Player Matchup

Zhong Kui
Zhong Kui
CaseraBlanca
Zhong Kui
Level 158
God Stats
113W - 98L
1,584 SR
Queue Stats
814W - 848L
1,514 Elo+
Solo
Neith
Neith
DrSip97
Neith
Level 107
God Stats
21W - 13L
1,445 SR
Queue Stats
145W - 151L
1,488 Elo+
Party 2
Ares
Ares
ELProfesorDodo
Ares
Level 158
God Stats
2W - 0L
1,702 SR
Queue Stats
158W - 174L
1,474 Elo+
Party 2
Cerberus
Cerberus
ItzSaLva
Cerberus
Level 16
God Stats
2W - 1L
1,416 SR
Queue Stats
120W - 140L
1,525 Elo+
Party 2
Lancelot
Lancelot
TomL77
Lancelot
Level 105
God Stats
5W - 1L
1,550 SR
Queue Stats
602W - 585L
1,540 Elo+
Solo
Team Averages
Level 109
1,539 SR
1,508 Elo+

VS

Team Averages
Level 102
1,481 SR
1,472 Elo+
Merlin
Merlin
DiGarCa
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,532 Elo+
Solo
Danzaburou
Danzaburou
GOATpichi
Danzaburou
Level 35
God Stats
7W - 6L
1,655 SR
Queue Stats
67W - 84L
1,447 Elo+
Party 1
Set
Set
Miguelete03
Set
Level 123
God Stats
1W - 4L
1,280 SR
Queue Stats
171W - 173L
1,493 Elo+
Party 1
Sobek
Sobek
VegaaLove
Sobek
Level 46
God Stats
5W - 5L
1,450 SR
Queue Stats
68W - 109L
1,382 Elo+
Party 1
Nemesis
Nemesis
myrdstom
Nemesis
Level 182
God Stats
25W - 23L
1,523 SR
Queue Stats
585W - 554L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaseraBlanca
Zhong Kui
14
1 / 1 / 3
8,642
576
5,372
7,704
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
DrSip97
Neith
14
9 / 0 / 7
9,037
602
15,822
8,450
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 6 / 4
7,734
516
5,071
13,779
8,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cerberus
ItzSaLva
Cerberus
12
1 / 3 / 10
7,861
524
3,712
13,912
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
TomL77
Lancelot
15
5 / 1 / 2
8,483
566
7,253
12,942
6,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DiGarCa
Merlin
14
1 / 4 / 1
8,035
536
6,354
8,832
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
GOATpichi
Danzaburou
10
0 / 7 / 0
6,048
403
7,029
12,128
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 3
7,909
527
5,701
10,940
7,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
VegaaLove
Sobek
10
1 / 4 / 1
6,670
445
3,408
13,809
11,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
myrdstom
Nemesis
16
7 / 1 / 0
8,634
576
6,604
12,321
5,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
19
Kills
11
11
Deaths
20
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CaseraBlanca
Zhong Kui
1
1
3
2.5
L
Merlin
DiGarCa
Merlin
1
4
1
0.38
W
Neith
DrSip97
Neith
9
0
7
12.5
W
3
6
4
0.83
L
Danzaburou
GOATpichi
Danzaburou
0
7
0
0
W
Cerberus
ItzSaLva
Cerberus
1
3
10
2
L
2
4
3
0.88
W
Lancelot
TomL77
Lancelot
5
1
2
6
L
Sobek
VegaaLove
Sobek
1
4
1
0.38
L
Nemesis
myrdstom
Nemesis
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,230
Damage
29,096
56,787
Taken
58,030
36,567
Mitigated
32,232
15,196
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CaseraBlanca
Zhong Kui
5,372
376
0
1,658
7,704
6,075
72
3,749
3,500
54,372
2,175
L
Merlin
DiGarCa
Merlin
6,354
329
0
500
8,832
2,823
0
3,817
4,573
62,683
0
W
Neith
DrSip97
Neith
15,822
6,402
0
2,906
8,450
3,712
1,674
1,222
7,131
0
68,188
W
5,071
610
13
2,559
13,779
8,671
593
0
13,150
36,391
0
L
Danzaburou
GOATpichi
Danzaburou
7,029
2,294
0
2,189
12,128
4,794
0
1,928
10,164
0
40,119
W
Cerberus
ItzSaLva
Cerberus
3,712
470
0
2,166
13,912
11,683
120
3,465
10,239
18,357
1,020
L
5,701
2,339
0
1,450
10,940
7,093
0
4,242
6,698
0
47,781
W
Lancelot
TomL77
Lancelot
7,253
1,407
0
5,894
12,942
6,426
0
1,062
11,732
0
79,390
L
Sobek
VegaaLove
Sobek
3,408
413
0
2,511
13,809
11,649
0
2,214
11,571
18,299
0
L
Nemesis
myrdstom
Nemesis
6,604
1,850
0
2,345
12,321
5,873
335
1,119
11,122
0
68,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,757
Gold Earned
37,296
407
Minions Killed
378
0
Camps Cleared
0
1,500,679
Distance Traveled
1,402,354
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,642
576
114
8
0
304,154
4
L
Merlin
8,035
536
127
8
0
262,150
2
W
Neith
9,037
602
94
6
0
283,809
0
W
Ares
7,734
516
49
3
0
244,056
0
L
Danzaburou
6,048
403
57
4
0
255,390
3
W
Cerberus
7,861
524
32
2
0
297,798
0
L
Set
7,909
527
71
5
0
253,531
0
W
Lancelot
8,483
566
118
8
0
370,862
0
L
Sobek
6,670
445
26
2
0
294,574
4
L
Nemesis
8,634
576
97
6
0
336,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role