Player Matchup

Bastet
Bastet
ASleepyBoi
Bastet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SpeedyOrca58605
Zhong Kui
Level 56
God Stats
8W - 11L
1,480 SR
Queue Stats
179W - 195L
1,424 Elo+
Solo
Jing Wei
Jing Wei
WakeUpCrucified
Jing Wei
Level 102
God Stats
15W - 27L
1,538 SR
Queue Stats
224W - 215L
1,495 Elo+
Solo
Horus
Horus
pfeiff17
Horus
Level 358
God Stats
14W - 10L
1,768 SR
Queue Stats
1,344W - 1,292L
1,606 Elo+
Solo
Ra
Ra
昆山玉碎凤凰叫
Ra
Level 61
God Stats
1W - 2L
1,203 SR
Queue Stats
62W - 62L
1,470 Elo+
Solo
Team Averages
Level 133
1,498 SR
1,499 Elo+

VS

Team Averages
Level 133
1,536 SR
1,498 Elo+
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CyclicalName7
Cthulhu
Level 158
God Stats
31W - 7L
1,567 SR
Queue Stats
789W - 747L
1,493 Elo+
Solo
Vulcan
Vulcan
Genesis614
Vulcan
Level 108
God Stats
12W - 13L
1,481 SR
Queue Stats
22W - 23L
1,453 Elo+
Solo
Izanami
Izanami
Kylof
Izanami
Level 145
God Stats
4W - 5L
1,368 SR
Queue Stats
109W - 107L
1,482 Elo+
Solo
King Arthur
King Arthur
Talkedhero
King Arthur
Level 107
God Stats
11W - 12L
1,764 SR
Queue Stats
125W - 116L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ASleepyBoi
Bastet
14
4 / 6 / 6
8,496
472
10,360
20,012
9,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SpeedyOrca58605
Zhong Kui
15
1 / 4 / 0
9,112
506
11,474
16,677
13,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
15
2 / 3 / 4
8,263
459
5,887
16,831
7,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
pfeiff17
Horus
13
4 / 4 / 7
8,981
499
7,327
20,673
18,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 4 / 6
9,547
530
8,734
15,334
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
5 / 6 / 6
9,115
506
16,235
17,707
8,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
14
3 / 4 / 11
9,402
522
9,909
16,165
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Genesis614
Vulcan
16
5 / 3 / 5
9,794
544
13,078
9,084
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Kylof
Izanami
14
3 / 5 / 6
8,826
490
12,015
13,663
5,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Talkedhero
King Arthur
16
4 / 1 / 4
10,706
595
16,166
19,151
15,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
52
15
Kills
20
21
Deaths
19
23
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
6
6
1.33
L
Bastet
ASleepyBoi
Bastet
4
6
6
1.17
W
Cthulhu
3
4
11
2.13
W
Vulcan
Genesis614
Vulcan
5
3
5
2.5
W
Izanami
Kylof
Izanami
3
5
6
1.2
L
Zhong Kui
SpeedyOrca58605
Zhong Kui
1
4
0
0.25
W
King Arthur
Talkedhero
King Arthur
4
1
4
6
L
Jing Wei
2
3
4
1.33
L
Horus
pfeiff17
Horus
4
4
7
1.88
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,782
Damage
67,403
89,527
Taken
75,770
56,137
Mitigated
49,801
32,857
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
16,235
5,578
0
5,507
17,707
8,030
866
1,404
16,303
0
76,191
L
Bastet
ASleepyBoi
Bastet
10,360
2,321
0
2,728
20,012
9,835
0
3,514
16,498
0
62,286
W
Cthulhu
9,909
832
315
2,098
16,165
16,096
606
3,370
12,716
37,114
0
W
Vulcan
Genesis614
Vulcan
13,078
5,590
0
1,472
9,084
3,964
1,128
3,512
5,515
74,556
1,165
W
Izanami
Kylof
Izanami
12,015
7,527
0
3,640
13,663
5,796
3,322
2,835
10,828
0
65,535
L
Zhong Kui
SpeedyOrca58605
Zhong Kui
11,474
3,046
0
6,456
16,677
13,105
0
935
15,742
70,119
9,108
W
King Arthur
Talkedhero
King Arthur
16,166
2,567
0
5,118
19,151
15,915
594
9,843
9,308
0
87,249
L
Jing Wei
5,887
4,315
0
5,924
16,831
7,526
647
2,752
14,079
0
69,101
L
Horus
pfeiff17
Horus
7,327
2,233
5,284
8,093
20,673
18,731
8
8,209
12,464
3,593
15,697
L
8,734
514
710
3,662
15,334
6,940
0
7,599
7,735
66,786
1,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,399
Gold Earned
47,843
453
Minions Killed
484
0
Camps Cleared
0
1,677,823
Distance Traveled
1,699,657
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,115
506
86
5
0
353,374
0
L
Bastet
8,496
472
80
4
0
377,969
0
W
Cthulhu
9,402
522
36
2
0
341,263
2
W
Vulcan
9,794
544
114
6
0
374,909
9
W
Izanami
8,826
490
100
6
0
294,950
0
L
Zhong Kui
9,112
506
146
8
0
268,327
3
W
King Arthur
10,706
595
148
8
0
335,161
2
L
Jing Wei
8,263
459
86
5
0
335,732
2
L
Horus
8,981
499
19
1
0
359,922
5
L
Ra
9,547
530
122
7
0
335,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role