
2,312
1,976
52,686
0
W
Ymir
R1k369
Ymir
2,797
732
0
2,429
5,800
4,134
0
2,250
3,550
14,971
416
L
Thor
3,515
963
0
3,365
10,732
3,675
0
697
10,035
0
33,497
W
5,621
1,431
0
812
3,101
1,044
15
161
2,940
0
55,586
L
3,188
1,203
0
3,949
9,450
5,971
0
0
9,450
0
30,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,580
Gold Earned
31,403
283
Minions Killed
402
0
Camps Cleared
0
1,002,122
Distance Traveled
1,028,811
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,737
574
10
1
0
218,927
1
W
Erlang Shen
6,289
629
105
11
0
241,440
1
W
Ravana
6,882
688
95
10
0
184,241
0
L
Sol
5,201
520
78
8
0
201,469
0
L
Anhur
4,930
493
78
8
0
177,705
0
W
Ra
6,365
637
100
10
0
204,849
0
W
Ymir
5,770
577
22
2
0
203,115
5
L
Thor
4,596
460
53
5
0
221,450
0
W
Skadi
6,097
610
80
8
0
195,166
0
L
Mulan
5,116
512
64
6
0
182,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role