Player Matchup

Medusa
Medusa
LittleRhino-5541
Medusa
Level 40
God Stats
4W - 4L
1,610 SR
Queue Stats
17W - 18L
1,363 Elo+
Solo
Kuzenbo
Kuzenbo
Relyckz
Kuzenbo
Level 62
God Stats
45W - 32L
1,704 SR
Queue Stats
200W - 181L
1,509 Elo+
Solo
Ra
Ra
rosqe
Ra
Level 49
God Stats
138W - 128L
1,464 SR
Queue Stats
345W - 340L
1,454 Elo+
Solo
Team Averages
Level 50
1,592 SR
1,442 Elo+

VS

Team Averages
Level 54
1,431 SR
1,337 Elo+
Zeus
Zeus
Rosa W7442
Zeus
Level 36
God Stats
1W - 4L
1,276 SR
Queue Stats
1W - 4L
1,269 Elo+
Party 1
Skadi
Skadi
TheSuburbanWxlf
Skadi
Level 57
God Stats
0W - 1L
1,571 SR
Queue Stats
158W - 166L
1,474 Elo+
Solo
Bacchus
Bacchus
TrevorTakach
Bacchus
Level 69
God Stats
0W - 1L
1,446 SR
Queue Stats
13W - 11L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 4
11,319
755
14,278
14,904
6,325
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Relyckz
Kuzenbo
15
3 / 2 / 7
10,739
716
13,627
16,731
24,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
18
3 / 1 / 5
11,624
775
6,869
10,152
4,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
9,109
607
9,827
13,768
6,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 3 / 3
9,628
642
11,392
13,727
6,573
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
TrevorTakach
Bacchus
15
2 / 2 / 1
9,398
627
6,369
14,177
19,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
12
Kills
4
5
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
Kuzenbo
Relyckz
Kuzenbo
3
2
7
3.25
L
1
7
2
0.29
L
1
3
3
0.83
L
Bacchus
TrevorTakach
Bacchus
2
2
1
1.25
W
Ra
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,774
Damage
27,588
41,787
Taken
41,672
35,883
Mitigated
33,031
9,373
Healing
5,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,278
6,738
0
2,398
14,904
6,325
1,310
5,575
8,751
0
31,664
W
Kuzenbo
Relyckz
Kuzenbo
13,627
2,868
0
1,034
16,731
24,847
597
6,969
9,373
32,539
1,016
L
9,827
2,074
0
0
13,768
6,459
52
7,000
6,734
24,537
0
L
11,392
3,561
0
3,598
13,727
6,573
90
6,511
7,059
0
55,717
L
Bacchus
TrevorTakach
Bacchus
6,369
567
0
2,213
14,177
19,999
0
6,390
7,421
17,649
0
W
Ra
6,869
404
2,477
3,464
10,152
4,711
628
2,537
7,401
80,084
635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
28,135
180
Minions Killed
152
0
Camps Cleared
0
866,636
Distance Traveled
754,242
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,319
755
27
2
0
290,569
0
W
Kuzenbo
10,739
716
33
2
0
279,405
0
L
Zeus
9,109
607
57
4
0
223,225
0
L
Skadi
9,628
642
71
5
0
243,891
0
L
Bacchus
9,398
627
24
2
0
287,126
2
W
Ra
11,624
775
120
8
0
296,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role