Player Matchup

Zeus
Zeus
CrazyMadManX
Zeus
Level 129
God Stats
7W - 11L
1,514 SR
Queue Stats
55W - 61L
1,478 Elo+
Solo
Hercules
Hercules
DoujinFoo
Hercules
Level 215
God Stats
1W - 3L
1,500 SR
Queue Stats
288W - 255L
1,558 Elo+
Party 2
Bakasura
Bakasura
Littlehaz
Bakasura
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,578 Elo+
Party 2
Nut
Nut
bros5516
Nut
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
kingbowser324
Cthulhu
Level 123
God Stats
3W - 5L
1,474 SR
Queue Stats
29W - 31L
1,457 Elo+
Party 1
Team Averages
Level 149
1,498 SR
1,519 Elo+

VS

Team Averages
Level 117
1,498 SR
1,566 Elo+
Heimdallr
Heimdallr
Alexvier01
Heimdallr
Level 134
God Stats
2W - 3L
1,340 SR
Queue Stats
109W - 101L
1,525 Elo+
Solo
Sylvanus
Sylvanus
F6DEMON
Sylvanus
Level 83
God Stats
54W - 33L
1,661 SR
Queue Stats
173W - 134L
1,566 Elo+
Solo
Atlas
Atlas
IcyGorillaz
Atlas
Level 136
God Stats
3W - 3L
1,639 SR
Queue Stats
284W - 287L
1,544 Elo+
Solo
Ymir
Ymir
MrDankturtle
Ymir
Level 146
God Stats
9W - 17L
1,503 SR
Queue Stats
117W - 105L
1,558 Elo+
Solo
Nemesis
Nemesis
SirMelonLemon
Nemesis
Level 84
God Stats
1W - 1L
1,346 SR
Queue Stats
38W - 25L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,197
620
3,358
4,412
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
DoujinFoo
Hercules
13
5 / 0 / 1
7,859
786
6,975
7,422
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
Littlehaz
Bakasura
11
1 / 0 / 5
5,989
599
4,123
10,972
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

9
1 / 3 / 1
5,013
501
3,123
6,023
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
9
2 / 1 / 3
5,201
520
5,548
7,390
4,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alexvier01
Heimdallr
9
2 / 3 / 1
5,038
504
5,828
9,135
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
F6DEMON
Sylvanus
9
2 / 2 / 2
5,522
552
5,284
8,808
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 1
5,655
566
2,605
5,759
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 0
4,509
451
1,655
7,051
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Nemesis
11
1 / 0 / 0
5,275
528
3,451
8,044
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
6
6
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Alexvier01
Heimdallr
2
3
1
0.83
W
1
2
0
0.5
W
Hercules
DoujinFoo
Hercules
5
0
1
5.5
L
Sylvanus
F6DEMON
Sylvanus
2
2
2
1.5
L
1
1
1
1.5
W
Bakasura
Littlehaz
Bakasura
1
0
5
3.5
L
0
4
0
0
L
Nemesis
1
0
0
1
W
1
3
1
0.5
W
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,127
Damage
18,823
36,219
Taken
38,797
16,389
Mitigated
16,214
10,484
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Alexvier01
Heimdallr
5,828
2,183
0
2,818
9,135
3,624
0
1,906
6,663
0
30,641
W
3,358
669
0
1,213
4,412
1,154
0
1,447
2,965
34,848
0
W
Hercules
DoujinFoo
Hercules
6,975
3,177
0
2,458
7,422
4,236
391
1,932
5,490
0
54,437
L
Sylvanus
F6DEMON
Sylvanus
5,284
2,130
936
3,143
8,808
4,386
0
2,067
6,014
28,574
11,072
L
2,605
724
0
265
5,759
2,104
0
2,940
2,273
31,281
1,250
W
Bakasura
Littlehaz
Bakasura
4,123
3,102
0
2,927
10,972
4,854
20
883
10,089
0
41,137
L
1,655
529
0
1,175
7,051
3,439
0
0
7,051
15,845
2,259
L
Nemesis
3,451
1,099
0
4,162
8,044
2,661
0
713
7,069
0
44,568
W
3,123
1,597
0
1,292
6,023
1,871
0
1,948
4,075
0
24,250
W
Cthulhu
5,548
531
546
2,048
7,390
4,274
0
2,574
4,816
20,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,259
Gold Earned
25,999
338
Minions Killed
276
0
Camps Cleared
0
1,127,639
Distance Traveled
885,887
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,038
504
36
4
0
182,017
2
W
Zeus
6,197
620
80
8
0
205,258
3
W
Hercules
7,859
786
103
10
0
216,734
0
L
Sylvanus
5,522
552
71
7
0
160,738
0
L
Atlas
5,655
566
57
6
0
203,688
0
W
Bakasura
5,989
599
82
8
0
296,901
0
L
Ymir
4,509
451
30
3
0
100,780
0
L
Nemesis
5,275
528
82
8
0
238,664
0
W
Nut
5,013
501
46
5
0
179,359
0
W
Cthulhu
5,201
520
27
3
0
229,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role